diff options
author | meta-androcto <meta.androcto1@gmail.com> | 2016-07-31 11:59:58 +0300 |
---|---|---|
committer | meta-androcto <meta.androcto1@gmail.com> | 2016-07-31 11:59:58 +0300 |
commit | 2b7e36093b3ede3b3ecec2d0f6a77996b372788f (patch) | |
tree | a218aa501c2aeae6dca9859d6e2c8b8200df0f4c /mesh_carver.py | |
parent | 84b69e64ea67ae01b31a6831d11c339496a525bc (diff) |
Add mesh_carver.py to release. re: T48561
Diffstat (limited to 'mesh_carver.py')
-rw-r--r-- | mesh_carver.py | 3405 |
1 files changed, 3405 insertions, 0 deletions
diff --git a/mesh_carver.py b/mesh_carver.py new file mode 100644 index 00000000..ae6f3ecf --- /dev/null +++ b/mesh_carver.py @@ -0,0 +1,3405 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + + +bl_info = { + "name": "Carver MT", + "category": "Object", + "author": "Pixivore, Cédric LEPILLER", + "version": (1, 1, 5), + "blender": (2, 77, 0), + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" + "Scripts/Modeling/Carver", + "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/", + "description": "Multiple tools to carve or to create objects.", +} + +import bpy +import bgl +import blf +import math +import mathutils +import sys +import random +import bmesh +import bpy_extras +from bpy_extras import view3d_utils +from bpy_extras.view3d_utils import region_2d_to_vector_3d, region_2d_to_location_3d +import numpy as np + +Profils = [ + ("CTP_4882", + mathutils.Vector((2.61824, -5.56469, 0)), + [(-1.156501, 0.799282, 0.032334), + (-0.967583, 0.838861, 0.032334), + (-1.10386, 0.846403, 0.032334), + (-1.034712, 0.86089, 0.032334), + (-1.88472, -0.564419, 0.032334), + (-1.924299, -0.375502, 0.032334), + (-1.93184, -0.511778, 0.032334), + (-1.946327, -0.44263, 0.032334), + (-0.219065, -0.869195, 0.032334), + (-0.149916, -0.854708, 0.032334), + (-0.286193, -0.847167, 0.032334), + (-0.097275, -0.807588, 0.032334), + (0.692551, 0.434324, 0.032334), + (0.678064, 0.503472, 0.032334), + (0.670523, 0.367196, 0.032334), + (0.630943, 0.556113, 0.032334), + (-0.780424, -0.44263, 0.032334), + (-0.765937, -0.511778, 0.032334), + (-0.758396, -0.375502, 0.032334), + (-0.718817, -0.564419, 0.032334), + (-0.53496, 0.556113, 0.032334), + (-0.49538, 0.367196, 0.032334), + (-0.487839, 0.503472, 0.032334), + (-0.473352, 0.434324, 0.032334), + (-1.263178, -0.807588, 0.032334), + (-1.452096, -0.847167, 0.032334), + (-1.315819, -0.854708, 0.032334), + (-1.384968, -0.869195, 0.032334), + (0.131191, 0.86089, 0.032334), + (0.062043, 0.846403, 0.032334), + (0.19832, 0.838861, 0.032334), + (0.009402, 0.799282, 0.032334), + (0.946838, -0.869195, 0.032334), + (1.015987, -0.854708, 0.032334), + (0.87971, -0.847167, 0.032334), + (1.068628, -0.807588, 0.032334), + (1.858454, 0.434324, 0.032334), + (1.843967, 0.503472, 0.032334), + (1.836426, 0.367196, 0.032334), + (1.796846, 0.556113, 0.032334), + (0.385479, -0.44263, 0.032334), + (0.399966, -0.511778, 0.032334), + (0.407507, -0.375502, 0.032334), + (0.447086, -0.564419, 0.032334), + (1.297095, 0.86089, 0.032334), + (1.227946, 0.846403, 0.032334), + (1.364223, 0.838861, 0.032334), + (1.175305, 0.799282, 0.032334), + ], + [[16, 17, 19], [5, 4, 24], [14, 12, 15], [14, 15, 31], [10, 8, 11], [15, 30, 31], [19, 10, 11], + [11, 14, 31], [31, 18, 11], [8, 9, 11], [18, 16, 19], [12, 13, 15], [18, 19, 11], [28, 29, 31], + [30, 28, 31], [24, 21, 0], [23, 22, 20], [20, 1, 0], [3, 2, 0], [0, 5, 24], [7, 6, 4], [4, 25, 24], + [27, 26, 24], [21, 23, 20], [1, 3, 0], [5, 7, 4], [25, 27, 24], [21, 20, 0], [40, 41, 43], [38, 36, 39], + [38, 39, 47], [34, 32, 35], [39, 46, 47], [43, 34, 35], [35, 38, 47], [47, 42, 35], [32, 33, 35], + [42, 40, 43], [36, 37, 39], [42, 43, 35], [44, 45, 47], [46, 44, 47]]), + ("CTP_8354", + mathutils.Vector((-0.06267, -2.43829, -0.0)), + [(-0.534254, -1.0, 0.032334), + (-1.0, -0.534254, 0.032334), + (-0.654798, -0.98413, 0.032334), + (-0.767127, -0.937602, 0.032334), + (-0.863586, -0.863586, 0.032334), + (-0.937602, -0.767127, 0.032334), + (-0.98413, -0.654798, 0.032334), + (1.0, -0.534254, 0.032334), + (0.534254, -1.0, 0.032334), + (0.98413, -0.654798, 0.032334), + (0.937602, -0.767127, 0.032334), + (0.863586, -0.863586, 0.032334), + (0.767127, -0.937602, 0.032334), + (0.654798, -0.98413, 0.032334), + (-1.0, 0.534254, 0.032334), + (-0.534254, 1.0, 0.032334), + (-0.98413, 0.654798, 0.032334), + (-0.937602, 0.767127, 0.032334), + (-0.863586, 0.863586, 0.032334), + (-0.767127, 0.937602, 0.032334), + (-0.654798, 0.98413, 0.032334), + (0.534254, 1.0, 0.032334), + (1.0, 0.534254, 0.032334), + (0.654798, 0.98413, 0.032334), + (0.767127, 0.937602, 0.032334), + (0.863586, 0.863586, 0.032334), + (0.937602, 0.767127, 0.032334), + (0.98413, 0.654798, 0.032334), + (-0.763998, 0.518786, 0.032334), + (-0.763998, -0.518786, 0.032334), + (-0.754202, -0.593189, 0.032334), + (-0.731454, -0.648108, 0.032334), + (-0.695267, -0.695267, 0.032334), + (-0.648108, -0.731454, 0.032334), + (-0.593189, -0.754202, 0.032334), + (-0.518786, -0.763998, 0.032334), + (0.518786, -0.763998, 0.032334), + (0.593189, -0.754202, 0.032334), + (0.648108, -0.731454, 0.032334), + (0.695267, -0.695267, 0.032334), + (0.731454, -0.648108, 0.032334), + (0.754202, -0.593189, 0.032334), + (0.763998, -0.518786, 0.032334), + (0.763998, 0.518786, 0.032334), + (0.754202, 0.593189, 0.032334), + (0.731454, 0.648108, 0.032334), + (0.695267, 0.695267, 0.032334), + (0.648108, 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+ (-0.695267, 0.593189, 0.032334), + (-0.695267, 0.518786, 0.032334), + (-0.695267, -0.518786, 0.032334), + (-0.695267, -0.593189, 0.032334), + (0.648108, 0.593189, 0.032334), + (0.648108, 0.518786, 0.032334), + (0.648108, -0.518786, 0.032334), + (0.648108, -0.593189, 0.032334), + (0.695267, 0.593189, 0.032334), + (0.695267, 0.518786, 0.032334), + (0.695267, -0.518786, 0.032334), + (0.695267, -0.593189, 0.032334), + ], + [[87, 39, 40, 41], [29, 28, 14, 1], [30, 29, 1, 6], [31, 30, 6, 5], [32, 31, 5, 4], [33, 32, 4, 3], + [34, 33, 3, 2], [35, 34, 2, 0], [36, 35, 0, 8], [37, 36, 8, 13], [38, 37, 13, 12], [39, 38, 12, 11], + [40, 39, 11, 10], [41, 40, 10, 9], [42, 41, 9, 7], [43, 42, 7, 22], [44, 43, 22, 27], [45, 44, 27, 26], + [46, 45, 26, 25], [47, 46, 25, 24], [48, 47, 24, 23], [49, 48, 23, 21], [50, 49, 21, 15], [51, 50, 15, 20], + [52, 51, 20, 19], [53, 52, 19, 18], [54, 53, 18, 17], [55, 54, 17, 16], [28, 55, 16, 14], [68, 69, 50, 51], + [63, 35, 36, 62], [69, 57, 56, 70], [84, 85, 43, 44], [64, 34, 35, 63], [57, 59, 58, 56], [85, 86, 42, 43], + [60, 61, 59, 57], [73, 74, 61, 60], [72, 68, 51, 52], [75, 33, 34, 64], [61, 64, 63, 59], [59, 63, 62, 58], + [86, 87, 41, 42], [74, 75, 64, 61], [58, 62, 67, 66], [56, 58, 66, 65], [70, 56, 65, 71], [62, 36, 37, 67], + [49, 70, 71, 48], [50, 69, 70, 49], [60, 57, 69, 68], [73, 60, 68, 72], [46, 84, 44, 45], [78, 79, 75, 74], + [77, 78, 74, 73], [77, 73, 72, 76], [76, 72, 52, 53], [79, 32, 33, 75], [29, 30, 79, 78], [28, 29, 78, 77], + [28, 77, 76, 55], [55, 76, 53, 54], [30, 31, 32, 79], [66, 67, 83, 82], [65, 66, 82, 81], [71, 65, 81, 80], + [48, 71, 80, 47], [67, 37, 38, 83], [82, 83, 87, 86], [81, 82, 86, 85], [80, 81, 85, 84], [47, 80, 84, 46], + [83, 38, 39, 87]]), + ("CTP_5585", + mathutils.Vector((5.0114, -2.4281, 0.0)), + [(-0.490711, -1.0, 0.032334), + (-1.0, -0.490711, 0.032334), + (1.0, -0.490711, 0.032334), + (0.490711, -1.0, 0.032334), + (-1.0, 0.490711, 0.032334), + (-0.490711, 1.0, 0.032334), + (0.490711, 1.0, 0.032334), + (1.0, 0.490711, 0.032334), + (-0.51852, 0.291276, 0.032334), + (-0.51852, -0.291276, 0.032334), + (-0.291276, -0.51852, 0.032334), + (0.291276, -0.51852, 0.032334), + (0.51852, -0.291276, 0.032334), + (0.51852, 0.291276, 0.032334), + (0.291276, 0.51852, 0.032334), + (-0.291276, 0.51852, 0.032334), + ], + [[11, 12, 13, 14], [9, 8, 4, 1], [10, 9, 1, 0], [11, 10, 0, 3], [12, 11, 3, 2], [13, 12, 2, 7], + [14, 13, 7, 6], [15, 14, 6, 5], [8, 15, 5, 4], [9, 10, 15, 8], [10, 11, 14, 15]]), + ("CTP_6960", + mathutils.Vector((-0.11417, 2.48371, -0.0)), + [(0.0, 1.0, 0.016827), + (-0.382683, 0.92388, 0.016827), + (-0.707107, 0.707107, 0.016827), + (-0.92388, 0.382683, 0.016827), + (-1.0, -0.0, 0.016827), + (-0.92388, -0.382684, 0.016827), + (-0.707107, -0.707107, 0.016827), + (-0.382683, -0.92388, 0.016827), + (-0.0, -1.0, 0.016827), + (0.382683, -0.92388, 0.016827), + (0.707107, -0.707107, 0.016827), + (0.92388, -0.382684, 0.016827), + (1.0, 0.0, 0.016827), + (0.923879, 0.382684, 0.016827), + (0.707107, 0.707107, 0.016827), + (0.382683, 0.92388, 0.016827), + (-0.0, 0.546859, 0.016827), + (-0.209274, 0.505231, 0.016827), + (-0.386687, 0.386687, 0.016827), + (-0.505231, 0.209274, 0.016827), + (-0.546859, -0.0, 0.016827), + (-0.505231, -0.209274, 0.016827), + (-0.386687, -0.386687, 0.016827), + (-0.209274, -0.505231, 0.016827), + (-0.0, -0.546859, 0.016827), + (0.209274, -0.505231, 0.016827), + (0.386687, -0.386688, 0.016827), + (0.505231, -0.209274, 0.016827), + (0.546858, 0.0, 0.016827), + (0.505231, 0.209274, 0.016827), + (0.386687, 0.386688, 0.016827), + (0.209273, 0.505232, 0.016827), + ], + [[3, 19, 18, 2], [11, 27, 26, 10], [4, 20, 19, 3], [12, 28, 27, 11], [5, 21, 20, 4], [13, 29, 28, 12], + [6, 22, 21, 5], [14, 30, 29, 13], [7, 23, 22, 6], [15, 31, 30, 14], [8, 24, 23, 7], [1, 17, 16, 0], + [0, 16, 31, 15], [9, 25, 24, 8], [2, 18, 17, 1], [10, 26, 25, 9]]), + ("CTP_5359", + mathutils.Vector((5.50446, 2.41669, -0.0)), + [(0.0, 0.714247, 0.023261), + (-0.382683, 0.659879, 0.023261), + (-0.707107, 0.505049, 0.023261), + (-0.92388, 0.273331, 0.023261), + (-1.0, -0.0, 0.023261), + (-0.92388, -0.273331, 0.023261), + (-0.707107, -0.505049, 0.023261), + (-0.382683, -0.659879, 0.023261), + (-0.0, -0.714247, 0.023261), + (0.382683, -0.659879, 0.023261), + (0.707107, -0.505049, 0.023261), + (0.92388, -0.273331, 0.023261), + (1.0, 0.0, 0.023261), + (0.923879, 0.273331, 0.023261), + (0.707107, 0.505049, 0.023261), + (0.382683, 0.659879, 0.023261), + (-0.0, 0.303676, 0.023261), + (-0.162705, 0.28056, 0.023261), + (-0.30064, 0.214731, 0.023261), + (-0.392805, 0.116212, 0.023261), + (-0.425169, -0.0, 0.023261), + (-0.392805, -0.116212, 0.023261), + (-0.30064, -0.214731, 0.023261), + (-0.162705, -0.28056, 0.023261), + (-0.0, -0.303676, 0.023261), + (0.162705, -0.28056, 0.023261), + (0.30064, -0.214731, 0.023261), + (0.392805, -0.116212, 0.023261), + (0.425169, 0.0, 0.023261), + (0.392805, 0.116212, 0.023261), + (0.30064, 0.214731, 0.023261), + (0.162705, 0.28056, 0.023261), + ], + [[3, 19, 18, 2], [11, 27, 26, 10], [4, 20, 19, 3], [12, 28, 27, 11], [5, 21, 20, 4], [13, 29, 28, 12], + [6, 22, 21, 5], [14, 30, 29, 13], [7, 23, 22, 6], [15, 31, 30, 14], [8, 24, 23, 7], [1, 17, 16, 0], + [0, 16, 31, 15], [9, 25, 24, 8], [2, 18, 17, 1], [10, 26, 25, 9]]), + ("CTP_5424", + mathutils.Vector((2.61824, 2.34147, 0.0)), + [(1.0, -1.0, 0.032334), + (-1.0, 1.0, 0.032334), + (1.0, 1.0, 0.032334), + (0.783867, -0.259989, 0.032334), + (-0.393641, 0.857073, 0.032334), + (0.73142, -0.116299, 0.032334), + (0.657754, 0.02916, 0.032334), + (0.564682, 0.172804, 0.032334), + (0.454497, 0.311098, 0.032334), + (0.329912, 0.440635, 0.032334), + (0.193995, 0.558227, 0.032334), + (0.050092, 0.660978, 0.032334), + (-0.098254, 0.746358, 0.032334), + (-0.247389, 0.812263, 0.032334), + ], + [[3, 0, 2], [10, 9, 2], [2, 1, 4], [2, 4, 13], [5, 3, 2], [6, 5, 2], [2, 13, 12], [2, 12, 11], [7, 6, 2], + [8, 7, 2], [2, 11, 10], [9, 8, 2]]), + ("CTP_3774", + mathutils.Vector((2.61824, -2.52425, 0.0)), + [(1.0, 0.0, 0.020045), + (-1.0, 0.0, 0.020045), + (0.31903, -0.664947, 0.020045), + (-0.31903, -0.664947, 0.020045), + (-0.31903, 1.0, 0.020045), + (0.31903, 1.0, 0.020045), + (0.31903, 0.0, 0.020045), + (-0.31903, 0.0, 0.020045), + (-1.0, 0.614333, 0.020045), + (-0.614333, 1.0, 0.020045), + (-0.970643, 0.761921, 0.020045), + (-0.887041, 0.887041, 0.020045), + (-0.761921, 0.970643, 0.020045), + (0.614333, 1.0, 0.020045), + (1.0, 0.614333, 0.020045), + (0.761921, 0.970643, 0.020045), + (0.887041, 0.887041, 0.020045), + (0.970643, 0.761921, 0.020045), + (-0.31903, 0.614333, 0.020045), + (0.31903, 0.614333, 0.020045), + (0.31903, 0.761921, 0.020045), + (-0.31903, 0.761921, 0.020045), + (0.31903, 0.887041, 0.020045), + (-0.31903, 0.887041, 0.020045), + (0.614333, 0.614333, 0.020045), + (0.614333, 0.0, 0.020045), + (0.614333, 0.761921, 0.020045), + (0.614333, 0.887041, 0.020045), + (-0.614333, 0.761921, 0.020045), + (-0.614333, 0.0, 0.020045), + (-0.614333, 0.887041, 0.020045), + (-0.614333, 0.614333, 0.020045), + ], + [[6, 25, 24, 19], [6, 19, 18, 7], [2, 6, 7, 3], [1, 29, 31, 8], [8, 31, 28, 10], [19, 24, 26, 20], + [18, 19, 20, 21], [21, 20, 22, 23], [10, 28, 30, 11], [20, 26, 27, 22], [22, 27, 13, 5], [23, 22, 5, 4], + [11, 30, 9, 12], [17, 16, 27, 26], [14, 17, 26, 24], [24, 25, 0, 14], [15, 13, 27, 16], [9, 30, 23, 4], + [31, 29, 7, 18], [28, 31, 18, 21], [30, 28, 21, 23]]), + ("CTP_4473", + mathutils.Vector((7.31539, 0.0, 0.0)), + [(0.24549, -1.0, 0.022454), + (-0.24549, -1.0, 0.022454), + (-0.24549, 1.0, 0.022454), + (0.24549, 1.0, 0.022454), + (1.0, 0.267452, 0.022454), + (1.0, -0.267452, 0.022454), + (-1.0, -0.267452, 0.022454), + (-1.0, 0.267452, 0.022454), + (0.24549, 0.267452, 0.022454), + (0.24549, -0.267452, 0.022454), + (-0.24549, 0.267452, 0.022454), + (-0.24549, -0.267452, 0.022454), + ], + [[8, 3, 2, 10], [0, 9, 11, 1], [4, 8, 9, 5], [8, 10, 11, 9], [10, 7, 6, 11]]), + ("CTP_4003", + mathutils.Vector((4.91276, 0.0, 0.0)), + [(-1.0, -1.0, 0.026945), + (1.0, -1.0, 0.026945), + (-1.0, 1.0, 0.026945), + (-0.026763, -1.0, 0.026945), + (-0.026763, 1.0, 0.026945), + (1.0, -0.026763, 0.026945), + (0.238983, 0.965014, 0.026945), + (0.486619, 0.86244, 0.026945), + (0.699268, 0.699268, 0.026945), + (0.86244, 0.486619, 0.026945), + (0.965014, 0.238983, 0.026945), + (0.238983, -1.0, 0.026945), + (0.486619, -1.0, 0.026945), + (0.699268, -1.0, 0.026945), + (0.86244, -1.0, 0.026945), + (-0.026763, 0.479676, 0.026945), + (0.486619, 0.479676, 0.026945), + (0.699268, 0.479676, 0.026945), + (0.238983, 0.479676, 0.026945), + (0.865316, 0.479676, 0.026945), + (-1.0, 0.479676, 0.026945), + (0.86244, 0.479676, 0.026945), + (-0.026763, 0.238983, 0.026945), + (0.486619, 0.238983, 0.026945), + (0.699268, 0.238983, 0.026945), + (0.238983, 0.238983, 0.026945), + (-1.0, 0.238983, 0.026945), + (0.86244, 0.238983, 0.026945), + (-0.026763, -0.026763, 0.026945), + (0.486619, -0.026763, 0.026945), + (0.699268, -0.026763, 0.026945), + (0.238983, -0.026763, 0.026945), + (-1.0, -0.026763, 0.026945), + (0.86244, -0.026763, 0.026945), + ], + [[0, 3, 28, 32], [4, 15, 18, 6], [6, 18, 16, 7], [7, 16, 17, 8], [8, 17, 21, 9], [9, 21, 19], [18, 15, 22, 25], + [19, 21, 27, 10], [16, 18, 25, 23], [17, 16, 23, 24], [20, 15, 4, 2], [21, 17, 24, 27], [27, 24, 30, 33], + [23, 25, 31, 29], [24, 23, 29, 30], [25, 22, 28, 31], [26, 22, 15, 20], [10, 27, 33, 5], [31, 28, 3, 11], + [33, 30, 13, 14], [29, 31, 11, 12], [5, 33, 14, 1], [30, 29, 12, 13], [32, 28, 22, 26]]), + ("CTP_3430", + mathutils.Vector((2.61824, 0.0, 0.0)), + [(-1.0, -1.0, 0.032334), + (1.0, -1.0, 0.032334), + (-1.0, 1.0, 0.032334), + (1.0, 1.0, 0.032334), + ], + [[0, 1, 3, 2]]), + ("CTP_7175", + mathutils.Vector((0.0, 0.0, 0.0)), + [(-1.0, -1.0, 0.032334), + (1.0, -1.0, 0.032334), + (-1.0, 1.0, 0.032334), + (1.0, 1.0, 0.032334), + (0.0, 0.0, 0.032334), + (0.0, 0.0, 0.032334), + (0.0, 0.0, 0.032334), + (0.0, 0.0, 0.032334), + (0.0, 0.0, 0.032334), + (-0.636126, 0.636126, 0.032334), + (-0.636126, -0.636126, 0.032334), + (0.636126, -0.636126, 0.032334), + (0.636126, 0.636126, 0.032334), + ], + [[10, 9, 2, 0], [11, 10, 0, 1], [12, 11, 1, 3], [9, 12, 3, 2]]), +] + +# Cut Type +RECTANGLE = 0 +LINE = 1 +CIRCLE = 2 + +# Boolean operation +DIFFERENCE = 0 +UNION = 1 + + +class CarverPrefs(bpy.types.AddonPreferences): + bl_idname = __name__ + + bpy.types.Scene.Enable_Tab_01 = bpy.props.BoolProperty(default=False) + bpy.types.Scene.Enable_Tab_02 = bpy.props.BoolProperty(default=False) + + bpy.types.Scene.Key_Create = bpy.props.StringProperty( + name="Object creation", + description="Object creation", + maxlen=1, + default="C") + bpy.types.Scene.Key_Update = bpy.props.StringProperty( + name="Auto Bevel Update", + description="Auto Bevel Update", + maxlen=1, + default="A", + ) + bpy.types.Scene.Key_Bool = bpy.props.StringProperty( + name="Boolean type", + description="Boolean operation type", + maxlen=1, + default="T", + ) + bpy.types.Scene.Key_Brush = bpy.props.StringProperty( + name="Brush Mode", + description="Brush Mode", + maxlen=1, + default="B", + ) + bpy.types.Scene.Key_Help = bpy.props.StringProperty( + name="Help display", + description="Help display", + maxlen=1, + default="H", + ) + bpy.types.Scene.Key_Instant = bpy.props.StringProperty( + name="Instantiate", + description="Instantiate object", + maxlen=1, + default="I", + ) + bpy.types.Scene.Key_Close = bpy.props.StringProperty( + name="Close polygonal shape", + description="Close polygonal shape", + maxlen=1, + default="X", + ) + bpy.types.Scene.Key_Apply = bpy.props.StringProperty( + name="Apply operation", + description="Apply operation", + maxlen=1, + default="Q", + ) + bpy.types.Scene.Key_Scale = bpy.props.StringProperty( + name="Scale object", + description="Scale object", + maxlen=1, + default="S", + ) + bpy.types.Scene.Key_Gapy = bpy.props.StringProperty( + name="Gap rows", + description="Scale gap between columns", + maxlen=1, + default="J", + ) + bpy.types.Scene.Key_Gapx = bpy.props.StringProperty( + name="Gap columns", + description="Scale gap between columns", + maxlen=1, + default="U", + ) + bpy.types.Scene.Key_Depth = bpy.props.StringProperty( + name="Depth", + description="Cursor depth or solidify pattern", + maxlen=1, + default="D", + ) + bpy.types.Scene.Key_Subadd = bpy.props.StringProperty( + name="Add subdivision", + description="Add subdivision", + maxlen=1, + default="X", + ) + bpy.types.Scene.Key_Subrem = bpy.props.StringProperty( + name="Remove subdivision", + description="Remove subdivision", + maxlen=1, + default="W", + ) + bpy.types.Scene.Key_Randrot = bpy.props.StringProperty( + name="Random rotation", + description="Random rotation", + maxlen=1, + default="R", + ) + + def draw(self, context): + scene = context.scene + layout = self.layout + + layout.prop(context.scene, "Enable_Tab_01", text="Info", icon="QUESTION") + if scene.Enable_Tab_01: + row = layout.row() + layout.label(text="Carver Operator") + layout.label(text="Select object and [CTRL]+[SHIFT]+[X] to carve") + + layout.prop(scene, "Enable_Tab_02", text="Keys", icon="KEYINGSET") + if scene.Enable_Tab_02: + split = layout.split() + col = split.column() + col.label("Object Creation:") + col.prop(scene, "Key_Create", text="") + col.label("Auto bevel update:") + col.prop(scene, "Key_Update", text="") + col.label("Boolean operation type:") + col.prop(scene, "Key_Bool", text="") + + col = split.column() + col.label("Brush Mode:") + col.prop(scene, "Key_Brush", text="") + col.label("Help display:") + col.prop(scene, "Key_Help", text="") + col.label("Instantiate object:") + col.prop(scene, "Key_Instant", text="") + + col = split.column() + col.label("Close polygonal shape:") + col.prop(scene, "Key_Close", text="") + col.label("Apply operation:") + col.prop(scene, "Key_Apply", text="") + col.label("Scale object:") + col.prop(scene, "Key_Scale", text="") + + col = split.column() + col.label("Gap rows:") + col.prop(scene, "Key_Gapy", text="") + col.label("Gap columns:") + col.prop(scene, "Key_Gapx", text="") + col.label("Depth / Solidify:") + col.prop(scene, "Key_Depth", text="") + + col = split.column() + col.label("Subdiv add:") + col.prop(scene, "Key_Subadd", text="") + col.label("Subdiv Remove:") + col.prop(scene, "Key_Subrem", text="") + col.label("Random rotation:") + col.prop(scene, "Key_Randrot", text="") + + +# Draw Text (Center position) +def DrawCenterText(text, xt, yt, Size, Color, self): + font_id = 0 + # Decalage Ombre + Sshadow_x = 2 + Sshadow_y = -2 + + blf.size(font_id, Size, 72) + blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0] / 2, yt + Sshadow_y, 0) + bgl.glColor4f(0.0, 0.0, 0.0, 1.0) + + blf.draw(font_id, text) + blf.position(font_id, xt - blf.dimensions(font_id, text)[0] / 2, yt, 0) + if Color is not None: + mColor = mathutils.Color((Color[0], Color[1], Color[2])) + bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0) + else: + bgl.glColor4f(1.0, 1.0, 1.0, 1.0) + blf.draw(font_id, text) + + +# Draw text (Left position) +def DrawLeftText(text, xt, yt, Size, Color, self): + font_id = 0 + # Decalage Ombre + Sshadow_x = 2 + Sshadow_y = -2 + + blf.size(font_id, Size, 72) + blf.position(font_id, xt + Sshadow_x, yt + Sshadow_y, 0) + bgl.glColor4f(0.0, 0.0, 0.0, 1.0) + blf.draw(font_id, text) + blf.position(font_id, xt, yt, 0) + if Color is not None: + mColor = mathutils.Color((Color[0], Color[1], Color[2])) + bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0) + else: + bgl.glColor4f(1.0, 1.0, 1.0, 1.0) + blf.draw(font_id, text) + + +# Draw text (Right position) +def DrawRightText(text, xt, yt, Size, Color, self): + font_id = 0 + # Decalage Ombre + Sshadow_x = 2 + Sshadow_y = -2 + + blf.size(font_id, Size, 72) + blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0], yt + Sshadow_y, 0) + bgl.glColor4f(0.0, 0.0, 0.0, 1.0) + blf.draw(font_id, text) + blf.position(font_id, xt - blf.dimensions(font_id, text)[0], yt, 0) + if Color is not None: + mColor = mathutils.Color((Color[0], Color[1], Color[2])) + bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0) + else: + bgl.glColor4f(1.0, 1.0, 1.0, 1.0) + blf.draw(font_id, text) + + +# Opengl draws +def draw_callback_px(self, context): + font_id = 0 + region = context.region + + # Width screen + overlap = context.user_preferences.system.use_region_overlap + t_panel_width = 0 + if overlap: + for region in context.area.regions: + if region.type == 'TOOLS': + t_panel_width = region.width + + # Initial position + xt = int(region.width / 2.0) + yt = 130 + if region.width >= 850: + xt = int(region.width / 2.0) + yt = 150 + + # Command Display + if self.CreateMode and ((self.ObjectMode == False) and (self.ProfileMode == False)): + BooleanMode = "Create" + else: + if self.ObjectMode or self.ProfileMode: + if self.BoolOps == DIFFERENCE: + BooleanType = "Difference) [T]" + else: + BooleanType = "Union) [T]" + + if self.ObjectMode: + BooleanMode = "Object Brush (" + BooleanType + else: + BooleanMode = "Profil Brush (" + BooleanType + else: + if (self.shift == False) and (self.ForceRebool == False): + BooleanMode = "Difference" + else: + BooleanMode = "Rebool" + + UIColor = (0.992, 0.5518, 0.0, 1.0) + + # Display boolean mode + if region.width >= 850: + DrawCenterText(BooleanMode, xt, yt, 40, UIColor, self) + else: + DrawCenterText(BooleanMode, xt, yt, 20, UIColor, self) + + # Separator (Line) + LineWidth = 75 + if region.width >= 850: + LineWidth = 140 + bgl.glLineWidth(1) + bgl.glColor4f(1.0, 1.0, 1.0, 1.0) + bgl.glBegin(bgl.GL_LINE_STRIP) + bgl.glVertex2i(int(xt - LineWidth), yt - 8) + bgl.glVertex2i(int(xt + LineWidth), yt - 8) + bgl.glEnd() + + # Text position + xt = xt - blf.dimensions(font_id, "Difference")[0] / 2 + 80 + + # Primitives type + PrimitiveType = "Rectangle " + if self.CutMode == CIRCLE: + PrimitiveType = "Circle " + if self.CutMode == LINE: + PrimitiveType = "Line " + + # Variables according to screen size + IFontSize = 12 + yInterval = 20 + xCmd = 0 + yCmd = yt - 30 + if region.width >= 850: + IFontSize = 18 + yInterval = 25 + xCmd = 100 + + # Color + Color0 = None + Color1 = UIColor + + # Help Display + if (self.ObjectMode == False) and (self.ProfileMode == False): + TypeStr = "Cut Type [Space] : " + if self.CreateMode: + TypeStr = "Type [Space] : " + blf.size(font_id, IFontSize, 72) + OpsStr = TypeStr + PrimitiveType + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, yCmd, IFontSize, Color0, self) + DrawLeftText(PrimitiveType, xLeftP, yCmd, IFontSize, Color1, self) + + # Depth Cursor + TypeStr = "Cursor Depth [" + context.scene.Key_Depth + "] : " + if self.snapCursor: + BoolStr = "(ON)" + else: + BoolStr = "(OFF)" + OpsStr = TypeStr + BoolStr + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self) + + if self.CreateMode == False: + # Apply Booleans + TypeStr = "Apply Operations [" + context.scene.Key_Apply + "] : " + if self.DontApply: + BoolStr = "(OFF)" + else: + BoolStr = "(ON)" + OpsStr = TypeStr + BoolStr + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self) + + # Auto update for bevel + TypeStr = "Bevel Update [" + context.scene.Key_Update + "] : " + if self.Auto_BevelUpdate: + BoolStr = "(ON)" + else: + BoolStr = "(OFF)" + OpsStr = TypeStr + BoolStr + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 3, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 3, IFontSize, Color1, self) + + # Subdivisions + if self.CutMode == CIRCLE: + if self.CreateMode == False: + y = yCmd - yInterval * 4 + else: + y = yCmd - yInterval * 2 + TypeStr = "Subdivisions [" + context.scene.Key_Subrem + "][" + context.scene.Key_Subadd + "] : " + BoolStr = str((int(360 / self.stepAngle[self.step]))) + OpsStr = TypeStr + BoolStr + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, y, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, y, IFontSize, Color1, self) + + else: + #---INSTANTIATE: + TypeStr = "Instantiate [" + context.scene.Key_Instant + "] : " + if self.Instantiate: + BoolStr = "(ON)" + else: + BoolStr = "(OFF)" + OpsStr = TypeStr + BoolStr + blf.size(font_id, IFontSize, 72) + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, yCmd, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd, IFontSize, Color1, self) + + #---RANDOM ROTATION: + if self.alt: + TypeStr = "Random Rotation [" + context.scene.Key_Randrot + "] : " + if self.RandomRotation: + BoolStr = "(ON)" + else: + BoolStr = "(OFF)" + OpsStr = TypeStr + BoolStr + blf.size(font_id, IFontSize, 72) + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self) + + #---THICKNESS: + if self.BrushSolidify: + TypeStr = "Thickness [" + context.scene.Key_Depth + "] : " + if self.ProfileMode: + BoolStr = str(round(self.ProfileBrush.modifiers["CT_SOLIDIFY"].thickness, 2)) + if self.ObjectMode: + BoolStr = str(round(self.ObjectBrush.modifiers["CT_SOLIDIFY"].thickness, 2)) + OpsStr = TypeStr + BoolStr + blf.size(font_id, IFontSize, 72) + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + if self.alt: + DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self) + else: + DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self) + + #---BRUSH DEPTH: + if (self.ObjectMode): + TypeStr = "Brush Depth [" + context.scene.Key_Depth + "] : " + BoolStr = str(round(self.ObjectBrush.data.vertices[0].co.z, 2)) + OpsStr = TypeStr + BoolStr + blf.size(font_id, IFontSize, 72) + TotalWidth = blf.dimensions(font_id, OpsStr)[0] + xLeft = region.width / 2 - TotalWidth / 2 + xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0] + if self.alt: + DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self) + else: + DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self) + DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self) + + bgl.glEnable(bgl.GL_BLEND) + if region.width >= 850: + if self.AskHelp == False: + xrect = 40 + yrect = 40 + bgl.glColor4f(0.0, 0.0, 0.0, 0.3) + bgl.glRecti(xrect, yrect, xrect + 90, yrect + 25) + DrawLeftText("[" + context.scene.Key_Help + "] for help", xrect + 10, yrect + 8, 13, None, self) + else: + xHelp = 30 + t_panel_width + yHelp = 80 + Help_FontSize = 12 + Help_Interval = 14 + if region.width >= 850: + Help_FontSize = 15 + Help_Interval = 20 + yHelp = 200 + + if self.ObjectMode or self.ProfileMode: + if self.ProfileMode: + DrawLeftText("[" + context.scene.Key_Brush + "]", xHelp, yHelp + + Help_Interval * 2, Help_FontSize, UIColor, self) + DrawLeftText(": Object Mode", 150 + t_panel_width, yHelp + + Help_Interval * 2, Help_FontSize, None, self) + else: + DrawLeftText("[" + context.scene.Key_Brush + "]", xHelp, yHelp + + Help_Interval * 2, Help_FontSize, UIColor, self) + DrawLeftText(": Return", 150 + t_panel_width, yHelp + Help_Interval * 2, Help_FontSize, None, self) + else: + DrawLeftText("[" + context.scene.Key_Brush + "]", xHelp, yHelp + + Help_Interval * 2, Help_FontSize, UIColor, self) + DrawLeftText(": Profil Brush", 150 + t_panel_width, yHelp + + Help_Interval * 2, Help_FontSize, None, self) + DrawLeftText("[Ctrl + LMB]", xHelp, yHelp - Help_Interval * 5, Help_FontSize, UIColor, self) + DrawLeftText(": Move Cursor", 150 + t_panel_width, yHelp - + Help_Interval * 5, Help_FontSize, None, self) + + if (self.ObjectMode == False) and (self.ProfileMode == False): + if self.CreateMode == False: + DrawLeftText("[" + context.scene.Key_Create + "]", xHelp, + yHelp + Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText(": Create geometry", 150 + t_panel_width, + yHelp + Help_Interval, Help_FontSize, None, self) + else: + DrawLeftText("[" + context.scene.Key_Create + "]", xHelp, + yHelp + Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText(": Cut", 150 + t_panel_width, yHelp + Help_Interval, Help_FontSize, None, self) + + if self.CutMode == RECTANGLE: + DrawLeftText("MouseMove", xHelp, yHelp, Help_FontSize, UIColor, self) + DrawLeftText("[Alt]", xHelp, yHelp - Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText(": Dimension", 150 + t_panel_width, yHelp, Help_FontSize, None, self) + DrawLeftText(": Move all", 150 + t_panel_width, yHelp - Help_Interval, Help_FontSize, None, self) + + if self.CutMode == CIRCLE: + DrawLeftText("MouseMove", xHelp, yHelp, Help_FontSize, UIColor, self) + DrawLeftText("[Alt]", xHelp, yHelp - Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText("[" + context.scene.Key_Subrem + "] [" + context.scene.Key_Subadd + "]", + xHelp, yHelp - Help_Interval * 2, Help_FontSize, UIColor, self) + DrawLeftText("[Ctrl]", xHelp, yHelp - Help_Interval * 3, Help_FontSize, UIColor, self) + DrawLeftText(": Rotation and Radius", 150 + t_panel_width, yHelp, Help_FontSize, None, self) + DrawLeftText(": Move all", 150 + t_panel_width, yHelp - Help_Interval, Help_FontSize, None, self) + DrawLeftText(": Subdivision", 150 + t_panel_width, yHelp - + Help_Interval * 2, Help_FontSize, None, self) + DrawLeftText(": Incremental rotation", 150 + t_panel_width, + yHelp - Help_Interval * 3, Help_FontSize, None, self) + + if self.CutMode == LINE: + DrawLeftText("MouseMove", xHelp, yHelp, Help_FontSize, UIColor, self) + DrawLeftText("[Alt]", xHelp, yHelp - Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText("[Space]", xHelp, yHelp - Help_Interval * 2, Help_FontSize, UIColor, self) + DrawLeftText("[Ctrl]", xHelp, yHelp - Help_Interval * 3, Help_FontSize, UIColor, self) + DrawLeftText(": Dimension", 150 + t_panel_width, yHelp, Help_FontSize, None, self) + DrawLeftText(": Move all", 150 + t_panel_width, yHelp - Help_Interval, Help_FontSize, None, self) + DrawLeftText(": Validate", 150 + t_panel_width, yHelp - + Help_Interval * 2, Help_FontSize, None, self) + DrawLeftText(": Incremental", 150 + t_panel_width, yHelp - + Help_Interval * 3, Help_FontSize, None, self) + if self.CreateMode: + DrawLeftText("[" + context.scene.Key_Subadd + "]", xHelp, yHelp - + Help_Interval * 4, Help_FontSize, UIColor, self) + DrawLeftText(": Close geometry", 150 + t_panel_width, yHelp - + Help_Interval * 4, Help_FontSize, None, self) + else: + DrawLeftText("[Space]", xHelp, yHelp + Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText(": Difference", 150 + t_panel_width, yHelp + Help_Interval, Help_FontSize, None, self) + DrawLeftText("[Shift][Space]", xHelp, yHelp, Help_FontSize, UIColor, self) + DrawLeftText(": Rebool", 150 + t_panel_width, yHelp, Help_FontSize, None, self) + DrawLeftText("[Alt][Space]", xHelp, yHelp - Help_Interval, Help_FontSize, UIColor, self) + DrawLeftText(": Duplicate", 150 + t_panel_width, yHelp - Help_Interval, Help_FontSize, None, self) + DrawLeftText("[" + context.scene.Key_Scale + "]", xHelp, yHelp - + Help_Interval * 2, Help_FontSize, UIColor, self) + DrawLeftText(": Scale", 150 + t_panel_width, yHelp - Help_Interval * 2, Help_FontSize, None, self) + DrawLeftText("[LMB][Move]", xHelp, yHelp - Help_Interval * 3, Help_FontSize, UIColor, self) + DrawLeftText(": Rotation", 150 + t_panel_width, yHelp - Help_Interval * 3, Help_FontSize, None, self) + DrawLeftText("[Ctrl][LMB][Move]", xHelp, yHelp - Help_Interval * 4, Help_FontSize, UIColor, self) + DrawLeftText(": Step Angle", 150 + t_panel_width, yHelp - Help_Interval * 4, Help_FontSize, None, self) + if self.ProfileMode: + DrawLeftText("[" + context.scene.Key_Subadd + "][" + context.scene.Key_Subrem + "]", + xHelp, yHelp - Help_Interval * 5, Help_FontSize, UIColor, self) + DrawLeftText(": Previous or Next Profile", 150 + t_panel_width, + yHelp - Help_Interval * 5, Help_FontSize, None, self) + DrawLeftText("[ARROWS]", xHelp, yHelp - Help_Interval * 6, Help_FontSize, UIColor, self) + DrawLeftText(": Create / Delete rows or columns", 150 + t_panel_width, + yHelp - Help_Interval * 6, Help_FontSize, None, self) + DrawLeftText("[" + context.scene.Key_Gapy + "][" + context.scene.Key_Gapx + "]", + xHelp, yHelp - Help_Interval * 7, Help_FontSize, UIColor, self) + DrawLeftText(": Gap between rows or columns", 150 + t_panel_width, + yHelp - Help_Interval * 7, Help_FontSize, None, self) + + # Opengl Initialise + bgl.glEnable(bgl.GL_BLEND) + bgl.glColor4f(0.512, 0.919, 0.04, 1.0) + bgl.glLineWidth(2) + +# if context.space_data.region_3d.is_perspective == False: + if 1: + bgl.glEnable(bgl.GL_POINT_SMOOTH) + + bgl.glPointSize(6) + + if self.ProfileMode: + xrect = region.width - t_panel_width - 80 + yrect = 80 + bgl.glColor4f(0.0, 0.0, 0.0, 0.3) + bgl.glRecti(xrect, yrect, xrect + 60, yrect - 60) + + faces = self.Profils[self.nProfil][3] + vertices = self.Profils[self.nProfil][2] + WidthProfil = 50 + location = mathutils.Vector((region.width - t_panel_width - WidthProfil, 50, 0)) + ProfilScale = 20.0 + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 0.7) + for f in faces: + if len(f) == 4: + bgl.glBegin(bgl.GL_QUADS) + bgl.glVertex3f(vertices[f[0]][0] * ProfilScale + location.x, vertices[f[0]][1] + * ProfilScale + location.y, vertices[f[0]][2] * ProfilScale + location.z) + bgl.glVertex3f(vertices[f[1]][0] * ProfilScale + location.x, vertices[f[1]][1] + * ProfilScale + location.y, vertices[f[1]][2] * ProfilScale + location.z) + bgl.glVertex3f(vertices[f[2]][0] * ProfilScale + location.x, vertices[f[2]][1] + * ProfilScale + location.y, vertices[f[2]][2] * ProfilScale + location.z) + bgl.glVertex3f(vertices[f[3]][0] * ProfilScale + location.x, vertices[f[3]][1] + * ProfilScale + location.y, vertices[f[3]][2] * ProfilScale + location.z) + bgl.glEnd() + if len(f) == 3: + bgl.glBegin(bgl.GL_TRIANGLES) + bgl.glVertex3f(vertices[f[0]][0] * ProfilScale + location.x, vertices[f[0]][1] + * ProfilScale + location.y, vertices[f[0]][2] * ProfilScale + location.z) + bgl.glVertex3f(vertices[f[1]][0] * ProfilScale + location.x, vertices[f[1]][1] + * ProfilScale + location.y, vertices[f[1]][2] * ProfilScale + location.z) + bgl.glVertex3f(vertices[f[2]][0] * ProfilScale + location.x, vertices[f[2]][1] + * ProfilScale + location.y, vertices[f[2]][2] * ProfilScale + location.z) + bgl.glEnd() + + if self.bDone: + if len(self.mouse_path) > 1: + x0 = self.mouse_path[0][0] + y0 = self.mouse_path[0][1] + x1 = self.mouse_path[1][0] + y1 = self.mouse_path[1][1] + + # Cut Line + if self.CutMode == LINE: + if (self.shift) or (self.CreateMode and self.Closed): + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 0.5) + + bgl.glBegin(bgl.GL_POLYGON) + for x, y in self.mouse_path: + bgl.glVertex2i(x + self.xpos, y + self.ypos) + bgl.glEnd() + + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 1.0) + bgl.glBegin(bgl.GL_LINE_STRIP) + for x, y in self.mouse_path: + bgl.glVertex2i(x + self.xpos, y + self.ypos) + bgl.glEnd() + if (self.CreateMode == False) or (self.CreateMode and self.Closed): + bgl.glBegin(bgl.GL_LINE_STRIP) + bgl.glVertex2i(self.mouse_path[len(self.mouse_path) - 1][0] + self.xpos, + self.mouse_path[len(self.mouse_path) - 1][1] + self.ypos) + bgl.glVertex2i(self.mouse_path[0][0] + self.xpos, self.mouse_path[0][1] + self.ypos) + bgl.glEnd() + + bgl.glPointSize(6) + bgl.glBegin(bgl.GL_POINTS) + for x, y in self.mouse_path: + bgl.glVertex2i(x + self.xpos, y + self.ypos) + bgl.glEnd() + + # Cut rectangle + if self.CutMode == RECTANGLE: + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 0.5) + + # if SHIFT, fill primitive + if self.shift or self.CreateMode: + bgl.glBegin(bgl.GL_QUADS) + bgl.glVertex2i(x0 + self.xpos, y0 + self.ypos) + bgl.glVertex2i(x1 + self.xpos, y0 + self.ypos) + bgl.glVertex2i(x1 + self.xpos, y1 + self.ypos) + bgl.glVertex2i(x0 + self.xpos, y1 + self.ypos) + bgl.glEnd() + + bgl.glBegin(bgl.GL_LINE_STRIP) + bgl.glVertex2i(x0 + self.xpos, y0 + self.ypos) + bgl.glVertex2i(x1 + self.xpos, y0 + self.ypos) + bgl.glVertex2i(x1 + self.xpos, y1 + self.ypos) + bgl.glVertex2i(x0 + self.xpos, y1 + self.ypos) + bgl.glVertex2i(x0 + self.xpos, y0 + self.ypos) + bgl.glEnd() + bgl.glPointSize(6) + + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 1.0) + bgl.glBegin(bgl.GL_POINTS) + bgl.glVertex2i(x0 + self.xpos, y0 + self.ypos) + bgl.glVertex2i(x1 + self.xpos, y0 + self.ypos) + bgl.glVertex2i(x1 + self.xpos, y1 + self.ypos) + bgl.glVertex2i(x0 + self.xpos, y1 + self.ypos) + bgl.glEnd() + + # Circle Cut + if self.CutMode == CIRCLE: + DEG2RAD = 3.14159 / 180 + v0 = mathutils.Vector((self.mouse_path[0][0], self.mouse_path[0][1], 0)) + v1 = mathutils.Vector((self.mouse_path[1][0], self.mouse_path[1][1], 0)) + v0 -= v1 + radius = self.mouse_path[1][0] - self.mouse_path[0][0] + DEG2RAD = 3.14159 / (180.0 / self.stepAngle[self.step]) + if self.ctrl: + self.stepR = (self.mouse_path[1][1] - self.mouse_path[0][1]) / 25 + shift = (3.14159 / (360.0 / 60.0)) * int(self.stepR) + else: + shift = (self.mouse_path[1][1] - self.mouse_path[0][1]) / 50 + + if self.shift or self.CreateMode: + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 0.5) + bgl.glBegin(bgl.GL_TRIANGLE_FAN) + bgl.glVertex2f(x0 + self.xpos, y0 + self.ypos) + for i in range(0, int(360 / self.stepAngle[self.step])): + degInRad = i * DEG2RAD + bgl.glVertex2f(x0 + self.xpos + math.cos(degInRad + shift) * radius, + y0 + self.ypos + math.sin(degInRad + shift) * radius) + bgl.glVertex2f(x0 + self.xpos + math.cos(0 + shift) * radius, + y0 + self.ypos + math.sin(0 + shift) * radius) + bgl.glEnd() + + bgl.glColor4f(UIColor[0], UIColor[1], UIColor[2], 1.0) + bgl.glBegin(bgl.GL_LINE_LOOP) + for i in range(0, int(360 / self.stepAngle[self.step])): + degInRad = i * DEG2RAD + bgl.glVertex2f(x0 + self.xpos + math.cos(degInRad + shift) * radius, + y0 + self.ypos + math.sin(degInRad + shift) * radius) + bgl.glEnd() + + if self.ObjectMode or self.ProfileMode: + if self.ShowCursor: + region = context.region + rv3d = context.space_data.region_3d + view_width = context.region.width + + if self.ObjectMode: + ob = self.ObjectBrush + if self.ProfileMode: + ob = self.ProfileBrush + mat = ob.matrix_world + + # 50% alpha, 2 pixel width line + bgl.glEnable(bgl.GL_BLEND) + + bbox = [mat * mathutils.Vector(b) for b in ob.bound_box] + + if self.shift: + bgl.glLineWidth(4) + bgl.glColor4f(0.5, 1.0, 0.0, 1.0) + else: + bgl.glLineWidth(2) + bgl.glColor4f(1.0, 0.8, 0.0, 1.0) + bgl.glBegin(bgl.GL_LINE_STRIP) + idx = 0 + CRadius = ((bbox[7] - bbox[0]).length) / 2 + for i in range(int(len(self.CLR_C) / 3)): + vector3d = (self.CLR_C[idx * 3] * CRadius + self.CurLoc.x, self.CLR_C[idx * 3 + 1] + * CRadius + self.CurLoc.y, self.CLR_C[idx * 3 + 2] * CRadius + self.CurLoc.z) + vector2d = bpy_extras.view3d_utils.location_3d_to_region_2d(region, rv3d, vector3d) + if vector2d is not None: + bgl.glVertex2f(*vector2d) + idx += 1 + bgl.glEnd() + + bgl.glLineWidth(1) + bgl.glDisable(bgl.GL_BLEND) + bgl.glColor4f(0.0, 0.0, 0.0, 1.0) + + # Object display + if self.qRot is not None: + ob.location = self.CurLoc + + e = mathutils.Euler() + e.x = 0.0 + e.y = 0.0 + e.z = self.aRotZ / 25.0 + + qe = e.to_quaternion() + qRot = self.qRot * qe + ob.rotation_mode = 'QUATERNION' + ob.rotation_quaternion = qRot + ob.rotation_mode = 'XYZ' + + if self.ProfileMode: + if self.ProfileBrush is not None: + self.ProfileBrush.location = self.CurLoc + self.ProfileBrush.rotation_mode = 'QUATERNION' + self.ProfileBrush.rotation_quaternion = qRot + self.ProfileBrush.rotation_mode = 'XYZ' + + # Opengl defaults + bgl.glLineWidth(1) + bgl.glDisable(bgl.GL_BLEND) + bgl.glColor4f(0.0, 0.0, 0.0, 1.0) + bgl.glDisable(bgl.GL_POINT_SMOOTH) + + +# Intersection +# intersection function (ideasman42) +def isect_line_plane_v3(p0, p1, p_co, p_no, epsilon=1e-6): + """ + p0, p1: define the line + p_co, p_no: define the plane: + p_co is a point on the plane (plane coordinate). + p_no is a normal vector defining the plane direction; does not need to be normalized. + + return a Vector or None (when the intersection can't be found). + """ + + u = sub_v3v3(p1, p0) + dot = dot_v3v3(p_no, u) + + if abs(dot) > epsilon: + # the factor of the point between p0 -> p1 (0 - 1) + # if 'fac' is between (0 - 1) the point intersects with the segment. + # otherwise: + # < 0.0: behind p0. + # > 1.0: infront of p1. + w = sub_v3v3(p0, p_co) + fac = -dot_v3v3(p_no, w) / dot + u = mul_v3_fl(u, fac) + return add_v3v3(p0, u) + else: + # The segment is parallel to plane + return None + +# ---------------------- +# generic math functions + + +def add_v3v3(v0, v1): + return ( + v0[0] + v1[0], + v0[1] + v1[1], + v0[2] + v1[2], + ) + + +def sub_v3v3(v0, v1): + return ( + v0[0] - v1[0], + v0[1] - v1[1], + v0[2] - v1[2], + ) + + +def dot_v3v3(v0, v1): + return ( + (v0[0] * v1[0]) + + (v0[1] * v1[1]) + + (v0[2] * v1[2]) + ) + + +def len_squared_v3(v0): + return dot_v3v3(v0, v0) + + +def mul_v3_fl(v0, f): + return ( + v0[0] * f, + v0[1] * f, + v0[2] * f, + ) + +# Cut Square + + +def CreateCutSquare(self, context): + FAR_LIMIT = 10000.0 + + # New mesh + me = bpy.data.meshes.new('CMT_Square') + + # New object + ob = bpy.data.objects.new('CMT_Square', me) + # Save new object + self.CurrentObj = ob + # Scene informations + scene = context.scene + region = context.region + rv3d = context.region_data + coord = self.mouse_path[0][0], self.mouse_path[0][1] + + depthLocation = region_2d_to_vector_3d(region, rv3d, coord) + self.ViewVector = depthLocation + if self.snapCursor: + PlanePoint = context.scene.cursor_location + else: + if self.OpsObj is not None: + PlanePoint = self.OpsObj.location + else: + PlanePoint = mathutils.Vector((0.0, 0.0, 0.0)) + + PlaneNormal = depthLocation + PlaneNormalised = PlaneNormal.normalized() + d = -PlanePoint.x * PlaneNormalised.x - PlanePoint.y * PlaneNormalised.y - PlanePoint.z * PlaneNormalised.z + + # Link object to scene + context.scene.objects.link(ob) + + # New bmesh + t_bm = bmesh.new() + t_bm.from_mesh(me) + # Convert in 3d space + v0 = self.mouse_path[0][0] + self.xpos, self.mouse_path[0][1] + self.ypos + v1 = self.mouse_path[1][0] + self.xpos, self.mouse_path[1][1] + self.ypos + v2 = self.mouse_path[1][0] + self.xpos, self.mouse_path[0][1] + self.ypos + v3 = self.mouse_path[0][0] + self.xpos, self.mouse_path[1][1] + self.ypos + vec = region_2d_to_vector_3d(region, rv3d, v0) + loc0 = region_2d_to_location_3d(region, rv3d, v0, vec) + + vec = region_2d_to_vector_3d(region, rv3d, v1) + loc1 = region_2d_to_location_3d(region, rv3d, v1, vec) + + vec = region_2d_to_vector_3d(region, rv3d, v2) + loc2 = region_2d_to_location_3d(region, rv3d, v2, vec) + + vec = region_2d_to_vector_3d(region, rv3d, v3) + loc3 = region_2d_to_location_3d(region, rv3d, v3, vec) + p0 = loc0 + p1 = loc0 + PlaneNormalised * FAR_LIMIT + loc0 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + p0 = loc1 + p1 = loc1 + PlaneNormalised * FAR_LIMIT + loc1 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + p0 = loc2 + p1 = loc2 + PlaneNormalised * FAR_LIMIT + loc2 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + p0 = loc3 + p1 = loc3 + PlaneNormalised * FAR_LIMIT + loc3 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + + t_v0 = t_bm.verts.new(loc0) + t_v1 = t_bm.verts.new(loc2) + t_v2 = t_bm.verts.new(loc1) + t_v3 = t_bm.verts.new(loc3) + + # Update vertices index + t_bm.verts.index_update() + # New faces + t_face = t_bm.faces.new([t_v0, t_v1, t_v2, t_v3]) + # Set mesh + t_bm.to_mesh(me) + + +# Cut Line +def CreateCutLine(self, context): + FAR_LIMIT = 10000.0 + + me = bpy.data.meshes.new('CMT_Line') + + ob = bpy.data.objects.new('CMT_Line', me) + self.CurrentObj = ob + + scene = context.scene + region = context.region + rv3d = context.region_data + coord = self.mouse_path[0][0], self.mouse_path[0][1] + depthLocation = region_2d_to_vector_3d(region, rv3d, coord) + self.ViewVector = depthLocation + if self.snapCursor: + PlanePoint = context.scene.cursor_location + else: + PlanePoint = mathutils.Vector((0.0, 0.0, 0.0)) + + PlaneNormal = depthLocation + PlaneNormalised = PlaneNormal.normalized() + d = -PlanePoint.x * PlaneNormalised.x - PlanePoint.y * PlaneNormalised.y - PlanePoint.z * PlaneNormalised.z + + context.scene.objects.link(ob) + + t_bm = bmesh.new() + t_bm.from_mesh(me) + + FacesList = [] + NbVertices = 0 + + bLine = False + + if (len(self.mouse_path) == 2) or ((len(self.mouse_path) <= 3) and (self.mouse_path[1] == self.mouse_path[2])): + PlanePoint = mathutils.Vector((0.0, 0.0, 0.0)) + PlaneNormal = depthLocation + PlaneNormalised = PlaneNormal.normalized() + # Force rebool + self.ForceRebool = True + # It's a line + bLine = True + Index = 0 + for x, y in self.mouse_path: + if Index < 2: + v0 = x + self.xpos, y + self.ypos + vec = region_2d_to_vector_3d(region, rv3d, v0) + loc0 = region_2d_to_location_3d(region, rv3d, v0, vec) + + p0 = loc0 + p1 = loc0 + PlaneNormalised * FAR_LIMIT + loc0 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + + NbVertices += 1 + Index += 1 + if NbVertices == 1: + t_v0 = t_bm.verts.new(loc0) + t_init = t_v0 + LocInit = loc0 + t_bm.verts.index_update() + else: + t_v1 = t_bm.verts.new(loc0) + t_edges = t_bm.edges.new([t_v0, t_v1]) + NbVertices = 1 + t_v0 = t_v1 + + else: + for x, y in self.mouse_path: + v0 = x + self.xpos, y + self.ypos + vec = region_2d_to_vector_3d(region, rv3d, v0) + loc0 = region_2d_to_location_3d(region, rv3d, v0, vec) + + p0 = loc0 + p1 = loc0 + PlaneNormalised * FAR_LIMIT + loc0 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + + NbVertices += 1 + if NbVertices == 1: + t_v0 = t_bm.verts.new(loc0) + t_init = t_v0 + LocInit = loc0 + t_bm.verts.index_update() + FacesList.append(t_v0) + else: + t_v1 = t_bm.verts.new(loc0) + t_edges = t_bm.edges.new([t_v0, t_v1]) + FacesList.append(t_v1) + NbVertices = 1 + t_v0 = t_v1 + + if self.CreateMode: + if self.Closed and (bLine == False): + t_v1 = t_bm.verts.new(LocInit) + t_edges = t_bm.edges.new([t_v0, t_v1]) + FacesList.append(t_v1) + t_face = t_bm.faces.new(FacesList) + else: + if bLine == False: + t_v1 = t_bm.verts.new(LocInit) + t_edges = t_bm.edges.new([t_v0, t_v1]) + FacesList.append(t_v1) + t_face = t_bm.faces.new(FacesList) + + t_bm.to_mesh(me) + + +# Cut Circle +def CreateCutCircle(self, context): + FAR_LIMIT = 10000.0 + + me = bpy.data.meshes.new('CMT_Circle') + + ob = bpy.data.objects.new('CMT_Circle', me) + self.CurrentObj = ob + + scene = context.scene + region = context.region + rv3d = context.region_data + coord = self.mouse_path[0][0], self.mouse_path[0][1] + depthLocation = region_2d_to_vector_3d(region, rv3d, coord) + self.ViewVector = depthLocation + if self.snapCursor: + PlanePoint = context.scene.cursor_location + else: + PlanePoint = mathutils.Vector((0.0, 0.0, 0.0)) + + PlaneNormal = depthLocation + PlaneNormalised = PlaneNormal.normalized() + d = -PlanePoint.x * PlaneNormalised.x - PlanePoint.y * PlaneNormalised.y - PlanePoint.z * PlaneNormalised.z + + context.scene.objects.link(ob) + + t_bm = bmesh.new() + t_bm.from_mesh(me) + + x0 = self.mouse_path[0][0] + y0 = self.mouse_path[0][1] + x1 = self.mouse_path[1][0] + y1 = self.mouse_path[1][1] + + v0 = mathutils.Vector((self.mouse_path[0][0], self.mouse_path[0][1], 0)) + v1 = mathutils.Vector((self.mouse_path[1][0], self.mouse_path[1][1], 0)) + v0 -= v1 + radius = self.mouse_path[1][0] - self.mouse_path[0][0] + DEG2RAD = math.pi / (180.0 / self.stepAngle[self.step]) + if self.ctrl: + self.stepR = (self.mouse_path[1][1] - self.mouse_path[0][1]) / 25 + shift = (math.pi / (360.0 / self.stepAngle[self.step])) * (self.stepR) + else: + shift = (self.mouse_path[1][1] - self.mouse_path[0][1]) / 50 + + # Convert point in 3D Space + FacesList = [] + for i in range(0, int(360.0 / self.stepAngle[self.step])): + degInRad = i * DEG2RAD + v0 = x0 + self.xpos + math.cos(degInRad + shift) * radius, y0 + self.ypos + math.sin(degInRad + shift) * radius + vec = region_2d_to_vector_3d(region, rv3d, v0) + loc0 = region_2d_to_location_3d(region, rv3d, v0, vec) + + p0 = loc0 + p1 = loc0 + PlaneNormalised * FAR_LIMIT + loc0 = isect_line_plane_v3(p0, p1, PlanePoint, PlaneNormalised) + + t_v0 = t_bm.verts.new(loc0) + + FacesList.append(t_v0) + + t_bm.verts.index_update() + + t_face = t_bm.faces.new(FacesList) + + t_bm.to_mesh(me) + + +# Object dimensions (SCULPT Tools tips) +def objDiagonal(obj): + return ((obj.dimensions[0]**2) + (obj.dimensions[1]**2) + (obj.dimensions[2]**2))**0.5 + + +# Bevel Update +def update_bevel(context): + selection = context.selected_objects.copy() + active = context.active_object + + if len(selection) > 0: + for obj in selection: + bpy.ops.object.select_all(action='DESELECT') + obj.select = True + context.scene.objects.active = obj + + # Test object name + if obj.data.name.startswith("S_") or obj.data.name.startswith("S "): + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.region_to_loop() + bpy.ops.transform.edge_bevelweight(value=1) + bpy.ops.object.mode_set(mode='OBJECT') + else: + act_bevel = False + for mod in obj.modifiers: + if mod.type == 'BEVEL': + act_bevel = True + if act_bevel: + context.scene.objects.active = bpy.data.objects[obj.name] + active = obj + + bpy.ops.object.mode_set(mode='EDIT') + + # Edge mode + bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='EDGE') + + # Clear all + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.mark_sharp(clear=True) + bpy.ops.transform.edge_crease(value=-1) + + bpy.ops.transform.edge_bevelweight(value=-1) + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.mesh.edges_select_sharp(sharpness=0.523599) + bpy.ops.mesh.mark_sharp() + bpy.ops.transform.edge_crease(value=1) + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.mesh.edges_select_sharp(sharpness=0.523599) + bpy.ops.transform.edge_bevelweight(value=1) + bpy.ops.mesh.select_all(action='DESELECT') + + bpy.ops.object.mode_set(mode="OBJECT") + + active.data.use_customdata_edge_bevel = True + + for i in range(len(active.data.edges)): + if active.data.edges[i].select == True: + active.data.edges[i].bevel_weight = 1.0 + active.data.edges[i].use_edge_sharp = True + + Already = False + for m in active.modifiers: + if m.name == 'Bevel': + Already = True + + if Already == False: + bpy.ops.object.modifier_add(type='BEVEL') + mod = context.object.modifiers[-1] + mod.limit_method = 'WEIGHT' + mod.width = 0.01 + mod.profile = 0.699099 + mod.use_clamp_overlap = False + mod.segments = 3 + mod.loop_slide = False + + bpy.ops.object.shade_smooth() + + context.object.data.use_auto_smooth = True + context.object.data.auto_smooth_angle = 1.0472 + + bpy.ops.object.select_all(action='DESELECT') + + for obj in selection: + obj.select = True + context.scene.objects.active = active + +# Create bevel + + +def CreateBevel(context, CurrentObject): + # Save active object + SavActive = context.active_object + # Active "CurrentObject" + context.scene.objects.active = CurrentObject + + bpy.ops.object.mode_set(mode='EDIT') + + # Edge mode + bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='EDGE') + + # Clear all + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.mark_sharp(clear=True) + bpy.ops.transform.edge_crease(value=-1) + + bpy.ops.transform.edge_bevelweight(value=-1) + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.mesh.edges_select_sharp(sharpness=0.523599) + bpy.ops.mesh.mark_sharp() + bpy.ops.transform.edge_crease(value=1) + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.mesh.edges_select_sharp(sharpness=0.523599) + bpy.ops.transform.edge_bevelweight(value=1) + bpy.ops.mesh.select_all(action='DESELECT') + + bpy.ops.object.mode_set(mode="OBJECT") + + bpy.ops.object.mode_set(mode='OBJECT') + + Already = False + for m in CurrentObject.modifiers: + if m.name == 'Bevel': + Already = True + + if Already == False: + bpy.ops.object.modifier_add(type='BEVEL') + mod = context.object.modifiers[-1] + mod.limit_method = 'WEIGHT' + mod.width = 0.01 + mod.profile = 0.699099 + mod.use_clamp_overlap = False + mod.segments = 3 + mod.loop_slide = False + + bpy.ops.object.shade_smooth() + + context.object.data.use_auto_smooth = True + context.object.data.auto_smooth_angle = 1.0471975 + + # Remet l'objet actif par défaut + context.scene.objects.active = SavActive + + +# Picking (template) +def Picking(context, event): + # get the context arguments + scene = context.scene + region = context.region + rv3d = context.region_data + coord = event.mouse_region_x, event.mouse_region_y + + # get the ray from the viewport and mouse + view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord) + ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord) + + ray_target = ray_origin + view_vector + + def visible_objects_and_duplis(): + for obj in context.visible_objects: + if obj.type == 'MESH': + yield (obj, obj.matrix_world.copy()) + + if obj.dupli_type != 'NONE': + obj.dupli_list_create(scene) + for dob in obj.dupli_list: + obj_dupli = dob.object + if obj_dupli.type == 'MESH': + yield (obj_dupli, dob.matrix.copy()) + + obj.dupli_list_clear() + + def obj_ray_cast(obj, matrix): + # get the ray relative to the object + matrix_inv = matrix.inverted() + ray_origin_obj = matrix_inv * ray_origin + ray_target_obj = matrix_inv * ray_target + ray_direction_obj = ray_target_obj - ray_origin_obj + # cast the ray + success, location, normal, face_index = obj.ray_cast(ray_origin_obj, ray_direction_obj) + if success: + return location, normal, face_index + else: + return None, None, None + + # cast rays and find the closest object + best_length_squared = -1.0 + best_obj = None + + # cast rays and find the closest object + for obj, matrix in visible_objects_and_duplis(): + if obj.type == 'MESH': + hit, normal, face_index = obj_ray_cast(obj, matrix) + if hit is not None: + hit_world = matrix * hit + length_squared = (hit_world - ray_origin).length_squared + if best_obj is None or length_squared < best_length_squared: + scene.cursor_location = hit_world + best_length_squared = length_squared + best_obj = obj + else: + if best_obj is None: + depthLocation = region_2d_to_vector_3d(region, rv3d, coord) + loc = region_2d_to_location_3d(region, rv3d, coord, depthLocation) + scene.cursor_location = loc + + +def CreatePrimitive(self, _AngleStep, _radius): + CLRaw = [] + Angle = 0.0 + self.NbPointsInPrimitive = 0 + while(Angle < 360.0): + self.CircleListRaw.append(math.cos(math.radians(Angle)) * _radius) + self.CircleListRaw.append(math.sin(math.radians(Angle)) * _radius) + self.CircleListRaw.append(0.0) + Angle += _AngleStep + self.NbPointsInPrimitive += 1 + self.CircleListRaw.append(math.cos(math.radians(0.0)) * _radius) + self.CircleListRaw.append(math.sin(math.radians(0.0)) * _radius) + self.CircleListRaw.append(0.0) + self.NbPointsInPrimitive += 1 + + +def MoveCursor(qRot, location, self): + if qRot is not None: + self.CLR_C.clear() + vc = mathutils.Vector() + idx = 0 + for i in range(int(len(self.CircleListRaw) / 3)): + vc.x = self.CircleListRaw[idx * 3] * self.CRadius + vc.y = self.CircleListRaw[idx * 3 + 1] * self.CRadius + vc.z = self.CircleListRaw[idx * 3 + 2] * self.CRadius + vc = qRot * vc + self.CLR_C.append(vc.x) + self.CLR_C.append(vc.y) + self.CLR_C.append(vc.z) + idx += 1 + + +def RBenVe(Object, Dir): + ObjectV = Object.normalized() + DirV = Dir.normalized() + cosTheta = ObjectV.dot(DirV) + rotationAxis = mathutils.Vector((0.0, 0.0, 0.0)) + if (cosTheta < -1 + 0.001): + v = mathutils.Vector((0.0, 1.0, 0.0)) + rotationAxis = ObjectV.cross(v) + rotationAxis = rotationAxis.normalized() + q = mathutils.Quaternion() + q.w = 0.0 + q.x = rotationAxis.x + q.y = rotationAxis.y + q.z = rotationAxis.z + return q + rotationAxis = ObjectV.cross(DirV) + s = math.sqrt((1.0 + cosTheta) * 2.0) + invs = 1 / s + q = mathutils.Quaternion() + q.w = s * 0.5 + q.x = rotationAxis.x * invs + q.y = rotationAxis.y * invs + q.z = rotationAxis.z * invs + return q + + +def Pick(context, event, self, ray_max=10000.0): + scene = context.scene + region = context.region + rv3d = context.region_data + coord = event.mouse_region_x, event.mouse_region_y + view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord) + ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord) + ray_target = ray_origin + (view_vector * ray_max) + + def obj_ray_cast(obj, matrix): + matrix_inv = matrix.inverted() + ray_origin_obj = matrix_inv * ray_origin + ray_target_obj = matrix_inv * ray_target + success, hit, normal, face_index = obj.ray_cast(ray_origin_obj, ray_target_obj) + if success: + return hit, normal, face_index + else: + return None, None, None + + best_length_squared = ray_max * ray_max + best_obj = None + for obj in self.CList: + matrix = obj.matrix_world + hit, normal, face_index = obj_ray_cast(obj, matrix) + if hit is not None: + hit_world = matrix * hit + length_squared = (hit_world - ray_origin).length_squared + if length_squared < best_length_squared: + best_length_squared = length_squared + best_obj = obj + hits = hit_world + ns = normal + fs = face_index + + if best_obj is not None: + return hits, ns, fs + else: + return None, None, None + + +def SelectObject(self, copyobj): + copyobj.select = True + + for child in copyobj.children: + SelectObject(self, child) + + if copyobj.parent is None: + bpy.context.scene.objects.active = copyobj + + +# Undo +def printUndo(self): + for l in self.UList: + print(l) + + +def UndoAdd(self, type, OpsObj): + if OpsObj is None: + return + if type != "DUPLICATE": + ob = OpsObj + # Creation du mesh de 'sauvegarde' + bm = bmesh.new() + bm.from_mesh(ob.data) + + self.UndoOps.append((OpsObj, type, bm)) + else: + self.UndoOps.append((OpsObj, type, None)) + + +def UndoListUpdate(self): + self.UList.append((self.UndoOps.copy())) + self.UList_Index += 1 + self.UndoOps.clear() + + +def Undo(self): + if self.UList_Index < 0: + return + # get previous mesh + for o in self.UList[self.UList_Index]: + if o[1] == "MESH": + bm = o[2] + bm.to_mesh(o[0].data) + + SelectObjList = bpy.context.selected_objects.copy() + Active_Obj = bpy.context.active_object + bpy.ops.object.select_all(action='TOGGLE') + + for o in self.UList[self.UList_Index]: + if o[1] == "REBOOL": + o[0].select = True + o[0].hide = False + + if o[1] == "DUPLICATE": + o[0].select = True + o[0].hide = False + + bpy.ops.object.delete(use_global=False) + + for so in SelectObjList: + bpy.data.objects[so.name].select = True + bpy.context.scene.objects.active = Active_Obj + + self.UList_Index -= 1 + self.UList[self.UList_Index + 1:] = [] + + +def duplicateObject(self): + if self.Instantiate: + bpy.ops.object.duplicate_move_linked( + OBJECT_OT_duplicate={ + "linked": True, + "mode": 'TRANSLATION', + }, + TRANSFORM_OT_translate={ + "value": (0, 0, 0), + }, + ) + else: + bpy.ops.object.duplicate_move( + OBJECT_OT_duplicate={ + "linked": False, + "mode": 'TRANSLATION', + }, + TRANSFORM_OT_translate={ + "value": (0, 0, 0), + }, + ) + + ob_new = bpy.context.active_object + + ob_new.location = self.CurLoc + if self.ObjectMode: + ob_new.scale = self.ObjectBrush.scale + if self.ProfileMode: + ob_new.scale = self.ProfileBrush.scale + + e = mathutils.Euler() + e.x = e.y = 0.0 + e.z = self.aRotZ / 25.0 + +#---If duplicate with a grid, no random rotation (each mesh in the grid is already rotated randomly) + if (self.alt == True) and ((self.nbcol + self.nbrow) < 3): + if self.RandomRotation: + e.z += random.random() + + qe = e.to_quaternion() + qRot = self.qRot * qe + ob_new.rotation_mode = 'QUATERNION' + ob_new.rotation_quaternion = qRot + ob_new.rotation_mode = 'XYZ' + + if (ob_new.draw_type == "WIRE") and (self.BrushSolidify == False): + ob_new.hide = True + + if self.BrushSolidify: + ob_new.draw_type = "SOLID" + ob_new.show_x_ray = False + + for o in bpy.context.selected_objects: + UndoAdd(self, "DUPLICATE", o) + + if len(bpy.context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + for o in self.SavSel: + o.select = True + + bpy.context.scene.objects.active = self.OpsObj + + +def update_grid(self, context): + """ + Thanks to batFINGER for his help : + source : http://blender.stackexchange.com/questions/55864/multiple-meshes-not-welded-with-pydata + """ + verts = [] + edges = [] + faces = [] + numface = 0 + + if self.nbcol < 1: + self.nbcol = 1 + if self.nbrow < 1: + self.nbrow = 1 + if self.gapx < 0: + self.gapx = 0 + if self.gapy < 0: + self.gapy = 0 + +#---Get the data from the profils or the object + if self.ProfileMode: + brush = bpy.data.objects.new(self.Profils[self.nProfil][0], bpy.data.meshes[self.Profils[self.nProfil][0]]) + obj = bpy.data.objects["CT_Profil"] + obfaces = brush.data.polygons + obverts = brush.data.vertices + lenverts = len(obverts) + else: + brush = bpy.data.objects["CarverBrushCopy"] + obj = context.selected_objects[0] + obverts = brush.data.vertices + obfaces = brush.data.polygons + lenverts = len(brush.data.vertices) + +#--Gap between each row / column + gapx = self.gapx + gapy = self.gapy + +#--Width of each row / column + widthx = brush.dimensions.x * self.scale_x + widthy = brush.dimensions.y * self.scale_y + +#--Compute the corners so the new object will be always at the center + left = -((self.nbcol - 1) * (widthx + gapx)) / 2 + start = -((self.nbrow - 1) * (widthy + gapy)) / 2 + + for i in range(self.nbrow * self.nbcol): + row = i % self.nbrow + col = i // self.nbrow + startx = left + ((widthx + gapx) * col) + starty = start + ((widthy + gapy) * row) + + #---Add random rotation + if (self.RandomRotation) and not (self.GridScaleX or self.GridScaleY): + rotmat = mathutils.Matrix.Rotation(math.radians(360 * random.random()), 4, 'Z') + for v in obverts: + v.co = v.co * rotmat + + verts.extend([((v.co.x - startx, v.co.y - starty, v.co.z)) for v in obverts]) + faces.extend([[v + numface * lenverts for v in p.vertices] for p in obfaces]) + numface += 1 + +#---Update the mesh + # Create mesh data + mymesh = bpy.data.meshes.new("CT_Profil") + # Generate mesh data + mymesh.from_pydata(verts, edges, faces) + # Calculate the edges + mymesh.update(calc_edges=True) + # Update data + obj.data = mymesh + # Make the the object the active one to remove double + context.scene.objects.active = obj + + +def boolean_difference(): + ActiveObj = bpy.context.active_object + + if bpy.context.selected_objects[0] != bpy.context.active_object: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier="CT_SOLIDIFY") + BoolMod = ActiveObj.modifiers.new("CT_" + bpy.context.selected_objects[0].name, "BOOLEAN") + BoolMod.object = bpy.context.selected_objects[0] + BoolMod.operation = "DIFFERENCE" + bpy.context.selected_objects[0].draw_type = 'WIRE' + else: + BoolMod = ActiveObj.modifiers.new("CT_" + bpy.context.selected_objects[1].name, "BOOLEAN") + BoolMod.object = bpy.context.selected_objects[1] + BoolMod.operation = "DIFFERENCE" + bpy.context.selected_objects[1].draw_type = 'WIRE' + + +def boolean_union(): + ActiveObj = bpy.context.active_object + + if bpy.context.selected_objects[0] != bpy.context.active_object: + BoolMod = ActiveObj.modifiers.new("CT_" + bpy.context.selected_objects[0].name, "BOOLEAN") + BoolMod.object = bpy.context.selected_objects[0] + BoolMod.operation = "UNION" + bpy.context.selected_objects[0].draw_type = 'WIRE' + else: + BoolMod = ActiveObj.modifiers.new("CT_" + bpy.context.selected_objects[1].name, "BOOLEAN") + BoolMod.object = bpy.context.selected_objects[1] + BoolMod.operation = "UNION" + bpy.context.selected_objects[1].draw_type = 'WIRE' + + +def Rebool(context, self): + SelObj_Name = [] + BoolObj = [] + + LastObj = context.active_object + + Brush = context.selected_objects[0] + Brush.draw_type = "WIRE" + obj = context.selected_objects[1] + + bpy.ops.object.select_all(action='TOGGLE') + + context.scene.objects.active = obj + obj.draw_type = "SOLID" + obj.select = True + bpy.ops.object.duplicate_move( + OBJECT_OT_duplicate={ + "linked": False, + "mode": 'TRANSLATION', + }, + TRANSFORM_OT_translate={ + "value": (0, 0, 0), + "constraint_axis": (False, False, False), + "constraint_orientation": 'GLOBAL', + "mirror": False, + "proportional": 'DISABLED', + "proportional_edit_falloff": 'SMOOTH', + "proportional_size": 1, + "snap": False, + "snap_target": 'CLOSEST', + "snap_point": (0, 0, 0), + "snap_align": False, + "snap_normal": (0, 0, 0), + "gpencil_strokes": False, + "texture_space": False, + "remove_on_cancel": False, + "release_confirm": False, + }, + ) + LastObjectCreated = context.active_object + + m = LastObjectCreated.modifiers.new("CT_INTERSECT", "BOOLEAN") + m.operation = "INTERSECT" + m.object = Brush + + m = obj.modifiers.new("CT_DIFFERENCE", "BOOLEAN") + m.operation = "DIFFERENCE" + m.object = Brush + + for mb in LastObj.modifiers: + if mb.type == 'BEVEL': + mb.show_viewport = False + + if self.ObjectBrush or self.ProfileBrush: + LastObjectCreated.show_x_ray = False + try: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier="CT_SOLIDIFY") + except: + exc_type, exc_value, exc_traceback = sys.exc_info() + self.report({'ERROR'}, str(exc_value)) + + if self.DontApply == False: + try: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier="CT_INTERSECT") + except: + exc_type, exc_value, exc_traceback = sys.exc_info() + self.report({'ERROR'}, str(exc_value)) + + bpy.ops.object.select_all(action='TOGGLE') + + for mb in LastObj.modifiers: + if mb.type == 'BEVEL': + mb.show_viewport = True + + context.scene.objects.active = obj + obj.select = True + if self.DontApply == False: + try: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier="CT_DIFFERENCE") + except: + exc_type, exc_value, exc_traceback = sys.exc_info() + self.report({'ERROR'}, str(exc_value)) + + bpy.ops.object.select_all(action='TOGGLE') + + LastObjectCreated.select = True + + +def createMeshFromData(self): + if self.Profils[self.nProfil][0] not in bpy.data.meshes: + # Create mesh and object + me = bpy.data.meshes.new(self.Profils[self.nProfil][0]) + # Create mesh from given verts, faces. + me.from_pydata(self.Profils[self.nProfil][2], [], self.Profils[self.nProfil][3]) + # Update mesh with new data + me.update() + + if "CT_Profil" not in bpy.data.objects: + ob = bpy.data.objects.new("CT_Profil", bpy.data.meshes[self.Profils[self.nProfil][0]]) + ob.location = mathutils.Vector((0.0, 0.0, 0.0)) + + # Link object to scene and make active + scn = bpy.context.scene + scn.objects.link(ob) + scn.objects.active = ob + ob.select = True + ob.location = mathutils.Vector((10000.0, 0.0, 0.0)) + ob.draw_type = "WIRE" + + self.SolidifyPossible = True + else: + bpy.data.objects["CT_Profil"].data = bpy.data.meshes[self.Profils[self.nProfil][0]] + + +def Selection_Save(self): + self.SavSel = bpy.context.selected_objects.copy() + self.Sav_ac = bpy.context.active_object + + +def Selection_Restore(self): + for o in self.SavSel: + o.select = True + bpy.context.scene.objects.active = self.Sav_ac + + +# Modal Operator +class Carver(bpy.types.Operator): + bl_idname = "object.carver" + bl_label = "Carver" + bl_description = "Cut or create in object mode" + bl_options = {'REGISTER', 'UNDO'} + + #--------------------------------------------------------------------------------------------------- + @classmethod + def poll(cls, context): + ob = None + if len(context.selected_objects) > 0: + ob = context.selected_objects[0] + # Test if selected object or none (for create mode) + return ( + (ob and ob.type == 'MESH' and context.mode == 'OBJECT') or + (context.mode == 'OBJECT' and ob is None) or + (context.mode == 'EDIT_MESH')) + #--------------------------------------------------------------------------------------------------- + + #--------------------------------------------------------------------------------------------------- + def modal(self, context, event): + PI = 3.14156 + + region_types = {'WINDOW', 'UI'} + win = context.window + for area in win.screen.areas: + if area.type in ('VIEW_3D'): + for region in area.regions: + if not region_types or region.type in region_types: + region.tag_redraw() + + if event.type in { + 'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE', + 'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4', 'NUMPAD_6', + 'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9', 'NUMPAD_5'}: + return {'PASS_THROUGH'} + try: + # [Shift] + self.shift = False + if event.shift: + self.shift = True + + # [Ctrl] + self.ctrl = False + if event.ctrl: + self.ctrl = True + + # [Alt] + self.alt = False + if event.alt: + if self.InitPosition == False: + # Initialise position variable for start position + self.xpos = 0 + self.ypos = 0 + self.last_mouse_region_x = event.mouse_region_x + self.last_mouse_region_y = event.mouse_region_y + self.InitPosition = True + self.alt = True + # [Alt] release + if self.InitPosition and self.alt == False: + # Update coordonnee + for i in range(0, len(self.mouse_path)): + l = list(self.mouse_path[i]) + l[0] += self.xpos + l[1] += self.ypos + self.mouse_path[i] = tuple(l) + + self.xpos = self.ypos = 0 + self.InitPosition = False + + # Mode change (cut type) + if event.type == 'SPACE' and event.value == 'PRESS': + if self.ObjectMode or self.ProfileMode: + # If grid, remove double with intersect meshes + if ((self.nbcol + self.nbrow) > 3): + # Go in edit mode mode + bpy.ops.object.mode_set(mode='EDIT') + # Remove duplicate vertices + bpy.ops.mesh.remove_doubles() + # Return in object mode + bpy.ops.object.mode_set(mode='OBJECT') + + if self.alt: + # Save selected objects + self.SavSel = context.selected_objects.copy() + if len(context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + + if self.ObjectMode: + SelectObject(self, self.ObjectBrush) + else: + SelectObject(self, self.ProfileBrush) + duplicateObject(self) + else: + # Brush Cut + self.Cut() + # Save selected objects + if self.ObjectMode: + if len(self.ObjectBrush.children) > 0: + self.SavSel = context.selected_objects.copy() + if len(context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + + if self.ObjectMode: + SelectObject(self, self.ObjectBrush) + else: + SelectObject(self, self.ProfileBrush) + duplicateObject(self) + + UndoListUpdate(self) + + # Save cursor position + self.SavMousePos = self.CurLoc + else: + if self.bDone == False: + # Cut Mode + self.CutMode += 1 + if self.CutMode > 2: + self.CutMode = 0 + else: + if self.CutMode == LINE: + # Cuts creation + CreateCutLine(self, context) + if self.CreateMode: + # Object creation + self.CreateGeometry() + bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') + # Cursor Snap + context.scene.DepthCursor = self.snapCursor + # Object Instantiate + context.scene.OInstanciate = self.Instantiate + # Random rotation + context.scene.ORandom = self.RandomRotation + + return {'FINISHED'} + else: + # Cut + self.Cut() + UndoListUpdate(self) + + # Object creation + if event.type == context.scene.Key_Create and event.value == 'PRESS': + if self.ExclusiveCreateMode == False: + self.CreateMode = not self.CreateMode + + # Auto Bevel Update + if event.type == context.scene.Key_Update and event.value == 'PRESS': + self.Auto_BevelUpdate = not self.Auto_BevelUpdate + + # Boolean operation type + if event.type == context.scene.Key_Bool and event.value == 'PRESS': + if (self.ProfileMode == True) or (self.ObjectMode == True): + if self.BoolOps == DIFFERENCE: + self.BoolOps = UNION + else: + self.BoolOps = DIFFERENCE + + # Brush Mode + if event.type == context.scene.Key_Brush and event.value == 'PRESS': + self.DontApply = False + if (self.ProfileMode == False) and (self.ObjectMode == False): + self.ProfileMode = True + else: + self.ProfileMode = False + if self.ObjectBrush is not None: + if self.ObjectMode == False: + self.ObjectMode = True + self.BrushSolidify = False + self.CList = self.OB_List + + if "CT_Profil" in bpy.data.objects: + Selection_Save(self) + bpy.ops.object.select_all(action='DESELECT') + bpy.data.objects["CT_Profil"].select = True + context.scene.objects.active = bpy.data.objects["CT_Profil"] + bpy.ops.object.delete(use_global=False) + Selection_Restore(self) + + context.scene.nProfile = self.nProfil + + else: + self.ObjectMode = False + else: + self.BrushSolidify = False + + if "CT_Profil" in bpy.data.objects: + Selection_Save(self) + bpy.ops.object.select_all(action='DESELECT') + bpy.data.objects["CT_Profil"].select = True + context.scene.objects.active = bpy.data.objects["CT_Profil"] + bpy.ops.object.delete(use_global=False) + Selection_Restore(self) + + if self.ProfileMode: + createMeshFromData(self) + self.ProfileBrush = bpy.data.objects["CT_Profil"] + Selection_Save(self) + self.BrushSolidify = True + + bpy.ops.object.select_all(action='TOGGLE') + self.ProfileBrush.select = True + context.scene.objects.active = self.ProfileBrush + # Set xRay + self.ProfileBrush.show_x_ray = True + + bpy.ops.object.modifier_add(type='SOLIDIFY') + context.object.modifiers["Solidify"].name = "CT_SOLIDIFY" + + context.object.modifiers["CT_SOLIDIFY"].thickness = 0.1 + + Selection_Restore(self) + + self.CList = self.CurrentSelection + else: + if self.ObjectBrush is not None: + if self.ObjectMode == False: + if self.ObjectBrush is not None: + self.ObjectBrush.location = self.InitBrushPosition + self.ObjectBrush.scale = self.InitBrushScale + self.ObjectBrush.rotation_quaternion = self.InitBrushQRotation + self.ObjectBrush.rotation_euler = self.InitBrushERotation + self.ObjectBrush.draw_type = self.ObjectBrush_DT + self.ObjectBrush.show_x_ray = self.XRay + + # Remove solidify modifier + Selection_Save(self) + self.BrushSolidify = False + + bpy.ops.object.select_all(action='TOGGLE') + self.ObjectBrush.select = True + context.scene.objects.active = self.ObjectBrush + + bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY") + + Selection_Restore(self) + else: + + if self.Solidify_Active_Start: + Selection_Save(self) + self.BrushSolidify = True + self.SolidifyPossible = True + bpy.ops.object.select_all(action='TOGGLE') + self.ObjectBrush.select = True + context.scene.objects.active = self.ObjectBrush + # Set xRay + self.ObjectBrush.show_x_ray = True + bpy.ops.object.modifier_add(type='SOLIDIFY') + context.object.modifiers["Solidify"].name = "CT_SOLIDIFY" + context.object.modifiers["CT_SOLIDIFY"].thickness = 0.1 + Selection_Restore(self) + + # Help display + if event.type == context.scene.Key_Help and event.value == 'PRESS': + self.AskHelp = not self.AskHelp + + # Instantiate object + if event.type == context.scene.Key_Instant and event.value == 'PRESS': + self.Instantiate = not self.Instantiate + + # Close polygonal shape + if event.type == context.scene.Key_Close and event.value == 'PRESS': + if self.CreateMode: + self.Closed = not self.Closed + + if event.type == context.scene.Key_Apply and event.value == 'PRESS': + self.DontApply = not self.DontApply + + # Scale object + if event.type == context.scene.Key_Scale and event.value == 'PRESS': + if self.ObjectScale == False: + elf.am = event.mouse_region_x, event.mouse_regiony + self.ObjectScale = True + + # Grid : Add column + if event.type == 'UP_ARROW' and event.value == 'PRESS': + self.nbcol += 1 + update_grid(self, context) + + # Grid : Add row + elif event.type == 'RIGHT_ARROW' and event.value == 'PRESS': + self.nbrow += 1 + update_grid(self, context) + + # Grid : Delete column + elif event.type == 'DOWN_ARROW' and event.value == 'PRESS': + self.nbcol -= 1 + update_grid(self, context) + + # Grid : Delete row + elif event.type == 'LEFT_ARROW' and event.value == 'PRESS': + self.nbrow -= 1 + update_grid(self, context) + + # Grid : Scale gap between columns + if event.type == context.scene.Key_Gapy and event.value == 'PRESS': + if self.GridScaleX == False: + self.am = event.mouse_region_x, event.mouse_region_y + self.GridScaleX = True + + # Grid : Scale gap between rows + if event.type == context.scene.Key_Gapx and event.value == 'PRESS': + if self.GridScaleY == False: + self.am = event.mouse_region_x, event.mouse_region_y + self.GridScaleY = True + + # Cursor depth or solidify pattern + if event.type == context.scene.Key_Depth and event.value == 'PRESS': + if (self.ObjectMode == False) and (self.ProfileMode == False): + self.snapCursor = not self.snapCursor + else: + # Solidify + + if (self.ObjectMode or self.ProfileMode) and (self.SolidifyPossible): + solidify = True + + if self.ObjectMode: + z = self.ObjectBrush.data.vertices[0].co.z + ErrorMarge = 0.01 + for v in self.ObjectBrush.data.vertices: + if abs(v.co.z - z) > ErrorMarge: + solidify = False + self.BrushDepth = True + self.am = event.mouse_region_x, event.mouse_region_y + break + + if solidify: + if self.ObjectMode: + for mb in self.ObjectBrush.modifiers: + if mb.type == 'SOLIDIFY': + AlreadySoldify = True + else: + for mb in self.ProfileBrush.modifiers: + if mb.type == 'SOLIDIFY': + AlreadySoldify = True + + if AlreadySoldify == False: + Selection_Save(self) + self.BrushSolidify = True + + bpy.ops.object.select_all(action='TOGGLE') + if self.ObjectMode: + self.ObjectBrush.select = True + context.scene.objects.active = self.ObjectBrush + # Active le xray + self.ObjectBrush.show_x_ray = True + else: + self.ProfileBrush.select = True + context.scene.objects.active = self.ProfileBrush + # Active le xray + self.ProfileBrush.show_x_ray = True + + bpy.ops.object.modifier_add(type='SOLIDIFY') + context.object.modifiers["Solidify"].name = "CT_SOLIDIFY" + + context.object.modifiers["CT_SOLIDIFY"].thickness = 0.1 + + Selection_Restore(self) + + self.WidthSolidify = not self.WidthSolidify + self.am = event.mouse_region_x, event.mouse_region_y + + # Random rotation + if event.type == 'R' and event.value == 'PRESS': + self.RandomRotation = not self.RandomRotation + + # Undo + if event.type == 'Z' and event.value == 'PRESS': + if self.ctrl: + if (self.CutMode == LINE) and (self.bDone): + if len(self.mouse_path) > 1: + self.mouse_path[len(self.mouse_path) - 1:] = [] + else: + Undo(self) + + # Mouse move + if event.type == 'MOUSEMOVE': + + if self.ObjectMode or self.ProfileMode: + fac = 50.0 + if self.shift: + fac = 500.0 + if self.WidthSolidify: + if self.ObjectMode: + bpy.data.objects[self.ObjectBrush.name].modifiers[ + "CT_SOLIDIFY"].thickness += (event.mouse_region_x - self.am[0]) / fac + elif self.ProfileMode: + bpy.data.objects[self.ProfileBrush.name].modifiers[ + "CT_SOLIDIFY"].thickness += (event.mouse_region_x - self.am[0]) / fac + self.am = event.mouse_region_x, event.mouse_region_y + elif self.BrushDepth: + for v in self.ObjectBrush.data.vertices: + v.co.z += (event.mouse_region_x - self.am[0]) / fac + self.am = event.mouse_region_x, event.mouse_region_y + else: + if (self.GridScaleX): + self.gapx += (event.mouse_region_x - self.am[0]) / 50 + self.am = event.mouse_region_x, event.mouse_region_y + update_grid(self, context) + return {'RUNNING_MODAL'} + + elif (self.GridScaleY): + self.gapy += (event.mouse_region_x - self.am[0]) / 50 + self.am = event.mouse_region_x, event.mouse_region_y + update_grid(self, context) + return {'RUNNING_MODAL'} + + elif self.ObjectScale: + self.ascale = -(event.mouse_region_x - self.am[0]) + self.am = event.mouse_region_x, event.mouse_region_y + + if self.ObjectMode: + self.ObjectBrush.scale.x -= float(self.ascale) / 150.0 + if self.ObjectBrush.scale.x <= 0.0: + self.ObjectBrush.scale.x = 0.0 + self.ObjectBrush.scale.y -= float(self.ascale) / 150.0 + if self.ObjectBrush.scale.y <= 0.0: + self.ObjectBrush.scale.y = 0.0 + self.ObjectBrush.scale.z -= float(self.ascale) / 150.0 + if self.ObjectBrush.scale.z <= 0.0: + self.ObjectBrush.scale.z = 0.0 + + elif self.ProfileMode: + if self.ProfileBrush is not None: + self.ProfileBrush.scale.x -= float(self.ascale) / 150.0 + self.ProfileBrush.scale.y -= float(self.ascale) / 150.0 + self.ProfileBrush.scale.z -= float(self.ascale) / 150.0 + + else: + if self.LMB: + if self.ctrl: + self.aRotZ = - \ + ((int((event.mouse_region_x - self.xSavMouse) / 10.0) * PI / 4.0) * 25.0) + else: + self.aRotZ -= event.mouse_region_x - self.am[0] + self.ascale = 0.0 + + self.am = event.mouse_region_x, event.mouse_region_y + else: + vBack = Pick(context, event, self) + if vBack[0] is not None: + self.ShowCursor = True + NormalObject = mathutils.Vector((0.0, 0.0, 1.0)) + qR = RBenVe(NormalObject, vBack[1]) + self.qRot = qR + Pos = vBack[0] + MoveCursor(qR, vBack[0], self) + self.SavCurLoc = vBack[0] + if self.ctrl: + if self.SavMousePos is not None: + xEcart = abs(self.SavMousePos.x - self.SavCurLoc.x) + yEcart = abs(self.SavMousePos.y - self.SavCurLoc.y) + zEcart = abs(self.SavMousePos.z - self.SavCurLoc.z) + if (xEcart > yEcart) and (xEcart > zEcart): + self.CurLoc = mathutils.Vector( + (vBack[0].x, self.SavMousePos.y, self.SavMousePos.z)) + if (yEcart > xEcart) and (yEcart > zEcart): + self.CurLoc = mathutils.Vector( + (self.SavMousePos.x, vBack[0].y, self.SavMousePos.z)) + if (zEcart > xEcart) and (zEcart > yEcart): + self.CurLoc = mathutils.Vector( + (self.SavMousePos.x, self.SavMousePos.y, vBack[0].z)) + else: + self.CurLoc = vBack[0] + else: + self.CurLoc = vBack[0] + else: + if self.bDone: + if self.alt == False: + if self.bDone: + if self.ctrl and (self.CutMode == LINE): + # Incremental mode + coord = list(self.mouse_path[len(self.mouse_path) - 1]) + coord[0] = int(self.mouse_path[len(self.mouse_path) - 2][0] + int((event.mouse_region_x - + self.mouse_path[len(self.mouse_path) - 2][0]) / self.Increment) * self.Increment) + coord[1] = int(self.mouse_path[len(self.mouse_path) - 2][1] + int((event.mouse_region_y - + self.mouse_path[len(self.mouse_path) - 2][1]) / self.Increment) * self.Increment) + self.mouse_path[len(self.mouse_path) - 1] = tuple(coord) + else: + if len(self.mouse_path) > 0: + self.mouse_path[len(self.mouse_path) - + 1] = (event.mouse_region_x, event.mouse_region_y) + else: + # [ALT] press, update position + self.xpos += (event.mouse_region_x - self.last_mouse_region_x) + self.ypos += (event.mouse_region_y - self.last_mouse_region_y) + + self.last_mouse_region_x = event.mouse_region_x + self.last_mouse_region_y = event.mouse_region_y + + elif event.type == 'LEFTMOUSE' and event.value == 'PRESS': + if self.ObjectMode or self.ProfileMode: + if self.LMB == False: + vBack = Pick(context, event, self) + if vBack[0] is not None: + NormalObject = mathutils.Vector((0.0, 0.0, 1.0)) + self.aqR = RBenVe(NormalObject, vBack[1]) + self.qRot = self.aqR + self.am = event.mouse_region_x, event.mouse_region_y + self.xSavMouse = event.mouse_region_x + + if self.ctrl: + self.nRotZ = int((self.aRotZ / 25.0) / (PI / 4.0)) + self.aRotZ = self.nRotZ * (PI / 4.0) * 25.0 + + self.LMB = True + + # LEFTMOUSE + elif event.type == 'LEFTMOUSE' and event.value == 'RELEASE': + if self.ObjectMode or self.ProfileMode: + # Rotation and scale + self.LMB = False + if self.ObjectScale == True: + self.ObjectScale = False + + if self.GridScaleX == True: + self.GridScaleX = False + + if self.GridScaleY == True: + self.GridScaleY = False + + if self.WidthSolidify: + self.WidthSolidify = False + + if self.BrushDepth == True: + self.BrushDepth = False + + else: + if self.bDone == False: + if self.ctrl: + Picking(context, event) + else: + if self.CutMode == LINE: + if self.bDone == False: + self.mouse_path.clear() + self.mouse_path.append((event.mouse_region_x, event.mouse_region_y)) + self.mouse_path.append((event.mouse_region_x, event.mouse_region_y)) + else: + self.mouse_path[0] = (event.mouse_region_x, event.mouse_region_y) + self.mouse_path[1] = (event.mouse_region_x, event.mouse_region_y) + self.bDone = True + else: + if self.CutMode != LINE: + # Cut creation + if self.CutMode == RECTANGLE: + CreateCutSquare(self, context) + if self.CutMode == CIRCLE: + CreateCutCircle(self, context) + if self.CutMode == LINE: + CreateCutLine(self, context) + + if self.CreateMode: + # Object creation + self.CreateGeometry() + bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') + # Depth Cursor + context.scene.DepthCursor = self.snapCursor + # Instantiate object + context.scene.OInstanciate = self.Instantiate + # Random rotation + context.scene.ORandom = self.RandomRotation + # Apply operation + context.scene.DontApply = self.DontApply + + # if Object mode, set intiale state + if self.ObjectBrush is not None: + self.ObjectBrush.location = self.InitBrushPosition + self.ObjectBrush.scale = self.InitBrushScale + self.ObjectBrush.rotation_quaternion = self.InitBrushQRotation + self.ObjectBrush.rotation_euler = self.InitBrushERotation + self.ObjectBrush.draw_type = self.ObjectBrush_DT + self.ObjectBrush.show_x_ray = self.XRay + + # remove solidify + Selection_Save(self) + self.BrushSolidify = False + + bpy.ops.object.select_all(action='TOGGLE') + self.ObjectBrush.select = True + context.scene.objects.active = self.ObjectBrush + + bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY") + + Selection_Restore(self) + + context.scene.nProfile = self.nProfil + + return {'FINISHED'} + else: + # Cut + self.Cut() + UndoListUpdate(self) + + else: + # Line + self.mouse_path.append((event.mouse_region_x, event.mouse_region_y)) + + # Change circle subdivisions + elif (event.type == 'COMMA' and event.value == 'PRESS') or (event.type == context.scene.Key_Subrem and event.value == 'PRESS'): + if self.ProfileMode: + self.nProfil += 1 + if self.nProfil >= self.MaxProfil: + self.nProfil = 0 + createMeshFromData(self) + # Circle rotation + if self.CutMode == CIRCLE: + if self.ctrl: + self.stepRotation += 1 + else: + self.step += 1 + if self.step >= len(self.stepAngle): + self.step = len(self.stepAngle) - 1 + elif (event.type == 'PERIOD' and event.value == 'PRESS') or (event.type == context.scene.Key_Subadd and event.value == 'PRESS'): + if self.ProfileMode: + self.nProfil -= 1 + if self.nProfil < 0: + self.nProfil = self.MaxProfil - 1 + createMeshFromData(self) + if self.CutMode == CIRCLE: + if self.ctrl: + self.stepRotation -= 1 + else: + if self.step > 0: + self.step -= 1 + + # Quit + elif event.type in {'RIGHTMOUSE', 'ESC'}: + # Depth Cursor + context.scene.DepthCursor = self.snapCursor + # Instantiate object + context.scene.OInstanciate = self.Instantiate + # Random Rotation + context.scene.ORandom = self.RandomRotation + # Apply boolean operation + context.scene.DontApply = self.DontApply + + # Reset Object + if self.ObjectBrush is not None: + self.ObjectBrush.location = self.InitBrushPosition + self.ObjectBrush.scale = self.InitBrushScale + self.ObjectBrush.rotation_quaternion = self.InitBrushQRotation + self.ObjectBrush.rotation_euler = self.InitBrushERotation + self.ObjectBrush.draw_type = self.ObjectBrush_DT + self.ObjectBrush.show_x_ray = self.XRay + + # Remove solidify modifier + Selection_Save(self) + self.BrushSolidify = False + + bpy.ops.object.select_all(action='TOGGLE') + self.ObjectBrush.select = True + context.scene.objects.active = self.ObjectBrush + + bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY") + + bpy.ops.object.select_all(action='TOGGLE') + + Selection_Restore(self) + + if "CT_Profil" in bpy.data.objects: + Selection_Save(self) + bpy.ops.object.select_all(action='DESELECT') + bpy.data.objects["CT_Profil"].select = True + context.scene.objects.active = bpy.data.objects["CT_Profil"] + bpy.ops.object.delete(use_global=False) + Selection_Restore(self) + + context.scene.objects.active = self.CurrentActive + + context.scene.nProfile = self.nProfil + + bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') + # Remove Copy Object Brush + if bpy.data.objects.get("CarverBrushCopy") is not None: + brush = bpy.data.objects["CarverBrushCopy"] + self.ObjectBrush.data = bpy.data.meshes[brush.data.name] + bpy.ops.object.select_all(action='DESELECT') + bpy.data.objects["CarverBrushCopy"].select = True + bpy.ops.object.delete() + + return {'FINISHED'} + + return {'RUNNING_MODAL'} + + except: + print("Sometimes, something goes wrong...") + context.window.cursor_modal_set("DEFAULT") + context.area.header_text_set() + bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') + return {'FINISHED'} + + #--------------------------------------------------------------------------------------------------- + + #--------------------------------------------------------------------------------------------------- + def invoke(self, context, event): + if context.area.type == 'VIEW_3D': + if context.mode == 'EDIT_MESH': + bpy.ops.object.mode_set(mode='OBJECT') + + win = context.window + + # Get default patterns + self.Profils = [] + for p in Profils: + self.Profils.append((p[0], p[1], p[2], p[3])) + self.nProfil = context.scene.nProfile + self.MaxProfil = len(self.Profils) + + # Save selection + self.CurrentSelection = context.selected_objects.copy() + self.CurrentActive = context.active_object + self.SavSel = context.selected_objects.copy() + self.Sav_ac = None + + args = (self, context) + + self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL') + + self.mouse_path = [(0, 0), (0, 0)] + + self.shift = False + self.ctrl = False + self.alt = False + + self.bDone = False + + self.DontApply = context.scene.DontApply + self.Auto_BevelUpdate = True + + # Cut type (Rectangle, Circle, Line) + self.CutMode = 0 + self.BoolOps = DIFFERENCE + + # Circle variables + self.stepAngle = [2, 4, 5, 6, 9, 10, 15, 20, 30, 40, 45, 60, 72, 90] + self.step = 4 + self.stepRotation = 0 + + # Primitives Position + self.xpos = 0 + self.ypos = 0 + self.InitPosition = False + + # Line Increment + self.Increment = 15 + # Close polygonal shape + self.Closed = False + + # Depth Cursor + self.snapCursor = context.scene.DepthCursor + + # Help + self.AskHelp = False + + # Working object + self.OpsObj = context.active_object + + # Create mode + self.CreateMode = False + self.ExclusiveCreateMode = False + if len(context.selected_objects) == 0: + self.ExclusiveCreateMode = True + self.CreateMode = True + + # Rebool forced (cut line) + self.ForceRebool = False + + self.ViewVector = mathutils.Vector() + + self.CurrentObj = None + + # Brush + self.BrushSolidify = False + self.WidthSolidify = False + self.BrushDepth = False + + self.ObjectScale = False + + self.CircleListRaw = [] + self.CLR_C = [] + self.CurLoc = mathutils.Vector((0.0, 0.0, 0.0)) + self.SavCurLoc = mathutils.Vector((0.0, 0.0, 0.0)) + self.CRadius = 1.0 + CreatePrimitive(self, 10.0, 1.0) + self.VertsList = [] + self.FacesList = [] + + self.am = -1, -1 + self.SavMousePos = None + self.xSavMouse = 0 + + self.ascale = 0 + self.aRotZ = 0 + self.nRotZ = 0 + self.aqR = None + self.qRot = None + + self.RandomRotation = context.scene.ORandom + + self.ShowCursor = True + + self.ObjectMode = False + self.ProfileMode = False + self.Instantiate = context.scene.OInstanciate + + self.ProfileBrush = None + self.ObjectBrush = None + self.InitBrushPosition = None + self.InitBrushScale = None + self.InitBrushQRotation = None + self.InitBrushERotation = None + self.InitBrushARotation = None + + self.ObjectBrush_DT = "WIRE" + self.XRay = False + + # Grid mesh + self.nbcol = 1 + self.nbrow = 1 + self.gapx = 0 + self.gapy = 0 + self.scale_x = 1 + self.scale_y = 1 + + self.GridScaleX = False + self.GridScaleY = False + + if len(context.selected_objects) > 1: + self.ObjectBrush = context.active_object + + #---Copy the brush object + ob = bpy.data.objects.new("CarverBrushCopy", context.object.data.copy()) + ob.location = self.ObjectBrush.location + scene = context.scene + scene.objects.link(ob) + scene.update() + + # Get default variables + self.InitBrushPosition = self.ObjectBrush.location.copy() + self.InitBrushScale = self.ObjectBrush.scale.copy() + self.InitBrushQRotation = self.ObjectBrush.rotation_quaternion.copy() + self.InitBrushERotation = self.ObjectBrush.rotation_euler.copy() + self.ObjectBrush_DT = self.ObjectBrush.draw_type + self.XRay = self.ObjectBrush.show_x_ray + # Test if flat object + z = self.ObjectBrush.data.vertices[0].co.z + ErrorMarge = 0.01 + self.Solidify_Active_Start = True + for v in self.ObjectBrush.data.vertices: + if abs(v.co.z - z) > ErrorMarge: + self.Solidify_Active_Start = False + break + self.SolidifyPossible = False + + self.CList = [] + self.OPList = [] + self.RList = [] + self.OB_List = [] + + for ent in context.selected_objects: + if ent != self.ObjectBrush: + self.OB_List.append(ent) + + # Left button + self.LMB = False + + # Undo Variables + self.undo_index = 0 + self.undo_limit = context.user_preferences.edit.undo_steps + self.undo_list = [] + + # Boolean operations type + self.BooleanType = 0 + + self.UList = [] + self.UList_Index = -1 + self.UndoOps = [] + + context.window_manager.modal_handler_add(self) + return {'RUNNING_MODAL'} + else: + self.report({'WARNING'}, "View3D not found, cannot run operator") + return {'CANCELLED'} + #--------------------------------------------------------------------------------------------------- + + #--------------------------------------------------------------------------------------------------- + def CreateGeometry(self): + context = bpy.context + + region_id = context.region.id + + bLocalView = False + for area in context.screen.areas: + if area.type == 'VIEW_3D': + if area.spaces[0].local_view is not None: + bLocalView = True + + if bLocalView: + bpy.ops.view3d.localview() + + if self.ExclusiveCreateMode: + # Default width + objBBDiagonal = 0.5 + else: + ActiveObj = self.CurrentSelection[0] + if ActiveObj is not None: + objBBDiagonal = objDiagonal(ActiveObj) / 4 + subdivisions = 2 + + if len(context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + + context.scene.objects.active = self.CurrentObj + + bpy.data.objects[self.CurrentObj.name].select = True + bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY') + + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.select_mode(type="EDGE") + if self.snapCursor == False: + bpy.ops.transform.translate(value=self.ViewVector * objBBDiagonal * subdivisions) + bpy.ops.mesh.extrude_region_move( + TRANSFORM_OT_translate={"value": -self.ViewVector * objBBDiagonal * subdivisions * 2}) + + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.normals_make_consistent() + bpy.ops.object.mode_set(mode='OBJECT') + + saved_location_0 = context.scene.cursor_location.copy() + bpy.ops.view3d.snap_cursor_to_active() + saved_location = context.scene.cursor_location.copy() + bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) + context.scene.cursor_location = saved_location + bpy.ops.object.origin_set(type='ORIGIN_CURSOR') + context.scene.cursor_location = saved_location_0 + + bpy.data.objects[self.CurrentObj.name].select = True + bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY') + + for o in self.SavSel: + bpy.data.objects[o.name].select = True + + if bLocalView: + bpy.ops.view3d.localview() + + self.bDone = False + self.mouse_path.clear() + self.mouse_path = [(0, 0), (0, 0)] + #--------------------------------------------------------------------------------------------------- + + #--------------------------------------------------------------------------------------------------- + def Cut(self): + context = bpy.context + + UNDO = [] + + # Local view ? + bLocalView = False + for area in context.screen.areas: + if area.type == 'VIEW_3D': + if area.spaces[0].local_view is not None: + bLocalView = True + + if bLocalView: + bpy.ops.view3d.localview() + + # Save cursor position + CursorLocation = context.scene.cursor_location.copy() + + ActiveObjList = [] + if (self.ObjectMode == False) and (self.ProfileMode == False): + objBBDiagonal = objDiagonal(self.CurrentSelection[0]) + subdivisions = 32 + if self.DontApply: + subdivisions = 1 + + # Get selected objects + ActiveObjList = context.selected_objects.copy() + + bpy.ops.object.select_all(action='TOGGLE') + + context.scene.objects.active = self.CurrentObj + + bpy.data.objects[self.CurrentObj.name].select = True + bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY') + + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.select_mode(type="EDGE") + if (self.snapCursor == False) or (self.ForceRebool): + bpy.ops.transform.translate(value=self.ViewVector * objBBDiagonal * subdivisions) + bpy.ops.mesh.extrude_region_move( + TRANSFORM_OT_translate={"value": -self.ViewVector * objBBDiagonal * subdivisions * 2}) + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.mesh.normals_make_consistent() + bpy.ops.object.mode_set(mode='OBJECT') + else: + # Create liste + if self.ObjectMode: + for o in self.CurrentSelection: + if o != self.ObjectBrush: + ActiveObjList.append(o) + self.CurrentObj = self.ObjectBrush + else: + ActiveObjList = self.CurrentSelection + self.CurrentObj = self.ProfileBrush + + for o in self.CurrentSelection: + UndoAdd(self, "MESH", o) + + # List objects create with rebool + lastSelected = [] + + for ActiveObj in ActiveObjList: + context.scene.cursor_location = CursorLocation + + if len(context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + + # Testif intitiale object has bevel + BevelAO = False + for obj in ActiveObjList: + for mb in obj.modifiers: + if mb.type == 'BEVEL': + BevelAO = True + + # Select cut object + bpy.data.objects[self.CurrentObj.name].select = True + context.scene.objects.active = self.CurrentObj + + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='SELECT') + bpy.ops.object.mode_set(mode='OBJECT') + + # Select object to cut + bpy.data.objects[ActiveObj.name].select = True + context.scene.objects.active = ActiveObj + + bpy.ops.object.mode_set(mode='EDIT') + bpy.ops.mesh.select_all(action='DESELECT') + bpy.ops.object.mode_set(mode='OBJECT') + + # Boolean operation + if (self.shift == False) and (self.ForceRebool == False): + if self.ObjectMode or self.ProfileMode: + if self.BoolOps == UNION: + # Union + boolean_union() + else: + # Cut object + boolean_difference() + else: + # Cut + boolean_difference() + + # Apply booleans + if self.DontApply == False: + BMname = "CT_" + self.CurrentObj.name + for mb in ActiveObj.modifiers: + if (mb.type == 'BOOLEAN') and (mb.name == BMname): + try: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier=BMname) + except: + bpy.ops.object.modifier_remove(modifier=BMname) + exc_type, exc_value, exc_traceback = sys.exc_info() + self.report({'ERROR'}, str(exc_value)) + + bpy.ops.object.select_all(action='TOGGLE') + else: + if self.ObjectMode or self.ProfileMode: + for mb in self.CurrentObj.modifiers: + if (mb.type == 'SOLIDIFY') and (mb.name == "CT_SOLIDIFY"): + try: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier="CT_SOLIDIFY") + except: + exc_type, exc_value, exc_traceback = sys.exc_info() + self.report({'ERROR'}, str(exc_value)) + + # Rebool + Rebool(context, self) + # Test if not empty object + if context.selected_objects[0]: + rebool_RT = context.selected_objects[0] + if len(rebool_RT.data.vertices) > 0: + # Create Bevel for new objects + if BevelAO: + CreateBevel(context, context.selected_objects[0]) + UndoAdd(self, "REBOOL", context.selected_objects[0]) + + context.scene.cursor_location = ActiveObj.location + bpy.ops.object.origin_set(type='ORIGIN_CURSOR') + else: + bpy.ops.object.delete(use_global=False) + + context.scene.cursor_location = CursorLocation + + if self.ObjectMode: + context.scene.objects.active = self.ObjectBrush + if self.ProfileMode: + context.scene.objects.active = self.ProfileBrush + + if self.DontApply == False: + # Apply booleans + BMname = "CT_" + self.CurrentObj.name + for mb in ActiveObj.modifiers: + if (mb.type == 'BOOLEAN') and (mb.name == BMname): + try: + bpy.ops.object.modifier_apply(apply_as='DATA', modifier=BMname) + except: + bpy.ops.object.modifier_remove(modifier=BMname) + exc_type, exc_value, exc_traceback = sys.exc_info() + self.report({'ERROR'}, str(exc_value)) + # Get new objects created with rebool operations + if len(context.selected_objects) > 0: + if self.shift == True: + # Get the last object selected + lastSelected.append(context.selected_objects[0]) + + context.scene.cursor_location = CursorLocation + + if self.DontApply == False: + # Remove cut object + if (self.ObjectMode == False) and (self.ProfileMode == False): + if len(context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + bpy.data.objects[self.CurrentObj.name].select = True + cname = self.CurrentObj.name + bpy.ops.object.delete(use_global=False) + else: + if self.ObjectMode: + self.ObjectBrush.draw_type = self.ObjectBrush_DT + + if len(context.selected_objects) > 0: + bpy.ops.object.select_all(action='TOGGLE') + + # Select cutted objects + for obj in lastSelected: + bpy.data.objects[obj.name].select = True + + for ActiveObj in ActiveObjList: + bpy.data.objects[ActiveObj.name].select = True + context.scene.objects.active = ActiveObj + # Update bevel + list_act_obj = context.selected_objects.copy() + if self.Auto_BevelUpdate: + update_bevel(context) + + # Reselect intiale objects + bpy.ops.object.select_all(action='TOGGLE') + if self.ObjectMode: + # Reselect brush + self.ObjectBrush.select = True + for ActiveObj in ActiveObjList: + bpy.data.objects[ActiveObj.name].select = True + context.scene.objects.active = ActiveObj + + # If object has children, set "Wire" draw type + if self.ObjectBrush is not None: + if len(self.ObjectBrush.children) > 0: + self.ObjectBrush.draw_type = "WIRE" + if self.ProfileMode: + self.ProfileBrush.draw_type = "WIRE" + + if bLocalView: + bpy.ops.view3d.localview() + + # Reset variables + self.bDone = False + self.mouse_path.clear() + self.mouse_path = [(0, 0), (0, 0)] + + self.ForceRebool = False + + +classes = ( + Carver, + ) + +addon_keymaps = [] + + +def register(): + bpy.types.Scene.DepthCursor = bpy.props.BoolProperty(name="DepthCursor", default=False) + bpy.types.Scene.OInstanciate = bpy.props.BoolProperty(name="Obj_Instantiate", default=False) + bpy.types.Scene.ORandom = bpy.props.BoolProperty(name="Random_Rotation", default=False) + bpy.types.Scene.DontApply = bpy.props.BoolProperty(name="Dont_Apply", default=False) + bpy.types.Scene.nProfile = bpy.props.IntProperty(name="Num_Profile", default=0) + + bpy.utils.register_class(CarverPrefs) + + bpy.utils.register_class(Carver) + # add keymap entry + kcfg = bpy.context.window_manager.keyconfigs.addon + if kcfg: + km = kcfg.keymaps.new(name='3D View', space_type='VIEW_3D') + kmi = km.keymap_items.new("object.carver", 'X', 'PRESS', shift=True, ctrl=True) + addon_keymaps.append((km, kmi)) + + +def unregister(): + bpy.utils.unregister_class(CarverPrefs) + + # remove keymap entry + for km, kmi in addon_keymaps: + km.keymap_items.remove(kmi) + addon_keymaps.clear() + + bpy.utils.unregister_class(Carver) + + +if __name__ == "__main__": + register() |