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authorBrendon Murphy <meta.androcto1@gmail.com>2010-04-03 18:09:40 +0400
committerBrendon Murphy <meta.androcto1@gmail.com>2010-04-03 18:09:40 +0400
commit02ac92ede45f2c3375695a63ab8ca4df4d7f3934 (patch)
tree7effb9d1e353f8e39916fc50bb357283725565db /mesh_relax.py
parent615b25e40b9956e3ab2f1cd044e69ece9017d094 (diff)
moved mesh-relax to trunk
added pep8 updated wiki link. [[Split portion of a mixed commit.]]
Diffstat (limited to 'mesh_relax.py')
-rw-r--r--mesh_relax.py127
1 files changed, 127 insertions, 0 deletions
diff --git a/mesh_relax.py b/mesh_relax.py
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+++ b/mesh_relax.py
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+# mesh_relax.py Copyright (C) 2010, Fabian Fricke
+#
+# Relaxes selected vertices while retaining the shape as much as possible
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+bl_addon_info = {
+ 'name': 'Mesh: Relax',
+ 'author': 'Fabian Fricke',
+ 'version': '1.0 2010/04/03',
+ 'blender': (2, 5, 3),
+ 'location': 'View3D > Specials > Relax ',
+ 'description': 'Relax the selected verts while retaining the shape',
+ 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
+ 'Scripts/Modeling/Relax',
+ 'category': 'Mesh'}
+
+"""
+
+Usage:
+
+Launch from "W-menu" or from "Mesh -> Vertices -> Relax"
+
+
+Additional links:
+ Author Site: http://frigi.designdevil.de
+ e-mail: frigi.f {at} gmail {dot} com
+
+"""
+
+
+import bpy
+from bpy.props import IntProperty
+
+def relax_mesh(self, context):
+
+ # get active object and remember some of its mesh info
+ obj = context.active_object
+ me_old = obj.data
+ me_name = me_old.name
+
+ # deselect everything that's not related
+ for o in bpy.context.selected_objects:
+ o.selected = False
+
+ # duplicate the object so it can be used for the shrinkwrap modifier
+ obj.selected = True # make sure the object is selected!
+ bpy.ops.object.mode_set(mode='OBJECT')
+ bpy.ops.object.duplicate()
+ target = context.active_object
+ bpy.context.scene.objects.active = obj
+
+ sw = obj.modifiers.new(type='SHRINKWRAP', name='target')
+ sw.target = target
+
+ # run smooth operator to relax the mesh
+ bpy.ops.object.mode_set(mode='EDIT')
+ bpy.ops.mesh.vertices_smooth()
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # apply and remove the modifier
+ me = obj.create_mesh(True, 'PREVIEW')
+ obj.data = me
+ obj.modifiers.remove(sw)
+
+ # clean up the old mesh and rename the new one
+ bpy.data.meshes.remove(me_old)
+ obj.data.name = me_name
+
+ # delete the target object
+ obj.selected = False
+ target.selected = True
+ bpy.ops.object.delete()
+
+ # go back to initial state
+ obj.selected = True
+ bpy.ops.object.mode_set(mode='EDIT')
+
+class Relax(bpy.types.Operator):
+ '''Relaxes selected vertices while retaining the shape as much as possible'''
+ bl_idname = 'mesh.relax'
+ bl_label = 'Relax'
+ bl_options = {'REGISTER', 'UNDO'}
+
+ iterations = IntProperty(name="Relax iterations",
+ default=1, min=0, max=10, soft_min=0, soft_max=10)
+
+ def poll(self, context):
+ obj = context.active_object
+ return (obj and obj.type == 'MESH')
+
+ def execute(self, context):
+ for i in range(0,self.properties.iterations):
+ relax_mesh(self, context)
+ return {'FINISHED'}
+
+menu_func = (lambda self, context: self.layout.operator(Relax.bl_idname, text="Relax"))
+
+def register():
+ bpy.types.register(Relax)
+ bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func)
+ bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_func)
+
+def unregister():
+ bpy.types.unregister(Relax)
+ bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
+ bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_func)
+
+if __name__ == "__main__":
+ register() \ No newline at end of file