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author | NBurn <nbwashburn@gmail.com> | 2018-04-15 02:14:17 +0300 |
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committer | NBurn <nbwashburn@gmail.com> | 2018-04-15 02:14:17 +0300 |
commit | 89dd693b753328408e0bd80b3e60f83a1a5ac2a4 (patch) | |
tree | 83b67985ffae9e86fde10502c0f3de2a2d02f1a4 /measureit/measureit_render.py | |
parent | 41e13ed7add7c9da0bee0815c22c284c0731a96b (diff) |
MeasureIt: code cleanup
Diffstat (limited to 'measureit/measureit_render.py')
-rw-r--r-- | measureit/measureit_render.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/measureit/measureit_render.py b/measureit/measureit_render.py index eb04c92d..d5eb6430 100644 --- a/measureit/measureit_render.py +++ b/measureit/measureit_render.py @@ -56,9 +56,9 @@ def render_main(self, context, animation=False): # Get visible layers layers = [] scene = context.scene - for x in range(0, 20): + for x in range(20): if scene.layers[x] is True: - layers.extend([x]) + layers.append(x) # Get object list objlist = context.scene.objects @@ -124,8 +124,8 @@ def render_main(self, context, animation=False): # -------------------------------- # Loop for all tiles # -------------------------------- - for row in range(0, row_num): - for col in range(0, col_num): + for row in range(row_num): + for col in range(col_num): buffer = bgl.Buffer(bgl.GL_FLOAT, width * height * 4) bgl.glDisable(bgl.GL_SCISSOR_TEST) # if remove this line, get blender screenshot not image bgl.glViewport(0, 0, tile_x, tile_y) @@ -170,7 +170,7 @@ def render_main(self, context, animation=False): if myobj.hide is False: if 'MeasureGenerator' in myobj: # verify visible layer - for x in range(0, 20): + for x in range(20): if myobj.layers[x] is True: if x in layers: op = myobj.MeasureGenerator[0] @@ -216,7 +216,7 @@ def render_main(self, context, animation=False): # -------------------------------- bgl.glFinish() bgl.glReadPixels(0, 0, width, height, bgl.GL_RGBA, bgl.GL_FLOAT, buffer) # read image data - for y in range(0, tile_y): + for y in range(tile_y): # final image pixels position p1 = (y * width * 4) + (row * tile_y * width * 4) + (col * tile_x * 4) p2 = p1 + (tile_x * 4) |