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authormano-wii <germano.costa@ig.com.br>2019-02-10 16:19:32 +0300
committermano-wii <germano.costa@ig.com.br>2019-02-10 16:19:32 +0300
commit93cd3f9a9be7f97b150d7d9b58a9506bd9a0fbe3 (patch)
tree2022fe9e075e702aced33c1fbdd2dd073c8575ad /mesh_snap_utilities_line/op_line.py
parentf999cc0908333ac0d4b2b203706f3eb640ba54c9 (diff)
mesh_snap_utilities_line: Cleanup
Rename files, and split the `common_classes.py` file into `drawing_utilities.py`, `navigation_ops.py` and `widgets.py`
Diffstat (limited to 'mesh_snap_utilities_line/op_line.py')
-rw-r--r--mesh_snap_utilities_line/op_line.py454
1 files changed, 454 insertions, 0 deletions
diff --git a/mesh_snap_utilities_line/op_line.py b/mesh_snap_utilities_line/op_line.py
new file mode 100644
index 00000000..585792bd
--- /dev/null
+++ b/mesh_snap_utilities_line/op_line.py
@@ -0,0 +1,454 @@
+### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 3
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+import bmesh
+
+from mathutils import Vector
+from mathutils.geometry import intersect_point_line
+
+from .drawing_utilities import SnapDrawn
+from .common_utilities import snap_utilities
+from .common_classes import (
+ CharMap,
+ SnapNavigation,
+ SnapUtilities,
+ )
+
+
+if not __package__:
+ __package__ = "mesh_snap_utilities_line"
+
+
+def get_closest_edge(bm, point, dist):
+ r_edge = None
+ for edge in bm.edges:
+ v1 = edge.verts[0].co
+ v2 = edge.verts[1].co
+ # Test the BVH (AABB) first
+ for i in range(3):
+ if v1[i] <= v2[i]:
+ isect = v1[i] - dist <= point[i] <= v2[i] + dist
+ else:
+ isect = v2[i] - dist <= point[i] <= v1[i] + dist
+
+ if not isect:
+ break
+ else:
+ ret = intersect_point_line(point, v1, v2)
+
+ if ret[1] < 0.0:
+ tmp = v1
+ elif ret[1] > 1.0:
+ tmp = v2
+ else:
+ tmp = ret[0]
+
+ new_dist = (point - tmp).length
+ if new_dist <= dist:
+ dist = new_dist
+ r_edge = edge
+
+ return r_edge
+
+
+def get_loose_linked_edges(bmvert):
+ linked = [e for e in bmvert.link_edges if not e.link_faces]
+ for e in linked:
+ linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked]
+ return linked
+
+
+def make_line(self, bm_geom, location):
+ obj = self.main_snap_obj.data[0]
+ bm = self.main_bm
+ split_faces = set()
+
+ update_edit_mesh = False
+
+ if bm_geom is None:
+ vert = bm.verts.new(location)
+ self.list_verts.append(vert)
+ update_edit_mesh = True
+
+ elif isinstance(bm_geom, bmesh.types.BMVert):
+ if (bm_geom.co - location).length_squared < .001:
+ if self.list_verts == [] or self.list_verts[-1] != bm_geom:
+ self.list_verts.append(bm_geom)
+ else:
+ vert = bm.verts.new(location)
+ self.list_verts.append(vert)
+ update_edit_mesh = True
+
+ elif isinstance(bm_geom, bmesh.types.BMEdge):
+ self.list_edges.append(bm_geom)
+ ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co)
+
+ if (ret[0] - location).length_squared < .001:
+ if ret[1] == 0.0:
+ vert = bm_geom.verts[0]
+ elif ret[1] == 1.0:
+ vert = bm_geom.verts[1]
+ else:
+ edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1])
+ update_edit_mesh = True
+
+ if self.list_verts == [] or self.list_verts[-1] != vert:
+ self.list_verts.append(vert)
+ self.geom = vert # hack to highlight in the drawing
+ # self.list_edges.append(edge)
+
+ else: # constrain point is near
+ vert = bm.verts.new(location)
+ self.list_verts.append(vert)
+ update_edit_mesh = True
+
+ elif isinstance(bm_geom, bmesh.types.BMFace):
+ split_faces.add(bm_geom)
+ vert = bm.verts.new(location)
+ self.list_verts.append(vert)
+ update_edit_mesh = True
+
+ # draw, split and create face
+ if len(self.list_verts) >= 2:
+ v1, v2 = self.list_verts[-2:]
+ edge = bm.edges.get([v1, v2])
+ if edge:
+ self.list_edges.append(edge)
+ else:
+ if not v2.link_edges:
+ edge = bm.edges.new([v1, v2])
+ self.list_edges.append(edge)
+ else: # split face
+ v1_link_faces = v1.link_faces
+ v2_link_faces = v2.link_faces
+ if v1_link_faces and v2_link_faces:
+ split_faces.update(set(v1_link_faces).intersection(v2_link_faces))
+
+ else:
+ if v1_link_faces:
+ faces = v1_link_faces
+ co2 = v2.co.copy()
+ else:
+ faces = v2_link_faces
+ co2 = v1.co.copy()
+
+ for face in faces:
+ if bmesh.geometry.intersect_face_point(face, co2):
+ co = co2 - face.calc_center_median()
+ if co.dot(face.normal) < 0.001:
+ split_faces.add(face)
+
+ if split_faces:
+ edge = bm.edges.new([v1, v2])
+ self.list_edges.append(edge)
+ ed_list = get_loose_linked_edges(v2)
+ for face in split_faces:
+ facesp = bmesh.utils.face_split_edgenet(face, ed_list)
+ del split_faces
+ else:
+ if self.intersect:
+ facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts)
+ # print(facesp)
+ if not self.intersect or not facesp['edges']:
+ edge = bm.edges.new([v1, v2])
+ self.list_edges.append(edge)
+ else:
+ for edge in facesp['edges']:
+ self.list_edges.append(edge)
+ update_edit_mesh = True
+
+ # create face
+ if self.create_face:
+ ed_list = set(self.list_edges)
+ for edge in v2.link_edges:
+ if edge not in ed_list and edge.other_vert(v2) in self.list_verts:
+ ed_list.add(edge)
+ break
+
+ ed_list.update(get_loose_linked_edges(v2))
+
+ bmesh.ops.edgenet_fill(bm, edges=list(ed_list))
+ update_edit_mesh = True
+ # print('face created')
+
+ if update_edit_mesh:
+ obj.data.update_gpu_tag()
+ obj.data.update_tag()
+ obj.update_from_editmode()
+ obj.update_tag()
+ bmesh.update_edit_mesh(obj.data)
+ self.sctx.tag_update_drawn_snap_object(self.main_snap_obj)
+ #bm.verts.index_update()
+
+ bpy.ops.ed.undo_push(message="Undo draw line*")
+
+ return [obj.matrix_world @ v.co for v in self.list_verts]
+
+
+class SnapUtilitiesLine(SnapUtilities, bpy.types.Operator):
+ """Make Lines. Connect them to split faces"""
+ bl_idname = "mesh.snap_utilities_line"
+ bl_label = "Line Tool"
+ bl_options = {'REGISTER'}
+
+ wait_for_input: bpy.props.BoolProperty(name="Wait for Input", default=True)
+
+ def _exit(self, context):
+ #avoids unpredictable crashs
+ del self.main_snap_obj
+ del self.main_bm
+ del self.list_edges
+ del self.list_verts
+ del self.list_verts_co
+
+ bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
+ context.area.header_text_set(None)
+ self.snap_context_free()
+
+ #Restore initial state
+ context.tool_settings.mesh_select_mode = self.select_mode
+ context.space_data.overlay.show_face_center = self.show_face_center
+
+ def _init_snap_line_context(self, context):
+ self.prevloc = Vector()
+ self.list_verts = []
+ self.list_edges = []
+ self.list_verts_co = []
+ self.bool_update = False
+ self.vector_constrain = ()
+ self.len = 0
+
+ active_object = context.active_object
+ mesh = active_object.data
+
+ self.main_snap_obj = self.snap_obj = self.sctx._get_snap_obj_by_obj(active_object)
+ self.main_bm = self.bm = bmesh.from_edit_mesh(mesh)
+
+ def modal(self, context, event):
+ if self.navigation_ops.run(context, event, self.prevloc if self.vector_constrain else self.location):
+ return {'RUNNING_MODAL'}
+
+ context.area.tag_redraw()
+
+ if event.ctrl and event.type == 'Z' and event.value == 'PRESS':
+ bpy.ops.ed.undo()
+ if not self.wait_for_input:
+ self._exit(context)
+ return {'FINISHED'}
+ else:
+ del self.bm
+ del self.main_bm
+ self.charmap.clear()
+
+ bpy.ops.object.mode_set(mode='EDIT') # just to be sure
+ bpy.ops.mesh.select_all(action='DESELECT')
+ context.tool_settings.mesh_select_mode = (True, False, True)
+ context.space_data.overlay.show_face_center = True
+
+ self.snap_context_update(context)
+ self._init_snap_line_context(context)
+ self.sctx.update_all()
+
+ return {'RUNNING_MODAL'}
+
+ is_making_lines = bool(self.list_verts_co)
+
+ if (event.type == 'MOUSEMOVE' or self.bool_update) and self.charmap.length_entered_value == 0.0:
+ if self.rv3d.view_matrix != self.rotMat:
+ self.rotMat = self.rv3d.view_matrix.copy()
+ self.bool_update = True
+ snap_utilities.edge_cache.snp_obj = None # hack for snap edge elemens update
+ else:
+ self.bool_update = False
+
+ mval = Vector((event.mouse_region_x, event.mouse_region_y))
+
+ self.snap_obj, self.prevloc, self.location, self.type, self.bm, self.geom, self.len = snap_utilities(
+ self.sctx,
+ self.main_snap_obj,
+ mval,
+ constrain=self.vector_constrain,
+ previous_vert=(self.list_verts[-1] if self.list_verts else None),
+ increment=self.incremental)
+
+ self.snap_to_grid()
+
+ if is_making_lines and self.keyf8:
+ lloc = self.list_verts_co[-1]
+ view_vec, orig = self.sctx.last_ray
+ location = intersect_point_line(lloc, orig, (orig + view_vec))
+ vec = (location[0] - lloc)
+ ax, ay, az = abs(vec.x), abs(vec.y), abs(vec.z)
+ vec.x = ax > ay and ax > az
+ vec.y = ay > ax and ay > az
+ vec.z = az > ay and az > ax
+ if not (vec.x or vec.y or vec.z):
+ self.vector_constrain = None
+ else:
+ vc = lloc + vec
+ if self.vector_constrain is None or vc != self.vector_constrain[1]:
+ type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
+ self.vector_constrain = [lloc, vc, type]
+ #del vc, type
+
+ #del view_vec, orig, location, ax, ay, az, vec
+
+ if event.value == 'PRESS':
+ if is_making_lines and self.charmap.modal_(context, event):
+ self.bool_update = self.charmap.length_entered_value == 0.0
+
+ if not self.bool_update:
+ text_value = self.charmap.length_entered_value
+ vector = (self.location - self.list_verts_co[-1]).normalized()
+ self.location = self.list_verts_co[-1] + (vector * text_value)
+ del vector
+
+ elif event.type in self.constrain_keys:
+ self.bool_update = True
+ self.keyf8 = False
+
+ if self.vector_constrain and self.vector_constrain[2] == event.type:
+ self.vector_constrain = ()
+
+ else:
+ if event.shift:
+ if isinstance(self.geom, bmesh.types.BMEdge):
+ if is_making_lines:
+ loc = self.list_verts_co[-1]
+ self.vector_constrain = (loc, loc + self.geom.verts[1].co -
+ self.geom.verts[0].co, event.type)
+ else:
+ self.vector_constrain = [self.main_snap_obj.mat @ v.co for
+ v in self.geom.verts] + [event.type]
+ else:
+ if is_making_lines:
+ loc = self.list_verts_co[-1]
+ else:
+ loc = self.location
+ self.vector_constrain = [loc, loc + self.constrain_keys[event.type], event.type]
+
+ elif event.type in {'LEFTMOUSE', 'RET', 'NUMPAD_ENTER'}:
+ if event.type == 'LEFTMOUSE' or self.charmap.length_entered_value != 0.0:
+ if not is_making_lines and self.bm:
+ self.main_snap_obj = self.snap_obj
+ self.main_bm = self.bm
+
+ mat_inv = self.main_snap_obj.mat.inverted_safe()
+ point = mat_inv @ self.location
+ # with constraint the intersection can be in a different element of the selected one
+ geom2 = self.geom
+ if geom2:
+ geom2.select = False
+
+ if self.vector_constrain:
+ geom2 = get_closest_edge(self.main_bm, point, .001)
+
+ self.list_verts_co = make_line(self, geom2, point)
+
+ self.vector_constrain = None
+ self.charmap.clear()
+ else:
+ self._exit(context)
+ return {'FINISHED'}
+
+ elif event.type == 'F8':
+ self.vector_constrain = None
+ self.keyf8 = self.keyf8 is False
+
+ elif event.type in {'RIGHTMOUSE', 'ESC'}:
+ if not self.wait_for_input or not is_making_lines or event.type == 'ESC':
+ if self.geom:
+ self.geom.select = True
+ self._exit(context)
+ return {'FINISHED'}
+ else:
+ snap_utilities.edge_cache.snp_obj = None # hack for snap edge elemens update
+ self.vector_constrain = None
+ self.list_edges = []
+ self.list_verts = []
+ self.list_verts_co = []
+ self.charmap.clear()
+
+ a = ""
+ if is_making_lines:
+ a = 'length: ' + self.charmap.get_converted_length_str(self.len)
+
+ context.area.header_text_set(text = "hit: %.3f %.3f %.3f %s" % (*self.location, a))
+
+ if True or is_making_lines:
+ return {'RUNNING_MODAL'}
+
+ return {'PASS_THROUGH'}
+
+ def draw_callback_px(self):
+ if self.bm:
+ self.draw_cache.draw_elem(self.snap_obj, self.bm, self.geom)
+ self.draw_cache.draw(self.type, self.location, self.list_verts_co, self.vector_constrain, self.prevloc)
+
+ def invoke(self, context, event):
+ if context.space_data.type == 'VIEW_3D':
+ self.snap_context_init(context)
+ self.snap_context_update(context)
+
+ self.intersect = self.preferences.intersect
+ self.create_face = self.preferences.create_face
+ self.navigation_ops = SnapNavigation(context, True)
+ self.charmap = CharMap(context)
+
+ self._init_snap_line_context(context)
+
+ # print('name', __name__, __package__)
+
+ #Store current state
+ self.select_mode = context.tool_settings.mesh_select_mode[:]
+ self.show_face_center = context.space_data.overlay.show_face_center
+
+ #Modify the current state
+ bpy.ops.mesh.select_all(action='DESELECT')
+ context.tool_settings.mesh_select_mode = (True, False, True)
+ context.space_data.overlay.show_face_center = True
+
+ #Store values from 3d view context
+ self.rv3d = context.region_data
+ self.rotMat = self.rv3d.view_matrix.copy()
+ # self.obj_glmatrix = bgl.Buffer(bgl.GL_FLOAT, [4, 4], self.obj_matrix.transposed())
+
+ #Init event variables
+ self.keyf8 = False
+
+ #modals
+ context.window_manager.modal_handler_add(self)
+
+ if not self.wait_for_input:
+ mat_inv = context.object.matrix_world.inverted_safe()
+ point = mat_inv @ self.location
+ self.list_verts_co = make_line(self, self.geom, point)
+
+ self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, (), 'WINDOW', 'POST_VIEW')
+
+ return {'RUNNING_MODAL'}
+ else:
+ self.report({'WARNING'}, "Active space must be a View3d")
+ return {'CANCELLED'}
+
+
+def register():
+ bpy.utils.register_class(SnapUtilitiesLine)
+
+if __name__ == "__main__":
+ register()