diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-01 04:49:17 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-01 04:51:10 +0300 |
commit | 9999dada60a64eb27b37c4d711f4c3979888253e (patch) | |
tree | b325eb58ec754c883683696683933fc9d368eb0d /magic_uv | |
parent | dd0dffef42ae64d1bf16e879e3f1470ce3bf5cad (diff) |
Update for API change: scene.cursor_location -> scene.cursor.location
Note that some scripts still used the 3D view cursor which has been
removed for a while.
Diffstat (limited to 'magic_uv')
-rw-r--r-- | magic_uv/op/align_uv_cursor.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/magic_uv/op/align_uv_cursor.py b/magic_uv/op/align_uv_cursor.py index 86d13179..24c111d0 100644 --- a/magic_uv/op/align_uv_cursor.py +++ b/magic_uv/op/align_uv_cursor.py @@ -60,7 +60,7 @@ class _Properties: bd_size = common.get_uvimg_editor_board_size(area) else: bd_size = [1.0, 1.0] - loc = space.cursor_location + loc = space.cursor.location if bd_size[0] < 0.000001: cx = 0.0 @@ -84,7 +84,7 @@ class _Properties: bd_size = [1.0, 1.0] cx = bd_size[0] * value[0] cy = bd_size[1] * value[1] - space.cursor_location = Vector((cx, cy)) + space.cursor.location = Vector((cx, cy)) scene.muv_align_uv_cursor_enabled = BoolProperty( name="Align UV Cursor Enabled", @@ -264,6 +264,6 @@ class MUV_OT_AlignUVCursor(bpy.types.Operator): cx = cx * bd_size[0] cy = cy * bd_size[1] - space.cursor_location = Vector((cx, cy)) + space.cursor.location = Vector((cx, cy)) return {'FINISHED'} |