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author | Germano <germano.costa@ig.com.br> | 2017-09-10 03:06:57 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2017-09-10 03:06:57 +0300 |
commit | c4fc81ee4b357425e11ec284d8d1def8e662a0aa (patch) | |
tree | 2472b91ae4d13de85cc142666a3c024556a1cb74 /modules | |
parent | c5de2c524908ff9efe30bfe6ecd15f3d1f873298 (diff) |
Workaround the weird bug "Not freed memory blocks" due GPU_Indices_Mesh
Strange that if you disable the addon before closing the blender, this error message does not appear
Diffstat (limited to 'modules')
-rw-r--r-- | modules/snap_context/__init__.py | 25 | ||||
-rw-r--r-- | modules/snap_context/mesh_drawing.py | 24 | ||||
-rw-r--r-- | modules/snap_context/utils_shader.py | 2 |
3 files changed, 31 insertions, 20 deletions
diff --git a/modules/snap_context/__init__.py b/modules/snap_context/__init__.py index 4767862f..f58cec3c 100644 --- a/modules/snap_context/__init__.py +++ b/modules/snap_context/__init__.py @@ -15,13 +15,19 @@ # # ##### END GPL LICENSE BLOCK ##### + import bgl import gpu from mathutils import Vector, Matrix from mathutils.geometry import intersect_point_line, intersect_ray_tri -from .bgl_ext import VoidBufValue, get_clip_planes -from .mesh_drawing import GPU_Indices_Mesh, gpu_Indices_enable_state, gpu_Indices_restore_state +from .mesh_drawing import ( + gpu_Indices_enable_state, + gpu_Indices_restore_state, + gpu_Indices_use_clip_planes, + gpu_Indices_set_ProjectionMatrix, + ) + from .utils_projection import ( region_2d_to_orig_and_view_vector as _get_ray, intersect_boundbox_threshold, @@ -59,6 +65,7 @@ class SnapContext(): self._texture = self._offscreen.color_texture bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._texture) + from .bgl_ext import VoidBufValue NULL = VoidBufValue(0) bgl.glTexImage2D(bgl.GL_TEXTURE_2D, 0, bgl.GL_R32UI, self.region.width, self.region.height, 0, bgl.GL_RED_INTEGER, bgl.GL_UNSIGNED_INT, NULL.buf) del NULL @@ -176,16 +183,7 @@ class SnapContext(): self.proj_mat = Matrix.Identity(4) def use_clip_planes(self, value): - planes = get_clip_planes(self.rv3d) - if planes: - self._store_current_shader_state() - GPU_Indices_Mesh.shader - bgl.glUseProgram(GPU_Indices_Mesh.shader.program) - bgl.glUniform1i(GPU_Indices_Mesh.unif_use_clip_planes, value) - - bgl.glUniform4fv(GPU_Indices_Mesh.unif_clip_plane, 4, planes) - - self._restore_shader_state() + gpu_Indices_use_clip_planes(self.rv3d, value) def set_pixel_dist(self, dist_px): self._dist_px = int(dist_px) @@ -238,7 +236,7 @@ class SnapContext(): proj_mat = self.rv3d.perspective_matrix.copy() if self.proj_mat != proj_mat: self.proj_mat = proj_mat - GPU_Indices_Mesh.set_ProjectionMatrix(self.proj_mat) + gpu_Indices_set_ProjectionMatrix(self.proj_mat) self.update_all() ray_dir, ray_orig = self.get_ray(mval) @@ -261,6 +259,7 @@ class SnapContext(): if in_threshold: if len(snap_obj.data) == 1: + from .mesh_drawing import GPU_Indices_Mesh snap_obj.data.append(GPU_Indices_Mesh(obj, snap_face, snap_edge, snap_vert)) snap_obj.data[1].set_draw_mode(snap_face, snap_edge, snap_vert) snap_obj.data[1].set_ModelViewMatrix(snap_obj.mat) diff --git a/modules/snap_context/mesh_drawing.py b/modules/snap_context/mesh_drawing.py index f7087b16..feecfa7c 100644 --- a/modules/snap_context/mesh_drawing.py +++ b/modules/snap_context/mesh_drawing.py @@ -21,7 +21,7 @@ import bmesh import numpy as np from mathutils import Matrix -from .bgl_ext import VoidBufValue, np_array_as_bgl_Buffer, bgl_Buffer_reshape +from .bgl_ext import VoidBufValue, np_array_as_bgl_Buffer, bgl_Buffer_reshape, get_clip_planes from .utils_shader import Shader @@ -349,11 +349,6 @@ class GPU_Indices_Mesh(): self.draw_verts = draw_verts and self.vbo_verts - @classmethod - def set_ProjectionMatrix(cls, P): - cls.P[:] = P - - def set_ModelViewMatrix(self, MV): self.MV[:] = MV[:] self.MVP[:] = Matrix(self.P) * MV @@ -500,6 +495,23 @@ def gpu_Indices_enable_state(): bgl.glUseProgram(GPU_Indices_Mesh.shader.program) #bgl.glBindVertexArray(GPU_Indices_Mesh.vao[0]) + def gpu_Indices_restore_state(): bgl.glBindVertexArray(0) _restore_shader_state(PreviousGLState) + + +def gpu_Indices_use_clip_planes(rv3d, value): + planes = get_clip_planes(rv3d) + if planes: + _store_current_shader_state() + bgl.glUseProgram(GPU_Indices_Mesh.shader.program) + bgl.glUniform1i(GPU_Indices_Mesh.unif_use_clip_planes, value) + + bgl.glUniform4fv(GPU_Indices_Mesh.unif_clip_plane, 4, planes) + + _restore_shader_state() + + +def gpu_Indices_set_ProjectionMatrix(P): + GPU_Indices_Mesh.P[:] = P diff --git a/modules/snap_context/utils_shader.py b/modules/snap_context/utils_shader.py index 7a664ad6..ef47dd09 100644 --- a/modules/snap_context/utils_shader.py +++ b/modules/snap_context/utils_shader.py @@ -82,4 +82,4 @@ class Shader(): bgl.glDetachShader(self.program, shad) bgl.glDeleteShader(shad) bgl.glDeleteProgram(self.program) - print('shader_del') + #print('shader_del') |