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authormeta-androcto <meta.androcto1@gmail.com>2017-03-20 02:33:38 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-03-20 02:33:38 +0300
commit8e3bfa5506ea110fe6793401b53da17c61061167 (patch)
tree8e53f830a72b434928b07b99befe8762431a4ed3 /mesh_extra_tools/__init__.py
parent9007bcd10713e55168235e9e8420b17172674638 (diff)
initial commit mesh edit tools: T50680
Diffstat (limited to 'mesh_extra_tools/__init__.py')
-rw-r--r--mesh_extra_tools/__init__.py762
1 files changed, 762 insertions, 0 deletions
diff --git a/mesh_extra_tools/__init__.py b/mesh_extra_tools/__init__.py
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--- /dev/null
+++ b/mesh_extra_tools/__init__.py
@@ -0,0 +1,762 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Contributed to by:
+# meta-androcto, Hidesato Ikeya, zmj100, luxuy_BlenderCN, TrumanBlending, PKHG, #
+# Oscurart, Greg, Stanislav Blinov, komi3D, BlenderLab, Paul Marshall (brikbot), #
+# metalliandy, macouno, CoDEmanX, dustractor, Liero, lijenstina, Germano Cavalcante #
+
+bl_info = {
+ "name": "Edit Tools 2",
+ "author": "meta-androcto",
+ "version": (0, 3, 1),
+ "blender": (2, 77, 0),
+ "location": "View3D > Toolshelf > Tools and Specials (W-key)",
+ "description": "Extra mesh edit tools - modifying meshes and selection",
+ "warning": "",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Extra_Tools",
+ "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+ "category": "Mesh"}
+
+
+# Import From Files
+if "bpy" in locals():
+ import importlib
+ importlib.reload(face_inset_fillet)
+ importlib.reload(mesh_filletplus)
+ importlib.reload(mesh_vertex_chamfer)
+ importlib.reload(mesh_mextrude_plus)
+ importlib.reload(mesh_offset_edges)
+ importlib.reload(pkhg_faces)
+ importlib.reload(mesh_edge_roundifier)
+ importlib.reload(mesh_cut_faces)
+ importlib.reload(split_solidify)
+ importlib.reload(mesh_to_wall)
+ importlib.reload(mesh_edges_length)
+ importlib.reload(random_vertices)
+ importlib.reload(mesh_fastloop)
+ importlib.reload(mesh_edgetools)
+ importlib.reload(mesh_pen_tool)
+ importlib.reload(vfe_specials)
+ importlib.reload(mesh_help)
+ importlib.reload(mesh_select_by_direction)
+ importlib.reload(mesh_select_by_edge_length)
+ importlib.reload(mesh_select_by_pi)
+ importlib.reload(mesh_select_by_type)
+ importlib.reload(mesh_select_connected_faces)
+ importlib.reload(mesh_index_select)
+ importlib.reload(mesh_selection_topokit)
+ importlib.reload(mesh_info_select)
+ importlib.reload(mesh_extrude_and_reshape)
+
+else:
+ from . import face_inset_fillet
+ from . import mesh_filletplus
+ from . import mesh_vertex_chamfer
+ from . import mesh_mextrude_plus
+ from . import mesh_offset_edges
+ from . import pkhg_faces
+ from . import mesh_edge_roundifier
+ from . import mesh_cut_faces
+ from . import split_solidify
+ from . import mesh_to_wall
+ from . import mesh_edges_length
+ from . import random_vertices
+ from . import mesh_fastloop
+ from . import mesh_edgetools
+ from . import mesh_pen_tool
+ from . import vfe_specials
+ from . import mesh_help
+ from . import mesh_extrude_and_reshape
+
+ from .mesh_select_tools import mesh_select_by_direction
+ from .mesh_select_tools import mesh_select_by_edge_length
+ from .mesh_select_tools import mesh_select_by_pi
+ from .mesh_select_tools import mesh_select_by_type
+ from .mesh_select_tools import mesh_select_connected_faces
+ from .mesh_select_tools import mesh_index_select
+ from .mesh_select_tools import mesh_selection_topokit
+ from .mesh_select_tools import mesh_info_select
+
+import bpy
+from bpy.types import (
+ Menu,
+ Panel,
+ PropertyGroup,
+ AddonPreferences,
+ )
+from bpy.props import (
+ BoolProperty,
+ BoolVectorProperty,
+ IntVectorProperty,
+ PointerProperty,
+ )
+
+
+# ------ MENUS ------ #
+
+# Define the "Extras" menu
+class VIEW3D_MT_edit_mesh_extras(Menu):
+ bl_idname = "VIEW3D_MT_edit_mesh_extras"
+ bl_label = "Edit Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ mode = context.tool_settings.mesh_select_mode
+
+ if mode[0]:
+ split = layout.split()
+ col = split.column()
+
+ col.label(text="Vertex", icon="VERTEXSEL")
+ col.separator()
+
+ col.operator("mesh.vertex_chamfer", text="Vertex Chamfer")
+ col.operator("mesh.random_vertices", text="Random Vertices")
+
+ col = split.column()
+ col.label(text="Utilities", icon="SCRIPTWIN")
+ col.separator()
+
+ col.operator("object_ot.fastloop", text="Fast loop")
+ col.operator("mesh.flip_normals", text="Normals Flip")
+ col.operator("mesh.remove_doubles", text="Remove Doubles")
+ col.operator("mesh.subdivide", text="Subdivide")
+ col.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+ elif mode[1]:
+ split = layout.split()
+ col = split.column()
+ col.label(text="Edge", icon="EDGESEL")
+ col.separator()
+
+ col.operator("mesh.fillet_plus", text="Edge Fillet Plus")
+ col.operator("mesh.offset_edges", text="Offset Edges")
+ col.operator("mesh.edge_roundifier", text="Edge Roundify")
+ col.operator("object.mesh_edge_length_set", text="Set Edge Length")
+ col.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")
+
+ col = split.column()
+ col.label(text="Utilities", icon="SCRIPTWIN")
+ col.separator()
+
+ col.operator("object_ot.fastloop", text="Fast loop")
+ col.operator("mesh.flip_normals", text="Normals Flip")
+ col.operator("mesh.remove_doubles", text="Remove Doubles")
+
+ col.operator("mesh.subdivide", text="Subdivide")
+ col.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+ elif mode[2]:
+ split = layout.split()
+ col = split.column()
+ col.label(text="Face", icon="FACESEL")
+ col.separator()
+
+ col.operator("object.mextrude", text="Multi Extrude")
+ col.operator("mesh.face_inset_fillet", text="Face Inset Fillet")
+ col.operator("mesh.extrude_reshape", text="Push/Pull")
+ col.operator("mesh.add_faces_to_object", text="PKHG Faces")
+ col.operator("mesh.ext_cut_faces", text="Cut Faces")
+ col.operator("mesh.split_solidify", text="Split Solidify")
+
+ col = split.column()
+ col.label(text="Utilities", icon="SCRIPTWIN")
+ col.separator()
+
+ col.operator("object_ot.fastloop", text="Fast loop")
+ col.operator("mesh.flip_normals", text="Normals Flip")
+ col.operator("mesh.remove_doubles", text="Remove Doubles")
+ col.operator("mesh.subdivide", text="Subdivide")
+ col.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+
+class EditToolsPanel(Panel):
+ bl_label = "Mesh Edit Tools"
+ bl_space_type = "VIEW_3D"
+ bl_region_type = "TOOLS"
+ bl_context = "mesh_edit"
+ bl_category = "Tools"
+ bl_options = {"DEFAULT_CLOSED"}
+
+ def draw(self, context):
+ scene = context.scene
+ VERTDROP = scene.mesh_extra_tools.UiTabDrop[0]
+ EDGEDROP = scene.mesh_extra_tools.UiTabDrop[1]
+ FACEDROP = scene.mesh_extra_tools.UiTabDrop[2]
+ UTILSDROP = scene.mesh_extra_tools.UiTabDrop[3]
+ # Change icons depending on the bool state (complient with the rest of the UI)
+ icon_active_0 = "TRIA_RIGHT" if not VERTDROP else "TRIA_DOWN"
+ icon_active_1 = "TRIA_RIGHT" if not EDGEDROP else "TRIA_DOWN"
+ icon_active_2 = "TRIA_RIGHT" if not FACEDROP else "TRIA_DOWN"
+ icon_active_3 = "TRIA_RIGHT" if not UTILSDROP else "TRIA_DOWN"
+
+ layout = self.layout
+
+ # Vert options
+ box1 = self.layout.box()
+ col = box1.column(align=True)
+ row = col.row(align=True)
+ row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Vertex", index=0, icon=icon_active_0)
+ if not VERTDROP:
+ row.menu("mesh.vert_select_tools", icon="RESTRICT_SELECT_OFF", text="")
+ row.menu("VIEW3D_MT_Select_Vert", icon="VERTEXSEL", text="")
+ else:
+ layout = self.layout
+
+ row = layout.row()
+ row.label(text="Vertex Tools:", icon="VERTEXSEL")
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.vertex_chamfer", text="Chamfer")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_vertex_chamfer"
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.random_vertices", text="Random Vertices")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "random_vertices"
+
+ # Edge options
+ box1 = self.layout.box()
+ col = box1.column(align=True)
+ row = col.row(align=True)
+ row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Edge", index=1, icon=icon_active_1)
+
+ if not EDGEDROP:
+ row.menu("mesh.edge_select_tools", icon="RESTRICT_SELECT_OFF", text="")
+ row.menu("VIEW3D_MT_Select_Edge", icon="EDGESEL", text="")
+ else:
+ layout = self.layout
+
+ row = layout.row()
+ row.label(text="Edge Tools:", icon="EDGESEL")
+ row.menu("VIEW3D_MT_edit_mesh_edgetools", icon="GRID")
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.fillet_plus", text="Fillet plus")
+
+ prop = row.operator("mesh.extra_tools_help", icon="LAYER_USED")
+ prop.help_ids = "mesh_filletplus"
+ prop.popup_size = 400
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.offset_edges", text="Offset Edges")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_offset_edges"
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.edge_roundifier", text="Roundify")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_edge_roundifier"
+
+ row = layout.split(0.8, align=True)
+ row.operator("object.mesh_edge_length_set", text="Set Edge Length")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_edges_length"
+
+ row = layout.split(0.8, align=True)
+ row.operator("bpt.mesh_to_wall", text="Edge(s) to Wall")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_to_wall"
+
+ # Face options
+ box1 = self.layout.box()
+ col = box1.column(align=True)
+ row = col.row(align=True)
+ row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Face", index=2, icon=icon_active_2)
+
+ if not FACEDROP:
+ row.menu("mesh.face_select_tools", icon="RESTRICT_SELECT_OFF", text="")
+ row.menu("VIEW3D_MT_Select_Face", icon="FACESEL", text="")
+ else:
+ layout = self.layout
+
+ row = layout.row()
+ row.label(text="Face Tools:", icon="FACESEL")
+
+ row = layout.split(0.8, align=True)
+ row.operator("object.mextrude", text="Multi Extrude")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_mextrude_plus"
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.extrude_reshape", text="Push/Pull")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_extrude_and_reshape"
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.face_inset_fillet", text="Inset Fillet")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "face_inset_fillet"
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.ext_cut_faces", text="Cut Faces")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "mesh_cut_faces"
+
+ row = layout.split(0.8, align=True)
+ row.operator("mesh.split_solidify", text="Split Solidify")
+ row.operator("mesh.extra_tools_help",
+ icon="LAYER_USED").help_ids = "split_solidify"
+
+ # Utils options
+ box1 = self.layout.box()
+ col = box1.column(align=True)
+ row = col.row(align=True)
+ row.prop(scene.mesh_extra_tools, "UiTabDrop", text="Utils", index=3, icon=icon_active_3)
+
+ if not UTILSDROP:
+ row.menu("mesh.utils specials", icon="SOLO_OFF", text="")
+ row.menu("VIEW3D_MT_Edit_MultiMET", icon="LOOPSEL", text="")
+ else:
+ layout = self.layout
+
+ row = layout.row()
+ row.label(text="Utilities:")
+
+ row = layout.row()
+ row = layout.split(0.8, align=True)
+ row.operator("object_ot.fastloop", text="Fast Loop")
+
+ prop = row.operator("mesh.extra_tools_help", icon="LAYER_USED")
+ prop.help_ids = "mesh_fastloop"
+ prop.popup_size = 400
+
+ row = layout.row()
+ row.operator("mesh.flip_normals", text="Normals Flip")
+
+ row = layout.row()
+ row.operator("mesh.remove_doubles", text="Remove Doubles")
+
+ row = layout.row()
+ row.operator("mesh.subdivide", text="Subdivide")
+
+ row = layout.row()
+ row.operator("mesh.dissolve_limited", text="Dissolve Limited")
+
+ row = layout.row(align=True)
+ row.operator("mesh.select_vert_edge_face_index",
+ icon="VERTEXSEL", text="Vert Index").select_type = 'VERT'
+ row.operator("mesh.select_vert_edge_face_index",
+ icon="EDGESEL", text="Edge Index").select_type = 'EDGE'
+ row.operator("mesh.select_vert_edge_face_index",
+ icon="FACESEL", text="Face Index").select_type = 'FACE'
+
+
+# ********** Edit Multiselect **********
+class VIEW3D_MT_Edit_MultiMET(Menu):
+ bl_label = "Multi Select"
+ bl_description = "Multi Select Modes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex Select",
+ icon='VERTEXSEL')
+ prop.value = "(True, False, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Edge Select",
+ icon='EDGESEL')
+ prop.value = "(False, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Face Select",
+ icon='FACESEL')
+ prop.value = "(False, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ layout.separator()
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex and Edge Select",
+ icon='EDITMODE_HLT')
+ prop.value = "(True, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex and Face Select",
+ icon='ORTHO')
+ prop.value = "(True, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Edge and Face Select",
+ icon='SNAP_FACE')
+ prop.value = "(False, True, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex, Edge and Face Select",
+ icon='SNAP_VOLUME')
+ prop.value = "(True, True, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+
+# Select Tools
+class VIEW3D_MT_Select_Vert(Menu):
+ bl_label = "Select Vert"
+ bl_description = "Vertex Selection Modes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex Select",
+ icon='VERTEXSEL')
+ prop.value = "(True, False, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex and Edge Select",
+ icon='EDITMODE_HLT')
+ prop.value = "(True, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex and Face Select",
+ icon='ORTHO')
+ prop.value = "(True, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+
+class VIEW3D_MT_Select_Edge(Menu):
+ bl_label = "Select Edge"
+ bl_description = "Edge Selection Modes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ prop = layout.operator("wm.context_set_value",
+ text="Edge Select",
+ icon='EDGESEL')
+ prop.value = "(False, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex and Edge Select",
+ icon='EDITMODE_HLT')
+ prop.value = "(True, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Edge and Face Select",
+ icon='SNAP_FACE')
+ prop.value = "(False, True, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+
+class VIEW3D_MT_Select_Face(Menu):
+ bl_label = "Select Face"
+ bl_description = "Face Selection Modes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ prop = layout.operator("wm.context_set_value",
+ text="Face Select",
+ icon='FACESEL')
+ prop.value = "(False, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Vertex and Face Select",
+ icon='ORTHO')
+ prop.value = "(True, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value",
+ text="Edge and Face Select",
+ icon='SNAP_FACE')
+ prop.value = "(False, True, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+
+class VIEW3D_MT_selectface_edit_mesh_add(Menu):
+ bl_label = "Select by Face"
+ bl_idname = "mesh.face_select_tools"
+ bl_description = "Face Selection Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.label(text="Face Selection Tools", icon="RESTRICT_SELECT_OFF")
+ layout.separator()
+
+ layout.operator("mesh.select_all").action = 'TOGGLE'
+ layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
+ layout.operator("mesh.ext_deselect_boundary", text="Deselect Boundary")
+ layout.separator()
+
+ layout.operator("data.facetype_select", text="Triangles").face_type = "3"
+ layout.operator("data.facetype_select", text="Quads").face_type = "4"
+ layout.operator("data.facetype_select", text="Ngons").face_type = "5"
+ layout.separator()
+
+ layout.operator("mesh.select_vert_edge_face_index",
+ text="By Face Index").select_type = 'FACE'
+ layout.operator("mesh.select_by_direction", text="By Direction")
+ layout.operator("mesh.select_by_pi", text="By Pi or e")
+ layout.operator("mesh.select_connected_faces", text="By Connected Faces")
+ layout.operator("mesh.conway", text="By Conway's game of life")
+ layout.separator()
+
+ layout.operator("mesh.e2e_efe", text="Neighbors by Face")
+ layout.operator("mesh.f2f_fvnef", text="Neighbors by Vert not Edge")
+
+
+class VIEW3D_MT_selectedge_edit_mesh_add(Menu):
+ bl_label = "Select by Edge"
+ bl_idname = "mesh.edge_select_tools"
+ bl_description = "Edge Selection Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.label(text="Edge Selection Tools", icon="RESTRICT_SELECT_OFF")
+ layout.separator()
+
+ layout.operator("mesh.select_all").action = 'TOGGLE'
+ layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
+ layout.separator()
+
+ layout.operator("mesh.select_vert_edge_face_index",
+ text="By Edge Index").select_type = 'EDGE'
+ layout.operator("mesh.select_by_direction", text="By Direction")
+ layout.operator("mesh.select_by_pi", text="By Pi or e")
+ layout.operator("mesh.select_by_edge_length", text="By Edge Length")
+ layout.separator()
+
+ layout.operator("mesh.e2e_eve", text="Neighbors by Vertex")
+ layout.operator("mesh.e2e_evfe", text="Neighbors by Vertex and Face")
+ layout.operator("mesh.e2e_efnve", text="Lateral Neighbors")
+ layout.operator("mesh.e2e_evnfe", text="Longitudinal Edges")
+
+
+class VIEW3D_MT_selectvert_edit_mesh_add(Menu):
+ bl_label = "Select by Vert"
+ bl_idname = "mesh.vert_select_tools"
+ bl_description = "Vertex Selection Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.label(text="Vertex Selection Tools", icon="RESTRICT_SELECT_OFF")
+ layout.separator()
+
+ layout.operator("mesh.select_all").action = 'TOGGLE'
+ layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
+ layout.separator()
+
+ layout.operator("mesh.select_vert_edge_face_index",
+ text="By Vert Index").select_type = 'VERT'
+ layout.operator("mesh.select_by_direction", text="By Direction")
+ layout.operator("mesh.select_by_pi", text="By Pi or e")
+ layout.separator()
+
+ layout.operator("mesh.v2v_by_edge", text="Neighbors by Edge")
+ layout.operator("mesh.e2e_eve", text="Neighbors by Vertex")
+ layout.operator("mesh.e2e_efe", text="Neighbors by Face")
+ layout.operator("mesh.v2v_facewise", text="Neighbors by Face - Edge")
+
+
+class VIEW3D_MT_utils_specials(Menu):
+ bl_label = "Specials Menu"
+ bl_idname = "mesh.utils specials"
+ bl_description = "Utils Quick Specials"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.label(text="Fast Specials")
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_mesh_clean")
+ layout.separator()
+
+ layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
+ layout.operator("mesh.merge", text="Merge...")
+ layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.inset")
+ layout.operator("mesh.bevel", text="Bevel")
+ layout.operator("mesh.bridge_edge_loops")
+ layout.separator()
+
+ layout.operator("mesh.normals_make_consistent",
+ text="Recalculate Outside").inside = False
+ layout.operator("mesh.normals_make_consistent",
+ text="Recalculate Inside").inside = True
+ layout.operator("mesh.flip_normals")
+
+
+# Define the "Extras" Menu append
+class VIEW3D_MT_edit_mesh_all(Menu):
+ bl_idname = "VIEW3D_MT_edit_mesh_all"
+ bl_label = "Mesh Edit Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.menu("VIEW3D_MT_edit_mesh_extras")
+ layout.menu("VIEW3D_MT_edit_mesh_edgetools")
+
+
+def menu_func(self, context):
+ self.layout.menu("VIEW3D_MT_edit_mesh_extras")
+ self.layout.menu("VIEW3D_MT_edit_mesh_edgetools")
+
+
+# Define "Select" Menu append
+def menu_select(self, context):
+ if context.tool_settings.mesh_select_mode[2]:
+ self.layout.menu("mesh.face_select_tools", icon="FACESEL")
+ if context.tool_settings.mesh_select_mode[1]:
+ self.layout.menu("mesh.edge_select_tools", icon="EDGESEL")
+ if context.tool_settings.mesh_select_mode[0]:
+ self.layout.menu("mesh.vert_select_tools", icon="VERTEXSEL")
+
+
+# Scene Properties
+class MeshExtraToolsSceneProps(PropertyGroup):
+ # Define the UI drop down prop
+ UiTabDrop = BoolVectorProperty(
+ name="Tab",
+ description="Expand/Collapse UI elements",
+ default=(False,) * 4,
+ size=4,
+ )
+
+
+# Add-on Preferences
+class mesh_extra_tools_pref(AddonPreferences):
+ bl_idname = __name__
+
+ show_info = BoolProperty(
+ name="Info",
+ default=False,
+ description="Some general information about the add-on",
+ )
+ show_shortcuts = BoolProperty(
+ name="Hot Keys",
+ default=False,
+ description="List of the shortcuts used for the included various tools",
+ )
+
+ def draw(self, context):
+ layout = self.layout
+ box = layout.box()
+
+ box.prop(self, "show_info", icon="INFO")
+ if self.show_info:
+ box.label(text="Collection of various extra Mesh Edit Functions",
+ icon="LAYER_ACTIVE")
+ box.label("The majority of the tools can be found in"
+ "Mesh Edit Mode Toolshelf or W key Specials Menu",
+ icon="LAYER_USED")
+ box.label("The Pen tool is a separate Panel in the Toolshelf",
+ icon="LAYER_USED")
+ box.label("The Face Extrude tool is only available in Object Mode "
+ "as a separate panel in the Toolshelf",
+ icon="LAYER_USED")
+ box.label("Face Info / Select is a separate Panel located in Properties > Data Editor",
+ icon="LAYER_USED")
+
+ box.prop(self, "show_shortcuts", icon="KEYINGSET")
+ if self.show_shortcuts:
+ col = box.column()
+ col.label(text="Double Right Click in Edit mode in the 3D Viewport",
+ icon="LAYER_ACTIVE")
+ col.label("Used for quick access to the Vertex, Edge and Face context menus",
+ icon="LAYER_USED")
+ col.separator()
+ col.label(text="W-key in Edit Mode in the 3D Viewport",
+ icon="LAYER_ACTIVE")
+ col.label("Tools are grouped into menus prepended to the Specials Menu",
+ icon="LAYER_USED")
+ col.separator()
+ col.label(text="Ctrl+D in Edit Mode in the 3D Viewport",
+ icon="LAYER_ACTIVE")
+ col.label("Used by the Pen Tool to start drawing. When activated:",
+ icon="LAYER_USED")
+ col.label("Shift + Mouse Move is used to draw along the X axis",
+ icon="LAYER_USED")
+ col.label("Alt + Mouse Move is used to draw along the Y axis",
+ icon="LAYER_USED")
+ col.separator()
+ col.label(text="Note: when using Fast Loop operator, press Esc twice to finish",
+ icon="LAYER_ACTIVE")
+
+
+def register():
+ mesh_pen_tool.register()
+ vfe_specials.register()
+ mesh_extrude_and_reshape.register()
+ bpy.utils.register_module(__name__)
+
+ # Register Scene Properties
+ bpy.types.Scene.mesh_extra_tools = PointerProperty(
+ type=MeshExtraToolsSceneProps
+ )
+ # Used in mesh_selection_topokit to store cache selection data
+ bpy.types.Object.tkkey = IntVectorProperty(size=4)
+
+ # Add "Extras" menu to the "W-key Specials" menu
+ bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_func)
+ bpy.types.VIEW3D_MT_select_edit_mesh.prepend(menu_select)
+
+ try:
+ bpy.types.VIEW3D_MT_Select_Edit_Mesh.prepend(menu_select)
+ except:
+ pass
+
+
+def unregister():
+ mesh_pen_tool.unregister()
+ vfe_specials.unregister()
+ mesh_extrude_and_reshape.unregister()
+
+ del bpy.types.Scene.mesh_extra_tools
+ del bpy.types.Object.tkkey
+
+ bpy.utils.unregister_module(__name__)
+
+ # Remove "Extras" menu from the "" menu.
+ bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
+ bpy.types.VIEW3D_MT_select_edit_mesh.remove(menu_select)
+
+ try:
+ bpy.types.VIEW3D_MT_Select_Edit_Mesh.remove(menu_select)
+ except:
+ pass
+
+
+if __name__ == "__main__":
+ register()