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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-16 14:05:30 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-16 14:09:27 +0300
commite8da70ab73d2dd5ff46e47c87cf2da633446670f (patch)
tree1917c3cf7e713cbf1c93ea0e7c561268f2277e45 /mesh_f2.py
parentd17b93756929e1b7bf5cce8a3073fa532f750e39 (diff)
X3D: basic initial port to blender2.8.
That was a rather heavy work, since in 2.7 that add-on was still using tessellated geometry API quiet extensively (and that one has been removed from 2.8)... Also updated some minor things on the road, like e.g. exporting ColorRGBA for vertex colors, since ours now have some alpha. Main remaining TODO is materials afaik (those need to be ported to the new nodeshader wrapper), not very high priority for now. Also note that the whole code has many sub-optimal handling, but that whole format is not really designed for heavy geometries anyway I think, so this is probably fine for now (and going over whole code to optimize it would be quiet a work too).
Diffstat (limited to 'mesh_f2.py')
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