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authorCampbell Barton <ideasman42@gmail.com>2011-05-27 18:43:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-27 18:43:52 +0400
commit359ad3e34249f8f4d0fdb8866f198ad4aa544477 (patch)
treeca73710c32eedc7099568c8ff716eb6be06b73df /io_scene_obj
parentf7df475c0ba9c3c6b63461e0fbf68e9fa0cbf4ef (diff)
fix for mistake in module rename.
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/import_obj.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index a7e2b24f..edc17fda 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -432,7 +432,7 @@ def create_mesh(new_objects, has_ngons, use_ngons, use_edges, verts_loc, verts_t
Takes all the data gathered and generates a mesh, adding the new object to new_objects
deals with fgons, sharp edges and assigning materials
'''
- from mesh_utils import ngon_tesselate
+ from bpy_extras.mesh_utils import ngon_tesselate
if not has_ngons:
use_ngons = False