diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 18:59:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-19 19:12:29 +0300 |
commit | d7d3233715503ecc15b8dd1973f7e73257e2cbda (patch) | |
tree | f9f9ab24b89fe574b3f972e45c8337bcd791a9b1 /light_field_tools | |
parent | 84b817117328b3193533324846ec389b1f5fe5c4 (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3746
Diffstat (limited to 'light_field_tools')
-rw-r--r-- | light_field_tools/light_field_tools.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/light_field_tools/light_field_tools.py b/light_field_tools/light_field_tools.py index b4693d52..82d86ba4 100644 --- a/light_field_tools/light_field_tools.py +++ b/light_field_tools/light_field_tools.py @@ -39,7 +39,7 @@ Usage: A simple interface can be accessed in the tool shelf panel in 3D View ([T] Key). -A base mesh has to be provided, which will normaly be a +A base mesh has to be provided, which will normally be a subdivided plane. The script will then create a camera rig and a light rig with adjustable properties. A sample camera and a spotlight will be created on each vertex of the @@ -85,7 +85,7 @@ v0.0.1 - Initial version. TODO: * Restore view after primary camera is changed. * Apply object matrix to normals. -* Allign to normals, somehow,.... +* Align to normals, somehow,.... * StringProperties with PATH tag, for proper ui. """ |