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authorCampbell Barton <ideasman42@gmail.com>2012-12-04 05:15:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-04 05:15:17 +0400
commita7e025424149ecd0fe7084e08c84aea36032d353 (patch)
tree9a76c9303cbff328986b173a21af15689bf38d06 /io_scene_obj
parent23ead6420a35407e879713614d955a237b8c840c (diff)
fix [#32637] OBJ Import Alpha Map Problem
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/import_obj.py6
1 files changed, 5 insertions, 1 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index e02b293b..29873620 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -85,14 +85,18 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
# Absolute path - c:\.. etc would work here
image = obj_image_load(imagepath, DIR, use_image_search)
has_data = False
+ image_depth = 0
if image:
texture.image = image
+ # note, this causes the image to load, see: [#32637]
+ # which makes the following has_data work as expected.
+ image_depth = image.depth
has_data = image.has_data
# Adds textures for materials (rendering)
if type == 'Kd':
- if has_data and image.depth == 32:
+ if image_depth in {32, 128}:
# Image has alpha
mtex = blender_material.texture_slots.add()