diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-18 18:50:56 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-02-18 18:50:56 +0300 |
commit | 4b1ccc3a7bb7fe22668d136e2e5b429ff9086500 (patch) | |
tree | 7e3585fed3fb2c8909a4a52cb12b8f4ac06bab8f /io_scene_obj | |
parent | 17ba3bcbda12a673dbdb178ece308d75ed4faf8a (diff) |
OBJ exporter: enable normal export by default.
This is the main and best way to export complex shading...
Diffstat (limited to 'io_scene_obj')
-rw-r--r-- | io_scene_obj/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py index bf7749b8..4791b26a 100644 --- a/io_scene_obj/__init__.py +++ b/io_scene_obj/__init__.py @@ -222,7 +222,7 @@ class ExportOBJ(bpy.types.Operator, ExportHelper, OrientationHelper): use_normals = BoolProperty( name="Write Normals", description="Export one normal per vertex and per face, to represent flat faces and sharp edges", - default=False, + default=True, ) use_uvs = BoolProperty( name="Include UVs", |