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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-08-24 13:48:00 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-08-24 13:48:00 +0300 |
commit | 7cde1c98a02c78c26154edf3cef2ef9fd8936ad1 (patch) | |
tree | 0a3ada798c102579a7251ae1b17d603ce83e72f4 /mesh_bsurfaces.py | |
parent | 30e801eb06e47591b658a3faf6e3545b542ddf0d (diff) |
Fix T45879: Object Animated Render Baker options not showing up in Render->Bake, with Cycles engine
Take Two. Not really happy with our current baking API tbh, there are many things that look messy
(even inside Blender code, how can a func named 'ED_object_get_active_image' can be reserved to new shading system???),
but this should do it for now. Just avoid too much exotic node systems with Cycles and this addon,
and/or clearly select/activate the image tex node containing the picture you want to use as target.
Based on a patch by Edward Gabriel Rowlett-Barbu (Zadirion), many thanks.
Diffstat (limited to 'mesh_bsurfaces.py')
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