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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 18:59:58 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:12:29 +0300
commitd7d3233715503ecc15b8dd1973f7e73257e2cbda (patch)
treef9f9ab24b89fe574b3f972e45c8337bcd791a9b1 /light_field_tools
parent84b817117328b3193533324846ec389b1f5fe5c4 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3746
Diffstat (limited to 'light_field_tools')
-rw-r--r--light_field_tools/light_field_tools.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/light_field_tools/light_field_tools.py b/light_field_tools/light_field_tools.py
index b4693d52..82d86ba4 100644
--- a/light_field_tools/light_field_tools.py
+++ b/light_field_tools/light_field_tools.py
@@ -39,7 +39,7 @@ Usage:
A simple interface can be accessed in the tool shelf panel
in 3D View ([T] Key).
-A base mesh has to be provided, which will normaly be a
+A base mesh has to be provided, which will normally be a
subdivided plane. The script will then create a camera rig
and a light rig with adjustable properties. A sample camera
and a spotlight will be created on each vertex of the
@@ -85,7 +85,7 @@ v0.0.1 - Initial version.
TODO:
* Restore view after primary camera is changed.
* Apply object matrix to normals.
-* Allign to normals, somehow,....
+* Align to normals, somehow,....
* StringProperties with PATH tag, for proper ui.
"""