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authorChris Foster <cdbfoster@gmail.com>2013-12-12 01:04:21 +0400
committerChris Foster <cdbfoster@gmail.com>2013-12-12 01:04:21 +0400
commitf612ac776c02c4a5ac866af56bb2ac637bf8c5cd (patch)
treea3bc5045355d2679a475953347e57db36dbc8a44 /io_scene_x
parent5655aab7f3bd5a01c3eeba5970c4a8032ac0dfce (diff)
Variable name refactor.
Diffstat (limited to 'io_scene_x')
-rw-r--r--io_scene_x/export_x.py54
1 files changed, 27 insertions, 27 deletions
diff --git a/io_scene_x/export_x.py b/io_scene_x/export_x.py
index 8c595fe1..47d30a10 100644
--- a/io_scene_x/export_x.py
+++ b/io_scene_x/export_x.py
@@ -403,14 +403,14 @@ class MeshExportObject(ExportObject):
def __init__(self, Mesh):
self.Mesh = Mesh
- # self.vertices and self.PolygonVertexIndexes relate to the
+ # self.vertices and self.PolygonVertexIndices relate to the
# original mesh in the following way:
# Mesh.vertices[Mesh.polygons[x].vertices[y]] ==
- # self.vertices[self.PolygonVertexIndexes[x][y]]
+ # self.vertices[self.PolygonVertexIndices[x][y]]
self.vertices = None
- self.PolygonVertexIndexes = None
+ self.PolygonVertexIndices = None
# Represents the mesh as it is inside Blender
class _OneToOneMeshEnumerator(_MeshEnumerator):
@@ -419,7 +419,7 @@ class MeshExportObject(ExportObject):
self.vertices = Mesh.vertices
- self.PolygonVertexIndexes = tuple(tuple(Polygon.vertices)
+ self.PolygonVertexIndices = tuple(tuple(Polygon.vertices)
for Polygon in Mesh.polygons)
# Duplicates each vertex for each face
@@ -432,10 +432,10 @@ class MeshExportObject(ExportObject):
self.vertices += tuple(Mesh.vertices[VertexIndex]
for VertexIndex in Polygon.vertices)
- self.PolygonVertexIndexes = []
+ self.PolygonVertexIndices = []
Index = 0
for Polygon in Mesh.polygons:
- self.PolygonVertexIndexes.append(tuple(range(Index,
+ self.PolygonVertexIndices.append(tuple(range(Index,
Index + len(Polygon.vertices))))
Index += len(Polygon.vertices)
@@ -469,17 +469,17 @@ class MeshExportObject(ExportObject):
self.Exporter.File.Write(",\n", Indent=False)
# Write face definitions
- PolygonCount = len(MeshEnumerator.PolygonVertexIndexes)
+ PolygonCount = len(MeshEnumerator.PolygonVertexIndices)
self.Exporter.File.Write("{};\n".format(PolygonCount))
- for Index, PolygonVertexIndexes in \
- enumerate(MeshEnumerator.PolygonVertexIndexes):
+ for Index, PolygonVertexIndices in \
+ enumerate(MeshEnumerator.PolygonVertexIndices):
- self.Exporter.File.Write("{};".format(len(PolygonVertexIndexes)))
+ self.Exporter.File.Write("{};".format(len(PolygonVertexIndices)))
for VertexCountIndex, VertexIndex in \
- enumerate(PolygonVertexIndexes):
+ enumerate(PolygonVertexIndices):
- if VertexCountIndex == len(PolygonVertexIndexes) - 1:
+ if VertexCountIndex == len(PolygonVertexIndices) - 1:
self.Exporter.File.Write("{};".format(VertexIndex),
Indent=False)
else:
@@ -538,19 +538,19 @@ class MeshExportObject(ExportObject):
MeshExportObject._MeshEnumerator(Mesh)
self.vertices = []
- self.PolygonVertexIndexes = []
+ self.PolygonVertexIndices = []
Index = 0
for Polygon in Mesh.polygons:
if not Polygon.use_smooth:
self.vertices.append(Polygon)
- self.PolygonVertexIndexes.append(
+ self.PolygonVertexIndices.append(
tuple(len(Polygon.vertices) * [Index]))
Index += 1
else:
for VertexIndex in Polygon.vertices:
self.vertices.append(Mesh.vertices[VertexIndex])
- self.PolygonVertexIndexes.append(
+ self.PolygonVertexIndices.append(
tuple(range(Index, Index + len(Polygon.vertices))))
Index += len(Polygon.vertices)
@@ -579,9 +579,9 @@ class MeshExportObject(ExportObject):
self.Exporter.File.Write(",\n", Indent=False)
# Write face definitions.
- FaceCount = len(MeshEnumerator.PolygonVertexIndexes)
+ FaceCount = len(MeshEnumerator.PolygonVertexIndices)
self.Exporter.File.Write("{};\n".format(FaceCount))
- for Index, Polygon in enumerate(MeshEnumerator.PolygonVertexIndexes):
+ for Index, Polygon in enumerate(MeshEnumerator.PolygonVertexIndices):
self.Exporter.File.Write("{};".format(len(Polygon)))
for VertexCountIndex, VertexIndex in enumerate(Polygon):
@@ -755,7 +755,7 @@ class MeshExportObject(ExportObject):
self.Exporter.File.Indent()
from array import array
- MaterialIndexes = array("I", [0]) * len(Mesh.polygons) # Fast allocate
+ MaterialIndices = array("I", [0]) * len(Mesh.polygons) # Fast allocate
MaterialIndexMap = {}
for Index, Polygon in enumerate(Mesh.polygons):
@@ -763,17 +763,17 @@ class MeshExportObject(ExportObject):
Mesh.uv_textures.active, Index)
if MaterialKey in MaterialIndexMap:
- MaterialIndexes[Index] = MaterialIndexMap[MaterialKey]
+ MaterialIndices[Index] = MaterialIndexMap[MaterialKey]
else:
MaterialIndex = len(MaterialIndexMap)
MaterialIndexMap[MaterialKey] = MaterialIndex
- MaterialIndexes[Index] = MaterialIndex
+ MaterialIndices[Index] = MaterialIndex
self.Exporter.File.Write("{};\n".format(len(MaterialIndexMap)))
self.Exporter.File.Write("{};\n".format(len(Mesh.polygons)))
for Index in range(len(Mesh.polygons)):
- self.Exporter.File.Write("{}".format(MaterialIndexes[Index]))
+ self.Exporter.File.Write("{}".format(MaterialIndices[Index]))
if Index == len(Mesh.polygons) - 1:
self.Exporter.File.Write(";;\n", Indent=False)
else:
@@ -822,7 +822,7 @@ class MeshExportObject(ExportObject):
self.SafeName))
def __WriteMeshSkinWeights(self, Mesh, MeshEnumerator=None):
- # This contains vertex indexes and weights for the vertices that belong
+ # This contains vertex indices and weights for the vertices that belong
# to this bone's group. Also calculates the bone skin matrix.
class _BoneVertexGroup:
def __init__(self, BlenderObject, ArmatureObject, BoneName):
@@ -830,7 +830,7 @@ class MeshExportObject(ExportObject):
self.SafeName = Util.SafeName(ArmatureObject.name) + "_" + \
Util.SafeName(BoneName)
- self.Indexes = []
+ self.Indices = []
self.Weights = []
# BoneMatrix transforms mesh vertices into the
@@ -849,7 +849,7 @@ class MeshExportObject(ExportObject):
self.BoneMatrix *= BlenderObject.matrix_world
def AddVertex(self, Index, Weight):
- self.Indexes.append(Index)
+ self.Indices.append(Index)
self.Weights.append(Weight)
# Skin weights work well with vertex reuse per face. Use a
@@ -926,11 +926,11 @@ class MeshExportObject(ExportObject):
self.Exporter.File.Write("\"{}\";\n".format(
BoneVertexGroup.SafeName))
- GroupVertexCount = len(BoneVertexGroup.Indexes)
+ GroupVertexCount = len(BoneVertexGroup.Indices)
self.Exporter.File.Write("{};\n".format(GroupVertexCount))
- # Write the indexes of the vertices this bone affects.
- for Index, VertexIndex in enumerate(BoneVertexGroup.Indexes):
+ # Write the indices of the vertices this bone affects.
+ for Index, VertexIndex in enumerate(BoneVertexGroup.Indices):
self.Exporter.File.Write("{}".format(VertexIndex))
if Index == GroupVertexCount - 1: