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authorCampbell Barton <ideasman42@gmail.com>2011-06-09 12:59:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-09 12:59:53 +0400
commit4e3db6224914c5b3f2c0fd73195bcef6da845c0f (patch)
tree8ce3482de8273eead0c26506fd5be5e0fe3b78da /io_scene_x3d
parente72dca2851413901f142ec3dc359c0b3727ac10d (diff)
update for change in blender.
Diffstat (limited to 'io_scene_x3d')
-rw-r--r--io_scene_x3d/import_x3d.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index 86e68394..c20afbac 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -2177,8 +2177,8 @@ def importShape(node, ancestry, global_matrix):
is_solid = geom.getFieldAsBool('solid', True, ancestry)
creaseAngle = geom.getFieldAsFloat('creaseAngle', None, ancestry)
- if creaseAngle != None:
- bpydata.auto_smooth_angle = 1 + int(min(79, creaseAngle * RAD_TO_DEG))
+ if creaseAngle is not None:
+ bpydata.auto_smooth_angle = creaseAngle
bpydata.use_auto_smooth = True
# Only ever 1 material per shape