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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 16:01:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 17:43:14 +0300 |
commit | 901868a4b2fc6e70d9c74119d97c57de132859a3 (patch) | |
tree | 94f96b6fd5f8a1ec509c6551f504cad958c1688f /io_scene_vrml2 | |
parent | 2e5b7a4a044ab982af66def583ae16bb563a1357 (diff) |
Update for Depsgraph API changes
Addresses new behavior of object.to_mesh().
This is corresponding part for D4875.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4876
Diffstat (limited to 'io_scene_vrml2')
-rw-r--r-- | io_scene_vrml2/export_vrml2.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_vrml2/export_vrml2.py b/io_scene_vrml2/export_vrml2.py index d259e0b5..e4038990 100644 --- a/io_scene_vrml2/export_vrml2.py +++ b/io_scene_vrml2/export_vrml2.py @@ -163,9 +163,11 @@ def save_object(fw, global_matrix, if is_editmode: bpy.ops.object.editmode_toggle() - me = obj.evaluated_get(depsgraph).to_mesh() + obj_eval = obj.evaluated_get(depsgraph) + me = obj_eval.to_mesh() bm = bmesh.new() bm.from_mesh(me) + obj_eval.to_mesh_clear() if is_editmode: bpy.ops.object.editmode_toggle() |