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authorCoDEmanX <codemanx@gmx.de>2014-02-04 06:05:05 +0400
committerCoDEmanX <codemanx@gmx.de>2014-02-04 06:05:05 +0400
commit049a5a86edcf78b070b73b141b657825145ae9a1 (patch)
tree6e5edf67d7974e0ad8beb209c57fd48c456ecfbe /io_scene_x
parentd9fcbd06018165cc2cfca0673c7c2db44b04a833 (diff)
Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some minor other edits
Diffstat (limited to 'io_scene_x')
-rw-r--r--io_scene_x/__init__.py38
1 files changed, 19 insertions, 19 deletions
diff --git a/io_scene_x/__init__.py b/io_scene_x/__init__.py
index 61f8d5f7..d320927c 100644
--- a/io_scene_x/__init__.py
+++ b/io_scene_x/__init__.py
@@ -24,14 +24,14 @@ bl_info = {
"version": (3, 1, 0),
"blender": (2, 69, 0),
"location": "File > Export > DirectX (.x)",
- "description": "Export mesh vertices, UV's, materials, textures, "\
+ "description": "Export mesh vertices, UV's, materials, textures, "
"vertex colors, armatures, empties, and actions.",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/DirectX_Exporter",
- "tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=22795",
+ "tracker_url": "https://developer.blender.org/T22795",
"category": "Import-Export"}
+
import bpy
from bpy.props import BoolProperty
from bpy.props import EnumProperty
@@ -45,43 +45,43 @@ class ExportDirectX(bpy.types.Operator):
bl_label = "Export DirectX"
filepath = StringProperty(subtype='FILE_PATH')
-
+
# Export options
SelectedOnly = BoolProperty(
name="Export Selected Objects Only",
description="Export only selected objects",
default=True)
-
+
CoordinateSystem = EnumProperty(
name="Coordinate System",
description="Use the selected coordinate system for export",
items=(('LEFT_HANDED', "Left-Handed", "Use a Y up, Z forward system or a Z up, -Y forward system"),
('RIGHT_HANDED', "Right-Handed", "Use a Y up, -Z forward system or a Z up, Y forward system")),
default='LEFT_HANDED')
-
+
UpAxis = EnumProperty(
name="Up Axis",
description="The selected axis points upward",
items=(('Y', "Y", "The Y axis points up"),
('Z', "Z", "The Z axis points up")),
default='Y')
-
+
ExportMeshes = BoolProperty(
name="Export Meshes",
description="Export mesh objects",
default=True)
-
+
ExportNormals = BoolProperty(
name=" Export Normals",
description="Export mesh normals",
default=True)
-
+
FlipNormals = BoolProperty(
name=" Flip Normals",
description="Flip mesh normals before export",
default=False)
-
+
ExportUVCoordinates = BoolProperty(
name=" Export UV Coordinates",
description="Export mesh UV coordinates, if any",
@@ -91,33 +91,33 @@ class ExportDirectX(bpy.types.Operator):
name=" Export Materials",
description="Export material properties and reference image textures",
default=True)
-
+
ExportActiveImageMaterials = BoolProperty(
name=" Reference Active Images as Textures",
description="Reference the active image of each face as a texture, "\
"as opposed to the image assigned to the material",
default=False)
-
+
ExportVertexColors = BoolProperty(
name=" Export Vertex Colors",
description="Export mesh vertex colors, if any",
default=False)
-
+
ExportSkinWeights = BoolProperty(
name=" Export Skin Weights",
description="Bind mesh vertices to armature bones",
default=False)
-
+
ApplyModifiers = BoolProperty(
name=" Apply Modifiers",
description="Apply the effects of object modifiers before export",
default=False)
-
+
ExportArmatureBones = BoolProperty(
name="Export Armature Bones",
description="Export armatures bones",
default=False)
-
+
ExportRestBone = BoolProperty(
name=" Export Rest Position",
description="Export bones in their rest position (recommended for "\
@@ -135,14 +135,14 @@ class ExportDirectX(bpy.types.Operator):
description="Include the AnimTicksPerSecond template which is "\
"used by some engines to control animation speed",
default=False)
-
+
ExportActionsAsSets = BoolProperty(
name=" Export Actions as AnimationSets",
description="Export each action of each object as a separate "\
"AnimationSet. Otherwise all current actions are lumped "\
"together into a single set",
default=False)
-
+
AttachToFirstArmature = BoolProperty(
name=" Attach Unused Actions to First Armature",
description="Export each unused action as if used by the first "\