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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-09-19 19:28:38 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-09-19 19:28:38 +0300 |
commit | c06154e38ac8c754f118b74befc8380b9a00e7ae (patch) | |
tree | a5cee03514bdaff4e181aa5dcfe1f6ba912d0b01 /io_scene_x3d/export_x3d.py | |
parent | d5af86076fd411724e631243e430125ddb840c3c (diff) |
Fix T69895: X3D Import and Export returns error on meshes with vertex colors.
2.8x materials don't have any indication they should use vcols anymore,
that should be handled at node-based shader level now. For now just
ignore, and always export/import active vcols.
Diffstat (limited to 'io_scene_x3d/export_x3d.py')
-rw-r--r-- | io_scene_x3d/export_x3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index 2c606111..52b43931 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -583,7 +583,7 @@ def export(file, # Py dict are sorted now, so we can use directly polygons_groups.items() # and still get consistent reproducible outputs. - is_col = (mesh.vertex_colors.active and (material is None or material.use_vertex_color_paint)) + is_col = mesh.vertex_colors.active mesh_loops_col = mesh.vertex_colors.active.data if is_col else None # Check if vertex colors can be exported in per-vertex mode. |