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author | Chris Foster <cdbfoster@gmail.com> | 2013-12-12 00:54:59 +0400 |
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committer | Chris Foster <cdbfoster@gmail.com> | 2013-12-12 00:54:59 +0400 |
commit | 4b9e07014b9734df30f90301d58cad5e4cfc6c70 (patch) | |
tree | 471ffe51a0a0894261179320303044ade788b273 /io_scene_x/__init__.py | |
parent | c33c2c0b7a28787123f4b9e7354549a18e8b88b4 (diff) |
Add option to export texture references to the active images of each face. This is useful to some users.
Diffstat (limited to 'io_scene_x/__init__.py')
-rw-r--r-- | io_scene_x/__init__.py | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/io_scene_x/__init__.py b/io_scene_x/__init__.py index 394954e6..91c9ac36 100644 --- a/io_scene_x/__init__.py +++ b/io_scene_x/__init__.py @@ -91,7 +91,13 @@ class ExportDirectX(bpy.types.Operator): name=" Export Materials", description="Export material properties and reference image textures", default=True) - + + ExportActiveImageMaterials = BoolProperty( + name=" Reference Active Images as Textures", + description="Reference the active image of each face as a texture, "\ + "as opposed to the image assigned to the material", + default=False) + ExportVertexColors = BoolProperty( name=" Export Vertex Colors", description="Export mesh vertex colors, if any", @@ -182,4 +188,3 @@ def unregister(): if __name__ == "__main__": register() - |