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authorCampbell Barton <ideasman42@gmail.com>2011-05-30 11:34:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-30 11:34:58 +0400
commit4e0ccae73c078b5c72447cd63fab41828f28d19b (patch)
tree4f978ae702bdb583caaabff4605d0bcc300457a0 /io_scene_x3d/__init__.py
parent960c46db6dfbdc7f46437cfd1b6dd2d3325cd9fc (diff)
correct support for IndexedTriangleSet with vertex colors and UV's.
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r--io_scene_x3d/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index 492de10c..b795f6ab 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -96,7 +96,7 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
- use_triangulate = BoolProperty(name="Triangulate", description="Write quads into 'IndexedTriangleSet'", default=False)
+ use_triangulate = BoolProperty(name="Triangulate", description="Write quads into 'IndexedTriangleSet'", default=True)
use_compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
axis_forward = EnumProperty(