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authorCampbell Barton <ideasman42@gmail.com>2011-01-18 04:58:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-18 04:58:49 +0300
commit84c40946e4197841c6345af32bab15524742fb6b (patch)
treeea7de2a1c3acd166d8f9acbfd347eb7fd68cabce /io_scene_obj
parentee29d3dcc6e025c4627ed9edfb4c32413a4f0702 (diff)
correct bad spelling; 'indicies' --> 'indices'
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/export_obj.py4
-rw-r--r--io_scene_obj/import_obj.py112
2 files changed, 58 insertions, 58 deletions
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
index 0b80b52f..bc66deec 100644
--- a/io_scene_obj/export_obj.py
+++ b/io_scene_obj/export_obj.py
@@ -435,7 +435,7 @@ def write_file(filepath, objects, scene,
# Cant use LC because some materials are None.
# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
- # Possible there null materials, will mess up indicies
+ # Possible there null materials, will mess up indices
# but at least it will export, wait until Blender gets fixed.
materialNames.extend((16-len(materialNames)) * [None])
materialItems.extend((16-len(materialItems)) * [None])
@@ -659,7 +659,7 @@ def write_file(filepath, objects, scene,
if ed.is_loose:
file.write('f %d %d\n' % (ed.vertices[0] + totverts, ed.vertices[1] + totverts))
- # Make the indicies global rather then per mesh
+ # Make the indices global rather then per mesh
totverts += len(me_verts)
if faceuv:
totuvco += uv_unique_count
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 3d2b5e6d..6ed7aa79 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -46,7 +46,7 @@ def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
Designed to be used for importers that need indices for an fgon to create from existing verts.
from_data: either a mesh, or a list/tuple of vectors.
- indices: a list of indicies to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
+ indices: a list of indices to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
PREF_FIX_LOOPS: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
'''
@@ -195,7 +195,7 @@ def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True):
fill= tesselate_polygon([ [v[0] for v in loop] for loop in loop_list ])
#draw_loops(loop_list)
#raise 'done loop'
- # map to original indicies
+ # map to original indices
fill= [[vert_map[i] for i in reversed(f)] for f in fill]
@@ -474,17 +474,17 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
oldkey= key
- face_vert_loc_indicies= face[0]
+ face_vert_loc_indices= face[0]
# Remap verts to new vert list and add where needed
- for enum, i in enumerate(face_vert_loc_indicies):
+ for enum, i in enumerate(face_vert_loc_indices):
if vert_remap[i] == -1:
new_index= len(verts_split)
vert_remap[i]= new_index # set the new remapped index so we only add once and can reference next time.
- face_vert_loc_indicies[enum] = new_index # remap to the local index
+ face_vert_loc_indices[enum] = new_index # remap to the local index
verts_split.append( verts_loc[i] ) # add the vert to the local verts
else:
- face_vert_loc_indicies[enum] = vert_remap[i] # remap to the local index
+ face_vert_loc_indices[enum] = vert_remap[i] # remap to the local index
matname= face[2]
if matname and matname not in unique_materials_split:
@@ -516,25 +516,25 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
context_object= None
- # reverse loop through face indicies
+ # reverse loop through face indices
for f_idx in range(len(faces)-1, -1, -1):
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
+ face_vert_loc_indices,\
+ face_vert_tex_indices,\
context_material,\
context_smooth_group,\
context_object= faces[f_idx]
- len_face_vert_loc_indicies = len(face_vert_loc_indicies)
+ len_face_vert_loc_indices = len(face_vert_loc_indices)
- if len_face_vert_loc_indicies==1:
+ if len_face_vert_loc_indices==1:
faces.pop(f_idx)# cant add single vert faces
- elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
+ elif not face_vert_tex_indices or len_face_vert_loc_indices == 2: # faces that have no texture coords are lines
if CREATE_EDGES:
# generators are better in python 2.4+ but can't be used in 2.3
- # edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
- edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in range(len_face_vert_loc_indicies-1)] )
+ # edges.extend( (face_vert_loc_indices[i], face_vert_loc_indices[i+1]) for i in xrange(len_face_vert_loc_indices-1) )
+ edges.extend( [(face_vert_loc_indices[i], face_vert_loc_indices[i+1]) for i in range(len_face_vert_loc_indices-1)] )
faces.pop(f_idx)
else:
@@ -546,9 +546,9 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
edge_dict= smooth_group_users[context_smooth_group]
context_smooth_group_old= context_smooth_group
- for i in range(len_face_vert_loc_indicies):
- i1= face_vert_loc_indicies[i]
- i2= face_vert_loc_indicies[i-1]
+ for i in range(len_face_vert_loc_indices):
+ i1= face_vert_loc_indices[i]
+ i2= face_vert_loc_indices[i-1]
if i1>i2: i1,i2= i2,i1
try:
@@ -557,13 +557,13 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
edge_dict[i1,i2]= 1
# FGons into triangles
- if has_ngons and len_face_vert_loc_indicies > 4:
+ if has_ngons and len_face_vert_loc_indices > 4:
- ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indicies)
+ ngon_face_indices= BPyMesh_ngon(verts_loc, face_vert_loc_indices)
faces.extend(
[(
- [face_vert_loc_indicies[ngon[0]], face_vert_loc_indicies[ngon[1]], face_vert_loc_indicies[ngon[2]] ],
- [face_vert_tex_indicies[ngon[0]], face_vert_tex_indicies[ngon[1]], face_vert_tex_indicies[ngon[2]] ],
+ [face_vert_loc_indices[ngon[0]], face_vert_loc_indices[ngon[1]], face_vert_loc_indices[ngon[2]] ],
+ [face_vert_tex_indices[ngon[0]], face_vert_tex_indices[ngon[1]], face_vert_tex_indices[ngon[2]] ],
context_material,
context_smooth_group,
context_object)
@@ -575,8 +575,8 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
edge_users= {}
for ngon in ngon_face_indices:
for i in (0,1,2):
- i1= face_vert_loc_indicies[ngon[i ]]
- i2= face_vert_loc_indicies[ngon[i-1]]
+ i1= face_vert_loc_indices[ngon[i ]]
+ i2= face_vert_loc_indices[ngon[i-1]]
if i1>i2: i1,i2= i2,i1
try:
@@ -642,8 +642,8 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
blender_face = me.faces[i]
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
+ face_vert_loc_indices,\
+ face_vert_tex_indices,\
context_material,\
context_smooth_group,\
context_object= face
@@ -675,24 +675,24 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
blender_tface.blend_type = 'ALPHA'
# BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
- if len(face_vert_loc_indicies)==4:
- if face_vert_loc_indicies[2]==0 or face_vert_loc_indicies[3]==0:
- face_vert_tex_indicies= face_vert_tex_indicies[2], face_vert_tex_indicies[3], face_vert_tex_indicies[0], face_vert_tex_indicies[1]
+ if len(face_vert_loc_indices)==4:
+ if face_vert_loc_indices[2]==0 or face_vert_loc_indices[3]==0:
+ face_vert_tex_indices= face_vert_tex_indices[2], face_vert_tex_indices[3], face_vert_tex_indices[0], face_vert_tex_indices[1]
else: # length of 3
- if face_vert_loc_indicies[2]==0:
- face_vert_tex_indicies= face_vert_tex_indicies[1], face_vert_tex_indicies[2], face_vert_tex_indicies[0]
+ if face_vert_loc_indices[2]==0:
+ face_vert_tex_indices= face_vert_tex_indices[1], face_vert_tex_indices[2], face_vert_tex_indices[0]
# END EEEKADOODLE FIX
# assign material, uv's and image
- blender_tface.uv1= verts_tex[face_vert_tex_indicies[0]]
- blender_tface.uv2= verts_tex[face_vert_tex_indicies[1]]
- blender_tface.uv3= verts_tex[face_vert_tex_indicies[2]]
+ blender_tface.uv1= verts_tex[face_vert_tex_indices[0]]
+ blender_tface.uv2= verts_tex[face_vert_tex_indices[1]]
+ blender_tface.uv3= verts_tex[face_vert_tex_indices[2]]
- if len(face_vert_loc_indicies)==4:
- blender_tface.uv4= verts_tex[face_vert_tex_indicies[3]]
+ if len(face_vert_loc_indices)==4:
+ blender_tface.uv4= verts_tex[face_vert_tex_indices[3]]
# for ii, uv in enumerate(blender_face.uv):
-# uv.x, uv.y= verts_tex[face_vert_tex_indicies[ii]]
+# uv.x, uv.y= verts_tex[face_vert_tex_indices[ii]]
del me_faces
# del ALPHA
@@ -751,9 +751,9 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
# Create the vertex groups. No need to have the flag passed here since we test for the
# content of the vertex_groups. If the user selects to NOT have vertex groups saved then
# the following test will never run
- for group_name, group_indicies in vertex_groups.items():
+ for group_name, group_indices in vertex_groups.items():
group = ob.vertex_groups.new(group_name)
- group.add(group_indicies, 1.0, 'REPLACE')
+ group.add(group_indices, 1.0, 'REPLACE')
def create_nurbs(context_nurbs, vert_loc, new_objects):
@@ -942,18 +942,18 @@ def load(operator, context, filepath,
elif line.startswith('f') or context_multi_line == 'f':
if context_multi_line:
- # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
+ # use face_vert_loc_indices and face_vert_tex_indices previously defined and used the obj_face
line_split= line.split()
else:
line_split= line[2:].split()
- face_vert_loc_indicies= []
- face_vert_tex_indicies= []
+ face_vert_loc_indices= []
+ face_vert_tex_indices= []
# Instance a face
faces.append((\
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
+ face_vert_loc_indices,\
+ face_vert_tex_indices,\
context_material,\
context_smooth_group,\
context_object\
@@ -973,45 +973,45 @@ def load(operator, context, filepath,
if POLYGROUPS and context_vgroup:
vertex_groups[context_vgroup].append(vert_loc_index)
- # Make relative negative vert indicies absolute
+ # Make relative negative vert indices absolute
if vert_loc_index < 0:
vert_loc_index= len(verts_loc) + vert_loc_index + 1
- face_vert_loc_indicies.append(vert_loc_index)
+ face_vert_loc_indices.append(vert_loc_index)
if len(obj_vert)>1 and obj_vert[1]:
# formatting for faces with normals and textures us
# loc_index/tex_index/nor_index
vert_tex_index= int(obj_vert[1])-1
- # Make relative negative vert indicies absolute
+ # Make relative negative vert indices absolute
if vert_tex_index < 0:
vert_tex_index= len(verts_tex) + vert_tex_index + 1
- face_vert_tex_indicies.append(vert_tex_index)
+ face_vert_tex_indices.append(vert_tex_index)
else:
# dummy
- face_vert_tex_indicies.append(0)
+ face_vert_tex_indices.append(0)
- if len(face_vert_loc_indicies) > 4:
+ if len(face_vert_loc_indices) > 4:
has_ngons= True
elif CREATE_EDGES and (line.startswith('l ') or context_multi_line == 'l'):
# very similar to the face load function above with some parts removed
if context_multi_line:
- # use face_vert_loc_indicies and face_vert_tex_indicies previously defined and used the obj_face
+ # use face_vert_loc_indices and face_vert_tex_indices previously defined and used the obj_face
line_split= line.split()
else:
line_split= line[2:].split()
- face_vert_loc_indicies= []
- face_vert_tex_indicies= []
+ face_vert_loc_indices= []
+ face_vert_tex_indices= []
# Instance a face
faces.append((\
- face_vert_loc_indicies,\
- face_vert_tex_indicies,\
+ face_vert_loc_indices,\
+ face_vert_tex_indices,\
context_material,\
context_smooth_group,\
context_object\
@@ -1027,11 +1027,11 @@ def load(operator, context, filepath,
for v in line_split:
vert_loc_index= int(v)-1
- # Make relative negative vert indicies absolute
+ # Make relative negative vert indices absolute
if vert_loc_index < 0:
vert_loc_index= len(verts_loc) + vert_loc_index + 1
- face_vert_loc_indicies.append(vert_loc_index)
+ face_vert_loc_indices.append(vert_loc_index)
elif line.startswith('s'):
if CREATE_SMOOTH_GROUPS: