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authorBastien Montagne <montagne29@wanadoo.fr>2015-08-24 13:48:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-08-24 13:48:00 +0300
commit7cde1c98a02c78c26154edf3cef2ef9fd8936ad1 (patch)
tree0a3ada798c102579a7251ae1b17d603ce83e72f4 /mesh_bsurfaces.py
parent30e801eb06e47591b658a3faf6e3545b542ddf0d (diff)
Fix T45879: Object Animated Render Baker options not showing up in Render->Bake, with Cycles engine
Take Two. Not really happy with our current baking API tbh, there are many things that look messy (even inside Blender code, how can a func named 'ED_object_get_active_image' can be reserved to new shading system???), but this should do it for now. Just avoid too much exotic node systems with Cycles and this addon, and/or clearly select/activate the image tex node containing the picture you want to use as target. Based on a patch by Edward Gabriel Rowlett-Barbu (Zadirion), many thanks.
Diffstat (limited to 'mesh_bsurfaces.py')
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