diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-09-19 19:28:38 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-09-19 19:28:38 +0300 |
commit | c06154e38ac8c754f118b74befc8380b9a00e7ae (patch) | |
tree | a5cee03514bdaff4e181aa5dcfe1f6ba912d0b01 /io_scene_x3d/__init__.py | |
parent | d5af86076fd411724e631243e430125ddb840c3c (diff) |
Fix T69895: X3D Import and Export returns error on meshes with vertex colors.
2.8x materials don't have any indication they should use vcols anymore,
that should be handled at node-based shader level now. For now just
ignore, and always export/import active vcols.
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r-- | io_scene_x3d/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py index 4aec9750..ee7dab6d 100644 --- a/io_scene_x3d/__init__.py +++ b/io_scene_x3d/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Web3D X3D/VRML2 format", "author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev", - "version": (2, 2, 4), + "version": (2, 2, 5), "blender": (2, 81, 6), "location": "File > Import-Export", "description": "Import-Export X3D, Import VRML2", |