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authorAaron Carlisle <carlisle.b3d@gmail.com>2016-04-14 19:44:08 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2016-04-14 19:44:08 +0300
commit093b0effc26220a3639122af547a24f5140bbc03 (patch)
tree2565f7946e3e1bc84a6e9c077f2f690212e6e26e /modules
parent1543cd4761771fce9dfddad5951b3ce2caa24ae7 (diff)
Add more links
Diffstat (limited to 'modules')
-rw-r--r--modules/rna_manual_reference.py112
1 files changed, 69 insertions, 43 deletions
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py
index 1330a343..de77fca7 100644
--- a/modules/rna_manual_reference.py
+++ b/modules/rna_manual_reference.py
@@ -451,10 +451,25 @@ url_manual_mapping = (
("bpy.types.CompositorNodeTransform.*", "compositing/types/distort/transform.html"),
("bpy.types.CompositorNodeTranslate.*", "compositing/types/distort/translate.html"),
# Other
- ("bpy.types.CompositorNodeGroup.*", "editors/node_editor/node_groups.html"),
- ("bpy.types.CompositorNode*", "compositing/types"), # catch anything else
-
- ("bpy.types.ColorRamp*", "interface/extended_controls.html#color-ramp-widget"),
+ ("bpy.types.CompositorNodeGroup.*", "editors/node_editor/node_groups.html"),
+ ("bpy.types.CompositorNode*", "compositing/types"), # catch anything else
+
+ ("bpy.types.ColorRamp*", "interface/extended_controls.html#color-ramp-widget"),
+
+ # *** Node ***
+ ("bpy.types.Node.*", "editors/node_editor/nodes/index.html"),
+ ("bpy.types.NodeCustomGroup.*", "editors/node_editor/nodes/groups.html"),
+ ("bpy.types.NodeFrame.*", ""), # TODO refine
+ ("bpy.types.NodeGroup.*", "editors/node_editor/nodes/groups.html"),
+ ("bpy.types.NodeGroupInput.*", "editors/node_editor/nodes/groups.html"),
+ ("bpy.types.NodeGroupOutput.*", "editors/node_editor/nodes/groups.html"),
+ # ("bpy.types.NodeInternalSocketTemplate.*", ""), # TODO
+ ("bpy.types.NodeLink.*", "editors/node_editor/nodes/parts.html#sockets"),
+ # ("bpy.types.NodeOutputFileSlotFile.*", ""), # TODO
+ # ("bpy.types.NodeOutputFileSlotLayer.*", ""), # TODO
+ ("bpy.types.NodeSetting.*", "editors/node_editor/nodes/parts.html#settings"),
+ ("bpy.types.NodeTree.*", "editors/node_editor/nodes/parts.html"),
+ ("bpy.types.NodeTreePath.*", "editors/node_editor/nodes/parts.html"),
# *** Sequencer ***
("bpy.types.AddSequence.*", "editors/sequencer/strips/types/effects/add.html"),
@@ -512,8 +527,19 @@ url_manual_mapping = (
("bpy.types.Lamp.*", "render/blender_render/lighting"), # catchall, todo - refine
# --- Animation ---
- ("bpy.types.Keyframe.*", "animation/actions.html"),
- ("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
+ ("bpy.types.Keyframe.*", "animation/actions.html"),
+ ("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
+ ("bpy.types.FCurveModifiers.*", "editors/graph_editor/fmodifiers.html"),
+ #("bpy.types.FCurveSample.*", ""), Todo
+ ("bpy.types.FModifier.*", "editors/graph_editor/fmodifiers.html"),
+ ("bpy.types.FModifierCycles.*", "editors/graph_editor/fmodifiers.html#cycles"),
+ ("bpy.types.FModifierEnvelope.*", "editors/graph_editor/fmodifiers.html#envelope"),
+ ("bpy.types.FModifierEnvelopeControlPoint.*", "editors/graph_editor/fmodifiers.html#envelope"),
+ ("bpy.types.FModifierFunctionGenerator.*", "editors/graph_editor/fmodifiers.html#generator"),
+ ("bpy.types.FModifierGenerator.*", "editors/graph_editor/fmodifiers.html#generator"),
+ #("bpy.types.FModifierLimits.*", ""), Todo
+ ("bpy.types.FModifierNoise.*", "editors/graph_editor/fmodifiers.html#noise"),
+ ("bpy.types.FModifierStepped.*", "editors/graph_editor/fmodifiers.html#stepped"),
# --- Rigging ---
("bpy.types.Bone.*", "rigging/armatures/bones/introduction.html"),
@@ -549,42 +575,42 @@ url_manual_mapping = (
# Catch all only for now!
# *** Window/Screen ***
- ("bpy.ops.action.*", "animation/actions.html"),
- ("bpy.ops.anim.*", "animation"),
- ("bpy.ops.armature.*", "rigging/armatures/"),
- ("bpy.ops.boid.*", "physics/particles/physics/boids.html"),
- # ("bpy.ops.brush.*", ""), # TODO
- ("bpy.ops.buttons.*", "interface/buttons_and_controls.html"),
- ("bpy.ops.camera.*", "editors/3dview/object/types/camera/index.html"),
- ("bpy.ops.clip.*", "editors/movie_clip_editor/index.html#movie-clip-editor"),
- ("bpy.ops.cloth.*", "physics/cloth"),
- ("bpy.ops.console.*", "editors/python_console.html"),
- ("bpy.ops.constraint.*", "rigging/constraints"),
- ("bpy.ops.curve.*", "modeling/curves"),
- ("bpy.ops.dpaint.*", "physics/dynamic_paint"),
- # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only?
- # ("bpy.ops.export_anim.*", ""), # TODO
- # ("bpy.ops.export_mesh.*", ""), # TODO
- # ("bpy.ops.export_scene.*", ""), # TODO
- ("bpy.ops.file.*", ""),
- ("bpy.ops.fluid.*", "physics/fluid"),
- ("bpy.ops.font.*", "modeling/texts"),
- ("bpy.ops.gpencil.*", "interface/grease_pencil/index.html"),
- ("bpy.ops.graph.*", "editors/graph_editor/fcurves.html"),
- ("bpy.ops.group.*", "editors/3dview/object/relationships/groups.html"),
- ("bpy.ops.image.*", "render/blender_render/textures/types/image.html"),
- # ("bpy.ops.import_anim.*", ""), # TODO
- # ("bpy.ops.import_curve.*", ""), # TODO
- # ("bpy.ops.import_mesh.*", ""), # TODO
- # ("bpy.ops.import_scene.*", ""), # TODO
- # ("bpy.ops.info.*", ""), # TODO
- ("bpy.ops.lamp.*", "render/blender_render/lighting"), # --- todo ... all below ---
- # ("bpy.ops.lattice.*", ""), # TODO
- ("bpy.ops.logic.*", "game_engine/logic"),
- ("bpy.ops.marker.*", "animation/markers.html"),
- ("bpy.ops.mask.*", "editors/movie_clip_editor/masking.html"),
- ("bpy.ops.material.new", "render/blender_render/materials/assigning_a_material.html#creating-a-new-material"),
- ("bpy.ops.material.*", "render/blender_render"),
+ ("bpy.ops.action.*", "animation/actions.html"),
+ ("bpy.ops.anim.*", "animation"),
+ ("bpy.ops.armature.*", "rigging/armatures/"),
+ ("bpy.ops.boid.*", "physics/particles/physics/boids.html"),
+ # ("bpy.ops.brush.*", ""), # TODO
+ ("bpy.ops.buttons.*", "interface/buttons_and_controls.html"),
+ ("bpy.ops.camera.*", "editors/3dview/object/types/camera/index.html"),
+ ("bpy.ops.clip.*", "editors/movie_clip_editor/index.html#movie-clip-editor"),
+ ("bpy.ops.cloth.*", "physics/cloth"),
+ ("bpy.ops.console.*", "editors/python_console.html"),
+ ("bpy.ops.constraint.*", "rigging/constraints"),
+ ("bpy.ops.curve.*", "modeling/curves"),
+ ("bpy.ops.dpaint.*", "physics/dynamic_paint"),
+ # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only?
+ # ("bpy.ops.export_anim.*", ""), # TODO
+ # ("bpy.ops.export_mesh.*", ""), # TODO
+ # ("bpy.ops.export_scene.*", ""), # TODO
+ # ("bpy.ops.file.*", ""), # TODO
+ ("bpy.ops.fluid.*", "physics/fluid"),
+ ("bpy.ops.font.*", "modeling/texts"),
+ ("bpy.ops.gpencil.*", "interface/grease_pencil/index.html"),
+ ("bpy.ops.graph.*", "editors/graph_editor/fcurves.html"),
+ ("bpy.ops.group.*", "editors/3dview/object/relationships/groups.html"),
+ ("bpy.ops.image.*", "render/blender_render/textures/types/image.html"),
+ # ("bpy.ops.import_anim.*", ""), # TODO
+ # ("bpy.ops.import_curve.*", ""), # TODO
+ # ("bpy.ops.import_mesh.*", ""), # TODO
+ # ("bpy.ops.import_scene.*", ""), # TODO
+ # ("bpy.ops.info.*", ""), # TODO
+ ("bpy.ops.lamp.*", "render/blender_render/lighting"), # TODO
+ # ("bpy.ops.lattice.*", ""), # TODO
+ ("bpy.ops.logic.*", "game_engine/logic"),
+ ("bpy.ops.marker.*", "animation/markers.html"),
+ ("bpy.ops.mask.*", "editors/movie_clip_editor/masking.html"),
+ ("bpy.ops.material.new", "render/blender_render/materials/assigning_a_material.html#creating-a-new-material"),
+ ("bpy.ops.material.*", "render/blender_render"),
("bpy.ops.mesh.vertices_smooth", "modeling/meshes/editing/deforming/smooth.html"),
("bpy.ops.view3d.edit_mesh_extrude*", "modeling/meshes/editing/duplicating/extrude.html"),
("bpy.ops.mesh.subdivide", "modeling/meshes/editing/subdividing/subdivide.html"),
@@ -598,7 +624,7 @@ url_manual_mapping = (
("bpy.ops.mball.*", "modeling/metas"),
("bpy.ops.mesh.*", "modeling/meshes"),
("bpy.ops.nla.*", "editors/nla.html"),
- # ("bpy.ops.node.*", ""), # TODO
+ ("bpy.ops.node.*", "editors/node_editor/nodes/index.html"),
("bpy.ops.object.*shape_key*", "animation/shape_keys.html"),
("bpy.ops.object.join_shapes", "animation/shape_keys.html"),
("bpy.ops.object.*", "editors/3dview/transform"),