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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 16:01:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 17:43:14 +0300 |
commit | 901868a4b2fc6e70d9c74119d97c57de132859a3 (patch) | |
tree | 94f96b6fd5f8a1ec509c6551f504cad958c1688f /io_scene_x3d | |
parent | 2e5b7a4a044ab982af66def583ae16bb563a1357 (diff) |
Update for Depsgraph API changes
Addresses new behavior of object.to_mesh().
This is corresponding part for D4875.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4876
Diffstat (limited to 'io_scene_x3d')
-rw-r--r-- | io_scene_x3d/export_x3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index 491675e7..92094dc6 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -1451,7 +1451,7 @@ def export(file, # free mesh created with create_mesh() if do_remove: - bpy.data.meshes.remove(me) + obj_for_mesh.to_mesh_clear() elif obj_type == 'LIGHT': data = obj.data |