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author | lijenstina <lijenstina@gmail.com> | 2016-09-03 03:43:59 +0300 |
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committer | lijenstina <lijenstina@gmail.com> | 2016-09-03 03:43:59 +0300 |
commit | 7ad5abd14b050edbaa6f5ef51a31af70dee329eb (patch) | |
tree | c8cd2ba5dbd7fbd529123729319d5f33eb99edc7 /materials_utils/warning_messages_utils.py | |
parent | 06dad53c80801e0e0919f086040e3d9c31bbd0a1 (diff) |
Materials Utils: Update to Mix Nodes, report switch
Changes mostly touching materials_cycles_converter
Add color mix nodes tree between images and shader input
Add a scene prop for switching off the report in the UI
Remove the preferences conv_path entry it's not used
Remove the Value to RGB node for now (adding it properly needs an
refactor)
Change the placement of the texture nodes (hidden if > 1)
Diffstat (limited to 'materials_utils/warning_messages_utils.py')
-rw-r--r-- | materials_utils/warning_messages_utils.py | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/materials_utils/warning_messages_utils.py b/materials_utils/warning_messages_utils.py index 595e0e31..66c83714 100644 --- a/materials_utils/warning_messages_utils.py +++ b/materials_utils/warning_messages_utils.py @@ -129,16 +129,19 @@ def collect_report(collection="", is_start=False, is_final=False): # collection passes a string for appending to COLLECT_REPORT global # is_final swithes to the final report with the operator in __init__ global COLLECT_REPORT + scene = bpy.context.scene.mat_specials + use_report = scene.enable_report if is_start: # there was a crash somewhere before the is_final call COLLECT_REPORT = [] if collection and type(collection) is str: - COLLECT_REPORT.append(collection) + if use_report: + COLLECT_REPORT.append(collection) print(collection) - if is_final: + if is_final and use_report: # final operator pass uses * as delimiter for splitting into new lines messages = "*".join(COLLECT_REPORT) bpy.ops.mat_converter.reports('INVOKE_DEFAULT', message=messages) |