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author | Campbell Barton <ideasman42@gmail.com> | 2011-05-27 18:43:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-27 18:43:52 +0400 |
commit | 359ad3e34249f8f4d0fdb8866f198ad4aa544477 (patch) | |
tree | ca73710c32eedc7099568c8ff716eb6be06b73df /io_scene_obj | |
parent | f7df475c0ba9c3c6b63461e0fbf68e9fa0cbf4ef (diff) |
fix for mistake in module rename.
Diffstat (limited to 'io_scene_obj')
-rw-r--r-- | io_scene_obj/import_obj.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index a7e2b24f..edc17fda 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -432,7 +432,7 @@ def create_mesh(new_objects, has_ngons, use_ngons, use_edges, verts_loc, verts_t Takes all the data gathered and generates a mesh, adding the new object to new_objects deals with fgons, sharp edges and assigning materials ''' - from mesh_utils import ngon_tesselate + from bpy_extras.mesh_utils import ngon_tesselate if not has_ngons: use_ngons = False |