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authorNutti <nutti.metro@gmail.com>2019-05-19 10:45:14 +0300
committerNutti <nutti.metro@gmail.com>2019-05-19 10:45:14 +0300
commitd2808959bb845ec945aa7fac494db42a9228021b (patch)
treec102b9c079a22491de7c60e562ad87124838785c /magic_uv/op/uv_sculpt.py
parent2ce7a5d85cfb21b5832a533af551bfb01502b168 (diff)
Magic UV: Release v6.1
[Update features] - World Scale UV - Add option "Texture" to allow the user to specify the texture for the density calculation [Other updates] - Fix bugs
Diffstat (limited to 'magic_uv/op/uv_sculpt.py')
-rw-r--r--magic_uv/op/uv_sculpt.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/magic_uv/op/uv_sculpt.py b/magic_uv/op/uv_sculpt.py
index de5f1e02..5582772f 100644
--- a/magic_uv/op/uv_sculpt.py
+++ b/magic_uv/op/uv_sculpt.py
@@ -20,8 +20,8 @@
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
-__version__ = "6.0"
-__date__ = "26 Jan 2019"
+__version__ = "6.1"
+__date__ = "19 May 2019"
from math import pi, cos, tan, sin
@@ -96,7 +96,7 @@ class _Properties:
pass
def update_func(_, __):
- bpy.ops.uv.muv_ot_uv_sculpt('INVOKE_REGION_WIN')
+ bpy.ops.uv.muv_uv_sculpt('INVOKE_REGION_WIN')
scene.muv_uv_sculpt_enabled = BoolProperty(
name="UV Sculpt",
@@ -174,7 +174,7 @@ class MUV_OT_UVSculpt(bpy.types.Operator):
Operation class: UV Sculpt in View3D
"""
- bl_idname = "uv.muv_ot_uv_sculpt"
+ bl_idname = "uv.muv_uv_sculpt"
bl_label = "UV Sculpt"
bl_description = "UV Sculpt in View3D"
bl_options = {'REGISTER'}