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authorCampbell Barton <ideasman42@gmail.com>2013-03-20 01:18:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-20 01:18:13 +0400
commitb113287a50b96d1e47a32a428d79bcf41f3bf5b4 (patch)
tree6f41538c70ab701845c2acb094d9c05f2353c267 /io_scene_vrml2/export_vrml2.py
parent0fee27b530ac6c3b2eb18209ba7dad3b777267e5 (diff)
VRML: export vertex colors by default and fallback to material colors.
Diffstat (limited to 'io_scene_vrml2/export_vrml2.py')
-rw-r--r--io_scene_vrml2/export_vrml2.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_vrml2/export_vrml2.py b/io_scene_vrml2/export_vrml2.py
index 7b77cc08..29b76ddb 100644
--- a/io_scene_vrml2/export_vrml2.py
+++ b/io_scene_vrml2/export_vrml2.py
@@ -206,16 +206,16 @@ def save_object(fw, global_matrix,
if use_color:
if color_type == 'VERTEX':
if bm.loops.layers.color.active is None:
- use_color = False
- elif color_type == 'MATERIAL':
+ # fallback to material
+ color_type = 'MATERIAL'
+ if color_type == 'MATERIAL':
if not me.materials:
use_color = False
else:
material_colors = [
"%.2f %.2f %.2f " % (m.diffuse_color[:] if m else (1.0, 1.0, 1.0))
for m in me.materials]
- else:
- assert(0)
+ assert(color_type in {'VERTEX', 'MATERIAL'})
if use_uv:
if bm.loops.layers.uv.active is None: