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authorNBurn <nbwashburn@gmail.com>2017-07-26 19:54:06 +0300
committerNBurn <nbwashburn@gmail.com>2017-07-26 19:54:06 +0300
commita99e5be48f07106de31de854bc7a6af74ad3ecd0 (patch)
treec89e202b2acd315b7d2d9fca5e8a6f06c1580c0e /measureit
parent47ab6e8970b69fd328c447f392ecd1ae1971ccd5 (diff)
Fix T52166 for MeasureIt: stops None subscripting
Adds checks to prevent several functions from inadvertently trying to subscript a NoneType and revises the Mesh Debug panel design.
Diffstat (limited to 'measureit')
-rw-r--r--measureit/__init__.py57
-rw-r--r--measureit/measureit_geometry.py191
-rw-r--r--measureit/measureit_main.py63
-rw-r--r--measureit/measureit_render.py6
4 files changed, 252 insertions, 65 deletions
diff --git a/measureit/__init__.py b/measureit/__init__.py
index ec4ee2bd..56e9716b 100644
--- a/measureit/__init__.py
+++ b/measureit/__init__.py
@@ -320,16 +320,25 @@ def register():
default=False)
Scene.measureit_debug_select = BoolProperty(name="Selected",
description="Display information "
- "for selected vertices/faces",
+ "only for selected items",
default=False)
Scene.measureit_debug_vertices = BoolProperty(name="Vertices",
- description="Display vertex number",
+ description="Display vertex index number",
default=True)
- Scene.measureit_debug_location = BoolProperty(name="Location",
+ Scene.measureit_debug_objects = BoolProperty(name="Objects",
+ description="Display object scene index number",
+ default=False)
+ Scene.measureit_debug_vert_loc = BoolProperty(name="Location",
description="Display vertex location",
default=False)
+ Scene.measureit_debug_object_loc = BoolProperty(name="Location",
+ description="Display object location",
+ default=False)
+ Scene.measureit_debug_edges = BoolProperty(name="Edges",
+ description="Display edge index number",
+ default=False)
Scene.measureit_debug_faces = BoolProperty(name="Faces",
- description="Display face number",
+ description="Display face index number",
default=False)
Scene.measureit_debug_normals = BoolProperty(name="Normals",
description="Display face normal "
@@ -341,27 +350,41 @@ def register():
Scene.measureit_debug_font = IntProperty(name="Font",
description="Debug text size",
default=14, min=10, max=150)
- Scene.measureit_debug_color = FloatVectorProperty(name="Debug color",
+ Scene.measureit_debug_vert_color = FloatVectorProperty(name="Debug color",
description="Debug Color",
default=(1, 0, 0, 1.0),
min=0.1,
max=1,
subtype='COLOR',
size=4)
- Scene.measureit_debug_color2 = FloatVectorProperty(name="Debug face color",
+ Scene.measureit_debug_face_color = FloatVectorProperty(name="Debug face color",
description="Debug face Color",
default=(0, 1, 0, 1.0),
min=0.1,
max=1,
subtype='COLOR',
size=4)
- Scene.measureit_debug_color3 = FloatVectorProperty(name="Debug vector color",
+ Scene.measureit_debug_norm_color = FloatVectorProperty(name="Debug vector color",
description="Debug vector Color",
default=(1.0, 1.0, 0.1, 1.0),
min=0.1,
max=1,
subtype='COLOR',
size=4)
+ Scene.measureit_debug_edge_color = FloatVectorProperty(name="Debug vector color",
+ description="Debug vector Color",
+ default=(0.1, 1.0, 1.0, 1.0),
+ min=0.1,
+ max=1,
+ subtype='COLOR',
+ size=4)
+ Scene.measureit_debug_obj_color = FloatVectorProperty(name="Debug vector color",
+ description="Debug vector Color",
+ default=(1.0, 1.0, 1.0, 1.0),
+ min=0.1,
+ max=1,
+ subtype='COLOR',
+ size=4)
Scene.measureit_debug_normal_size = FloatProperty(name='Len', min=0.001, max=9,
default=0.5,
precision=2,
@@ -370,6 +393,12 @@ def register():
description='Vector line thickness')
Scene.measureit_debug_precision = IntProperty(name='Precision', min=0, max=5, default=1,
description="Number of decimal precision")
+ Scene.measureit_debug_vert_loc_toggle = EnumProperty(items=(('1', "Local",
+ "Uses local coordinates"),
+ ('2', "Global",
+ "Uses global coordinates")),
+ name="Coordinates",
+ description="Choose coordinate system")
# OpenGL flag
wm = WindowManager
@@ -434,17 +463,23 @@ def unregister():
del Scene.measureit_debug
del Scene.measureit_debug_select
del Scene.measureit_debug_vertices
+ del Scene.measureit_debug_objects
+ del Scene.measureit_debug_edges
del Scene.measureit_debug_faces
del Scene.measureit_debug_normals
del Scene.measureit_debug_normal_details
del Scene.measureit_debug_font
- del Scene.measureit_debug_color
- del Scene.measureit_debug_color2
- del Scene.measureit_debug_color3
+ del Scene.measureit_debug_vert_color
+ del Scene.measureit_debug_face_color
+ del Scene.measureit_debug_norm_color
+ del Scene.measureit_debug_edge_color
+ del Scene.measureit_debug_obj_color
del Scene.measureit_debug_normal_size
del Scene.measureit_debug_width
del Scene.measureit_debug_precision
- del Scene.measureit_debug_location
+ del Scene.measureit_debug_vert_loc
+ del Scene.measureit_debug_object_loc
+ del Scene.measureit_debug_vert_loc_toggle
# remove OpenGL data
measureit_main.RunHintDisplayButton.handle_remove(measureit_main.RunHintDisplayButton, bpy.context)
diff --git a/measureit/measureit_geometry.py b/measureit/measureit_geometry.py
index 2ecbe58a..5c63e5d4 100644
--- a/measureit/measureit_geometry.py
+++ b/measureit/measureit_geometry.py
@@ -62,10 +62,10 @@ def draw_segments(context, myobj, op, region, rv3d):
if scene.measureit_scale is True:
prs = scene.measureit_scale_precision
fmts = "%1." + str(prs) + "f"
- pos_x, pos_y = get_scale_txt_location(context)
+ pos_2d = get_scale_txt_location(context)
tx_dsp = fmts % scene.measureit_scale_factor
tx_scale = scene.measureit_gl_scaletxt + " 1:" + tx_dsp
- draw_text(myobj, pos_x, pos_y,
+ draw_text(myobj, pos_2d,
tx_scale, scene.measureit_scale_color, scene.measureit_scale_font)
# --------------------
# Loop
@@ -308,6 +308,7 @@ def draw_segments(context, myobj, op, region, rv3d):
screen_point_v22 = get_2d_point(region, rv3d, v22)
screen_point_v11a = get_2d_point(region, rv3d, v11a)
screen_point_v11b = get_2d_point(region, rv3d, v11b)
+
# ------------------------------------
# colour + line setup
# ------------------------------------
@@ -327,7 +328,10 @@ def draw_segments(context, myobj, op, region, rv3d):
try:
midpoint3d = interpolate3d(v1, v2, fabs(dist / 2))
gap3d = (midpoint3d[0], midpoint3d[1], midpoint3d[2] + s / 2)
- txtpoint2d = get_2d_point(region, rv3d, gap3d)
+ tmp_point = get_2d_point(region, rv3d, gap3d)
+ if tmp_point is None:
+ pass
+ txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty
# Scale
if scene.measureit_scale is True:
dist = dist * scene.measureit_scale_factor
@@ -353,8 +357,7 @@ def draw_segments(context, myobj, op, region, rv3d):
if scene.measureit_gl_show_n is True and ms.glnames is True:
msg += ms.gltxt
if scene.measureit_gl_show_d is True or scene.measureit_gl_show_n is True:
- draw_text(myobj, txtpoint2d[0] + ms.glfontx, txtpoint2d[1] + ms.glfonty,
- msg, rgb, fsize)
+ draw_text(myobj, txtpoint2d, msg, rgb, fsize)
# ------------------------------
# if axis loc, show a indicator
@@ -369,7 +372,7 @@ def draw_segments(context, myobj, op, region, rv3d):
if ms.glocz is True:
txt += "Z"
txt += "]"
- draw_text(myobj, txtpoint2d[0], txtpoint2d[1], txt, rgb, fsize - 1)
+ draw_text(myobj, txtpoint2d, txt, rgb, fsize - 1)
except:
pass
@@ -433,9 +436,10 @@ def draw_segments(context, myobj, op, region, rv3d):
via = vna * ms.glspace
gap3d = (b_p1[0] + via[0], b_p1[1] + via[1], b_p1[2] + via[2])
- txtpoint2d = get_2d_point(region, rv3d, gap3d)
- draw_text(myobj, txtpoint2d[0] + ms.glfontx, txtpoint2d[1] + ms.glfonty, msg, rgb,
- fsize, right)
+ tmp_point = get_2d_point(region, rv3d, gap3d)
+ if tmp_point is not None:
+ txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty
+ draw_text(myobj, txtpoint2d, msg, rgb, fsize, right)
# Radius
if scene.measureit_gl_show_d is True and ms.gldist is True and ms.glarc_rad is True:
tx_dist = ms.glarc_txradio + format_distance(fmt, units,
@@ -447,9 +451,10 @@ def draw_segments(context, myobj, op, region, rv3d):
else:
gap3d = (a_p1[0], a_p1[1], a_p1[2])
- txtpoint2d = get_2d_point(region, rv3d, gap3d)
- draw_text(myobj, txtpoint2d[0] + ms.glfontx, txtpoint2d[1] + ms.glfonty, tx_dist, rgb,
- fsize, right)
+ tmp_point = get_2d_point(region, rv3d, gap3d)
+ if tmp_point is not None:
+ txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty
+ draw_text(myobj, txtpoint2d, tx_dist, rgb, fsize, right)
except:
pass
# ------------------------------------
@@ -458,14 +463,23 @@ def draw_segments(context, myobj, op, region, rv3d):
# noinspection PyBroadException
if ms.gltype == 10:
# noinspection PyBroadException
+ tx_dist = ms.gltxt
+ gap3d = (vn1[0], vn1[1], vn1[2])
+ tmp_point = get_2d_point(region, rv3d, gap3d)
+ if tmp_point is not None:
+ txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty
+ draw_text(myobj, txtpoint2d, tx_dist, rgb, fsize)
+
+ '''
try:
tx_dist = ms.gltxt
gap3d = (vn1[0], vn1[1], vn1[2])
txtpoint2d = get_2d_point(region, rv3d, gap3d)
- draw_text(myobj, txtpoint2d[0] + ms.glfontx, txtpoint2d[1] + ms.glfonty,
+ draw_text(myobj, (txtpoint2d[0] + ms.glfontx, txtpoint2d[1] + ms.glfonty),
tx_dist, rgb, fsize)
except:
pass
+ '''
# ------------------------------------
# Draw lines
# ------------------------------------
@@ -610,7 +624,9 @@ def draw_segments(context, myobj, op, region, rv3d):
d1, dn = distance(p1, p2)
midpoint3d = interpolate3d(p1, p2, fabs(d1 / 2))
- txtpoint2d = get_2d_point(region, rv3d, midpoint3d)
+ tmp_point = get_2d_point(region, rv3d, midpoint3d)
+ if tmp_point is not None:
+ txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty
# Scale
if scene.measureit_scale is True:
tot = tot * scene.measureit_scale_factor
@@ -628,9 +644,7 @@ def draw_segments(context, myobj, op, region, rv3d):
if scene.measureit_gl_show_n is True and ms.glnames is True:
msg += ms.gltxt
if scene.measureit_gl_show_d is True or scene.measureit_gl_show_n is True:
- draw_text(myobj, txtpoint2d[0] + ms.glfontx, txtpoint2d[1] + ms.glfonty,
- msg, ms.glcolorarea,
- fsize)
+ draw_text(myobj, txtpoint2d, msg, ms.glcolorarea, fsize)
except IndexError:
ms.glfree = True
@@ -787,7 +801,12 @@ def get_group_sum(myobj, tag):
#
# right: Align to right
# -------------------------------------------------------------
-def draw_text(myobj, x_pos, y_pos, display_text, rgb, fsize, right=False):
+#def draw_text(myobj, x_pos, y_pos, display_text, rgb, fsize, right=False):
+def draw_text(myobj, pos2d, display_text, rgb, fsize, right=False):
+ if pos2d is None:
+ return
+
+ x_pos, y_pos = pos2d
gap = 12
font_id = 0
blf.size(font_id, fsize, 72)
@@ -871,6 +890,8 @@ def draw_triangle(v1, v2, v3):
#
# -------------------------------------------------------------
def draw_arrow(v1, v2, size=20, a_typ="1", b_typ="1"):
+ if v1 is None or v2 is None:
+ return
rad45 = radians(45)
rad315 = radians(315)
@@ -964,6 +985,41 @@ def format_point(mypoint, pr):
# -------------------------------------------------------------
+# Draw object num for debug
+#
+# -------------------------------------------------------------
+# noinspection PyUnresolvedReferences,PyUnboundLocalVariable,PyUnusedLocal
+def draw_object(context, myobj, region, rv3d):
+ scene = bpy.context.scene
+ rgb = scene.measureit_debug_obj_color
+ fsize = scene.measureit_debug_font
+ precision = scene.measureit_debug_precision
+ # --------------------
+ # object Loop
+ # --------------------
+ objs = bpy.context.scene.objects
+ obidxs = list(range(len(bpy.context.scene.objects)))
+ for o in obidxs:
+ # Display only selected
+ if scene.measureit_debug_select is True:
+ if objs[o].select is False:
+ continue
+ a_p1 = objs[o].location
+ # colour
+ bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
+ # Text
+ txt = ''
+ if scene.measureit_debug_objects is True:
+ txt += str(o)
+ if scene.measureit_debug_object_loc is True:
+ txt += format_point(a_p1, precision)
+ # converting to screen coordinates
+ txtpoint2d = get_2d_point(region, rv3d, a_p1)
+ draw_text(myobj, txtpoint2d, txt, rgb, fsize)
+ return
+
+
+# -------------------------------------------------------------
# Draw vertex num for debug
#
# -------------------------------------------------------------
@@ -974,12 +1030,17 @@ def draw_vertices(context, myobj, region, rv3d):
return
scene = bpy.context.scene
- rgb = scene.measureit_debug_color
+ rgb = scene.measureit_debug_vert_color
fsize = scene.measureit_debug_font
precision = scene.measureit_debug_precision
# --------------------
# vertex Loop
# --------------------
+ if scene.measureit_debug_vert_loc_toggle == '1':
+ co_mult = lambda c: c
+ else: # if global, convert local c to global
+ co_mult = lambda c: myobj.matrix_world * c
+
if myobj.mode == 'EDIT':
bm = from_edit_mesh(myobj.data)
obverts = bm.verts
@@ -992,21 +1053,68 @@ def draw_vertices(context, myobj, region, rv3d):
if v.select is False:
continue
# noinspection PyBroadException
- try:
- a_p1 = get_point(v.co, myobj)
- # colour
- bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
- # converting to screen coordinates
- txtpoint2d = get_2d_point(region, rv3d, a_p1)
- # Text
- txt = str(v.index)
- if scene.measureit_debug_location is True:
- txt += format_point(v.co, precision)
- draw_text(myobj, txtpoint2d[0], txtpoint2d[1], txt, rgb, fsize)
- except:
- print("Unexpected error:" + str(exc_info()))
- pass
+ #try:
+ a_p1 = get_point(v.co, myobj)
+ # colour
+ bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
+ # converting to screen coordinates
+ txtpoint2d = get_2d_point(region, rv3d, a_p1)
+ # Text
+ txt = ''
+ if scene.measureit_debug_vertices is True:
+ txt += str(v.index)
+ if scene.measureit_debug_vert_loc is True:
+ txt += format_point(co_mult(v.co), precision)
+ draw_text(myobj, txtpoint2d, txt, rgb, fsize)
+ #except:
+ # print("Unexpected error:" + str(exc_info()))
+ # pass
+
+ return
+
+
+# -------------------------------------------------------------
+# Draw edge num for debug
+#
+# -------------------------------------------------------------
+# noinspection PyUnresolvedReferences,PyUnboundLocalVariable,PyUnusedLocal
+def draw_edges(context, myobj, region, rv3d):
+ # Only meshes
+ if myobj.type != "MESH":
+ return
+ scene = bpy.context.scene
+ rgb = scene.measureit_debug_edge_color
+ fsize = scene.measureit_debug_font
+ precision = scene.measureit_debug_precision
+ # --------------------
+ # edge Loop
+ #
+ # uses lambda for edge midpoint finder (midf) because edit mode
+ # edge vert coordinate is not stored in same places as in obj mode
+ # --------------------
+ if myobj.mode == 'EDIT':
+ bm = from_edit_mesh(myobj.data)
+ obedges = bm.edges
+ obverts = None # dummy value to avoid duplicating for loop
+ midf = lambda e, v: e.verts[0].co.lerp(e.verts[1].co, 0.5)
+ else:
+ obedges = myobj.data.edges
+ obverts = myobj.data.vertices
+ midf = lambda e, v: v[e.vertices[0]].co.lerp(v[e.vertices[1]].co, 0.5)
+
+ for e in obedges:
+ # Display only selected
+ if scene.measureit_debug_select is True:
+ if e.select is False:
+ continue
+ a_mp = midf(e, obverts)
+ a_p1 = get_point(a_mp, myobj)
+ # colour
+ bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
+ # converting to screen coordinates
+ txtpoint2d = get_2d_point(region, rv3d, a_p1)
+ draw_text(myobj, txtpoint2d, str(e.index), rgb, fsize)
return
@@ -1021,8 +1129,8 @@ def draw_faces(context, myobj, region, rv3d):
return
scene = bpy.context.scene
- rgb = scene.measureit_debug_color2
- rgb2 = scene.measureit_debug_color3
+ rgb = scene.measureit_debug_face_color
+ rgb2 = scene.measureit_debug_norm_color
fsize = scene.measureit_debug_font
ln = scene.measureit_debug_normal_size
th = scene.measureit_debug_width
@@ -1062,7 +1170,7 @@ def draw_faces(context, myobj, region, rv3d):
point2 = get_2d_point(region, rv3d, a_p2)
# Text
if scene.measureit_debug_faces is True:
- draw_text(myobj, txtpoint2d[0], txtpoint2d[1], str(f.index), rgb, fsize)
+ draw_text(myobj, txtpoint2d, str(f.index), rgb, fsize)
# Draw Normal
if scene.measureit_debug_normals is True:
bgl.glEnable(bgl.GL_BLEND)
@@ -1087,11 +1195,12 @@ def draw_faces(context, myobj, region, rv3d):
b2d = get_2d_point(region, rv3d, a_p2)
c2d = get_2d_point(region, rv3d, a_p3)
# draw vectors
- draw_arrow(a2d, b2d, 10, "99", "1")
- draw_arrow(b2d, c2d, 10, "99", "1")
- # Normal vector data
- txt = format_point(normal, precision)
- draw_text(myobj, point2[0], point2[1], txt, rgb2, fsize)
+ if a2d is not None and b2d is not None and c2d is not None:
+ draw_arrow(a2d, b2d, 10, "99", "1")
+ draw_arrow(b2d, c2d, 10, "99", "1")
+ # Normal vector data
+ txt = format_point(normal, precision)
+ draw_text(myobj, point2, txt, rgb2, fsize)
except:
print("Unexpected error:" + str(exc_info()))
diff --git a/measureit/measureit_main.py b/measureit/measureit_main.py
index f5d78ad8..b8f31324 100644
--- a/measureit/measureit_main.py
+++ b/measureit/measureit_main.py
@@ -503,7 +503,8 @@ def add_item(box, idx, segment):
row = box.row(True)
row.prop(segment, 'glarrow_a', text="")
row.prop(segment, 'glarrow_b', text="")
- row.prop(segment, 'glarrow_s', text="Size")
+ if segment.glarrow_a != '99' or segment.glarrow_b != '99':
+ row.prop(segment, 'glarrow_s', text="Size")
if segment.gltype != 2 and segment.gltype != 10:
row = box.row(True)
@@ -649,22 +650,50 @@ class MeasureitMainPanel(Panel):
text="Mesh Debug", emboss=False)
row = box.row()
- row.prop(scene, "measureit_debug_vertices", icon="LOOPSEL")
- row.prop(scene, "measureit_debug_location", icon="EMPTY_DATA")
- row.prop(scene, "measureit_debug_faces", icon="FACESEL")
+ split = row.split(percentage=0.10, align=True)
+ split.prop(scene, 'measureit_debug_obj_color', text="")
+ split.prop(scene, "measureit_debug_objects", icon="OBJECT_DATA")
+ split.prop(scene, "measureit_debug_object_loc", icon="EMPTY_DATA")
+
row = box.row()
- row.prop(scene, "measureit_debug_select", icon="GHOST_ENABLED")
- row.prop(scene, "measureit_debug_normals", icon="MAN_TRANS")
- if scene.measureit_debug_normals is True:
- row.prop(scene, "measureit_debug_normal_size")
- row.prop(scene, "measureit_debug_normal_details")
+ split = row.split(percentage=0.10, align=True)
+ split.prop(scene, 'measureit_debug_vert_color', text="")
+ split.prop(scene, "measureit_debug_vertices", icon="LOOPSEL")
+ split.prop(scene, "measureit_debug_vert_loc", icon="EMPTY_DATA")
+ if scene.measureit_debug_vert_loc is True:
+ split.prop(scene, 'measureit_debug_vert_loc_toggle', text="")
+
row = box.row()
- row.prop(scene, 'measureit_debug_color', text="")
- row.prop(scene, 'measureit_debug_color2', text="")
- row.prop(scene, 'measureit_debug_color3', text="")
+ split = row.split(percentage=0.10, align=True)
+ split.prop(scene, 'measureit_debug_edge_color', text="")
+ split = split.split(percentage=0.5, align=True)
+ split.prop(scene, "measureit_debug_edges", icon="EDGESEL")
+
+ row = box.row()
+ split = row.split(percentage=0.10, align=True)
+ split.prop(scene, 'measureit_debug_face_color', text="")
+ split = split.split(percentage=0.5, align=True)
+ split.prop(scene, "measureit_debug_faces", icon="FACESEL")
+
row = box.row()
+ split = row.split(percentage=0.10, align=True)
+ split.prop(scene, 'measureit_debug_norm_color', text="")
+ if scene.measureit_debug_normals is False:
+ split = split.split(percentage=0.50, align=True)
+ split.prop(scene, "measureit_debug_normals", icon="MAN_TRANS")
+ else:
+ split = split.split(percentage=0.5, align=True)
+ split.prop(scene, "measureit_debug_normals", icon="MAN_TRANS")
+ split.prop(scene, "measureit_debug_normal_size")
+ row = box.row()
+ split = row.split(percentage=0.10, align=True)
+ split.separator()
+ split.prop(scene, "measureit_debug_normal_details")
+ split.prop(scene, 'measureit_debug_width', text="Thickness")
+
+ row = box.row(align=True)
+ row.prop(scene, "measureit_debug_select", icon="GHOST_ENABLED")
row.prop(scene, 'measureit_debug_font', text="Font")
- row.prop(scene, 'measureit_debug_width', text="Thickness")
row.prop(scene, 'measureit_debug_precision', text="Precision")
@@ -1896,8 +1925,16 @@ def draw_main(context):
if scene.measureit_debug is True:
selobj = bpy.context.selected_objects
for myobj in selobj:
+ if scene.measureit_debug_objects is True:
+ draw_object(context, myobj, region, rv3d)
+ elif scene.measureit_debug_object_loc is True:
+ draw_object(context, myobj, region, rv3d)
if scene.measureit_debug_vertices is True:
draw_vertices(context, myobj, region, rv3d)
+ elif scene.measureit_debug_vert_loc is True:
+ draw_vertices(context, myobj, region, rv3d)
+ if scene.measureit_debug_edges is True:
+ draw_edges(context, myobj, region, rv3d)
if scene.measureit_debug_faces is True or scene.measureit_debug_normals is True:
draw_faces(context, myobj, region, rv3d)
diff --git a/measureit/measureit_render.py b/measureit/measureit_render.py
index c2524eb1..af567c91 100644
--- a/measureit/measureit_render.py
+++ b/measureit/measureit_render.py
@@ -189,8 +189,14 @@ def render_main(self, context, animation=False):
if scene.measureit_debug is True:
selobj = bpy.context.selected_objects
for myobj in selobj:
+ if scene.measureit_debug_objects is True:
+ draw_object(context, myobj, None, None)
if scene.measureit_debug_vertices is True:
draw_vertices(context, myobj, None, None)
+ elif scene.measureit_debug_vert_loc is True:
+ draw_vertices(context, myobj, None, None)
+ if scene.measureit_debug_edges is True:
+ draw_edges(context, myobj, None, None)
if scene.measureit_debug_faces is True or scene.measureit_debug_normals is True:
draw_faces(context, myobj, None, None)