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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-15 22:10:06 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-18 18:43:41 +0300 |
commit | 470e77c2e5437d82303d2699d634a6fec8bee7d1 (patch) | |
tree | 24349c9c8e52ee1c99082edde7521cf230d72344 /io_scene_x3d | |
parent | 2fcc6e45cb885cb14e78f591169d2d639383c0f2 (diff) |
Final step (hopefully) in unit/scale Hell.v2.75-rc2
So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX,
which is assumed to be a way to say 'this FBX file uses units n times default FBX unit'
(default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a
UnitScaleFactor of 2.54 - inches).
Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects
instead (as part of global scaling)... Hurra.
Diffstat (limited to 'io_scene_x3d')
0 files changed, 0 insertions, 0 deletions