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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-26 19:39:23 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-26 19:39:23 +0300
commit1b1ad4665b852c1c52dcbdb0176cf2eb7f0d88f8 (patch)
tree93b9d036981999f6235e6c22a85b6d8ffee9f3a5 /io_scene_x3d/__init__.py
parent7051ad3028c3ee46decd8d58e95f03c97e7c3cb1 (diff)
Fix T45203: X3D import issues: no support of instancing!!!
Previously, that script whould create an object (two, actually!), mesh, material etc. for every 'Shape' node, even when x3d format has intancing capabilities. That would made importing files with many copies of same object insanely long. Now we support instances of objects, geometry (aka meshes), materials (aka appearance) and images, should be enough for now. Also, fixed some old cruft like still using tessface stuff in a few minor places and such.
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r--io_scene_x3d/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index c43e00a8..78851a62 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart, Bastien Montagne",
- "version": (1, 0, 1),
+ "version": (1, 1, 0),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",