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author | meta-androcto <meta.androcto1@gmail.com> | 2017-05-17 07:50:10 +0300 |
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committer | meta-androcto <meta.androcto1@gmail.com> | 2017-05-17 07:50:10 +0300 |
commit | 28b4de5f0ce8953a0f8aed038b946a60078ba343 (patch) | |
tree | 774f34276da0db88a1595591098883cf7a527aeb /mesh_auto_mirror.py | |
parent | 09dc2339d44728bbca0954aef0e1b0b1f9e2c018 (diff) |
mesh auto mirror, clean up line length
Diffstat (limited to 'mesh_auto_mirror.py')
-rw-r--r-- | mesh_auto_mirror.py | 74 |
1 files changed, 48 insertions, 26 deletions
diff --git a/mesh_auto_mirror.py b/mesh_auto_mirror.py index 50986b23..84128072 100644 --- a/mesh_auto_mirror.py +++ b/mesh_auto_mirror.py @@ -24,26 +24,46 @@ bl_info = { import bpy from mathutils import Vector -bpy.types.Scene.AutoMirror_axis = bpy.props.EnumProperty(items = [("x", "X", "", 1), - ("y", "Y", "", 2), - ("z", "Z", "", 3)], - description="Axis used by the mirror modifier") -bpy.types.Scene.AutoMirror_orientation = bpy.props.EnumProperty(items = [("positive","Positive", "", 1), - ("negative", "Negative", "", 2)], - description="Choose the side along the axis of the editable part (+/- coordinates)") -bpy.types.Scene.AutoMirror_threshold = bpy.props.FloatProperty(default= 0.001, - min= 0.001, - description="Vertices closer than this distance are merged on the loopcut") -bpy.types.Scene.AutoMirror_toggle_edit = bpy.props.BoolProperty(default= True, - description="If not in edit mode, change mode to edit") -bpy.types.Scene.AutoMirror_cut = bpy.props.BoolProperty(default= True, - description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut") -bpy.types.Scene.AutoMirror_clipping = bpy.props.BoolProperty(default=True) -bpy.types.Scene.AutoMirror_use_clip = bpy.props.BoolProperty(default=True, - description="Use clipping for the mirror modifier") -bpy.types.Scene.AutoMirror_show_on_cage = bpy.props.BoolProperty(default=True, - description="Enable to edit the cage (it's the classical modifier's option)") -bpy.types.Scene.AutoMirror_apply_mirror = bpy.props.BoolProperty(description="Apply the mirror modifier (useful to symmetrise the mesh)") +bpy.types.Scene.AutoMirror_axis = bpy.props.EnumProperty( + items = [ + ("x", "X", "", 1), + ("y", "Y", "", 2), + ("z", "Z", "", 3)], + description="Axis used by the mirror modifier" + ) +bpy.types.Scene.AutoMirror_orientation = bpy.props.EnumProperty( + items = [ + ("positive","Positive", "", 1), + ("negative", "Negative", "", 2)], + description="Choose the side along the axis of the editable part (+/- coordinates)" + ) +bpy.types.Scene.AutoMirror_threshold = bpy.props.FloatProperty( + default= 0.001, + min= 0.001, + description="Vertices closer than this distance are merged on the loopcut" + ) +bpy.types.Scene.AutoMirror_toggle_edit = bpy.props.BoolProperty( + default= True, + description="If not in edit mode, change mode to edit" + ) +bpy.types.Scene.AutoMirror_cut = bpy.props.BoolProperty( + default= True, + description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut" + ) +bpy.types.Scene.AutoMirror_clipping = bpy.props.BoolProperty( + default=True + ) +bpy.types.Scene.AutoMirror_use_clip = bpy.props.BoolProperty( + default=True, + description="Use clipping for the mirror modifier" + ) +bpy.types.Scene.AutoMirror_show_on_cage = bpy.props.BoolProperty( + default=True, + description="Enable to edit the cage (it's the classical modifier's option)" + ) +bpy.types.Scene.AutoMirror_apply_mirror = bpy.props.BoolProperty( + description="Apply the mirror modifier (useful to symmetrise the mesh)" + ) ############### Operator @@ -115,13 +135,15 @@ class AutoMirror(bpy.types.Operator): bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices v1 = Vector((loc[0],loc[1],loc[2])) - bpy.ops.transform.translate(value=(X*orientation, Y*orientation, Z*orientation), - constraint_axis=((X==1), (Y==1), (Z==1)), - constraint_orientation='LOCAL') + bpy.ops.transform.translate( + value=(X*orientation, Y*orientation, Z*orientation), + constraint_axis=((X==1), (Y==1), (Z==1)), + constraint_orientation='LOCAL') v2 = Vector((loc[0],loc[1],loc[2])) - bpy.ops.transform.translate(value=(-X*orientation, -Y*orientation, -Z*orientation), - constraint_axis=((X==1), (Y==1), (Z==1)), - constraint_orientation='LOCAL') + bpy.ops.transform.translate( + value=(-X*orientation, -Y*orientation, -Z*orientation), + constraint_axis=((X==1), (Y==1), (Z==1)), + constraint_orientation='LOCAL') bpy.ops.object.mode_set(mode="EDIT") return v2-v1 |