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authorGermano <germano.costa@ig.com.br>2017-09-27 22:21:26 +0300
committerGermano <germano.costa@ig.com.br>2017-09-27 22:21:26 +0300
commit7c0dd68b60184e2ff4265b98e120d503a32acfa0 (patch)
treedca0ef3c28b77f98771fffeaeef17a0a30dec065 /modules
parent9b8f85024958ce88951388433ad0bc9e73681fe0 (diff)
snap_context module: replace functions that access the objects internals through ctypes
Diffstat (limited to 'modules')
-rw-r--r--modules/snap_context/__init__.py6
-rw-r--r--modules/snap_context/bgl_ext.py110
-rw-r--r--modules/snap_context/mesh_drawing.py40
-rw-r--r--modules/snap_context/utils_shader.py8
4 files changed, 32 insertions, 132 deletions
diff --git a/modules/snap_context/__init__.py b/modules/snap_context/__init__.py
index 403520d0..35fe13f8 100644
--- a/modules/snap_context/__init__.py
+++ b/modules/snap_context/__init__.py
@@ -67,7 +67,7 @@ class SnapContext():
def __init__(self, region, space):
import gpu
- from .bgl_ext import VoidBufValue
+ import ctypes
self.freed = False
self.snap_objects = []
@@ -92,8 +92,8 @@ class SnapContext():
self._texture = self._offscreen.color_texture
bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._texture)
- NULL = VoidBufValue(0)
- bgl.glTexImage2D(bgl.GL_TEXTURE_2D, 0, bgl.GL_R32UI, self.region.width, self.region.height, 0, bgl.GL_RED_INTEGER, bgl.GL_UNSIGNED_INT, NULL.buf)
+ NULL = bgl.Buffer(bgl.GL_INT, 1, (ctypes.c_int * 1).from_address(0))
+ bgl.glTexImage2D(bgl.GL_TEXTURE_2D, 0, bgl.GL_R32UI, self.region.width, self.region.height, 0, bgl.GL_RED_INTEGER, bgl.GL_UNSIGNED_INT, NULL)
del NULL
bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_TEXTURE_MIN_FILTER, bgl.GL_NEAREST)
diff --git a/modules/snap_context/bgl_ext.py b/modules/snap_context/bgl_ext.py
deleted file mode 100644
index 61415b07..00000000
--- a/modules/snap_context/bgl_ext.py
+++ /dev/null
@@ -1,110 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 3
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see <http://www.gnu.org/licenses/>.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-
-import bgl
-import ctypes
-import numpy as np
-
-
-# figure out size of _Py_ssize_t
-if hasattr(ctypes.pythonapi, 'Py_InitModule4_64'):
- _Py_ssize_t = ctypes.c_int64
-else:
- _Py_ssize_t = ctypes.c_int
-
-class _PyObject(ctypes.Structure):
- pass
-
-_PyObject._fields_ = [
- ('ob_refcnt', _Py_ssize_t),
- ('ob_type', ctypes.POINTER(_PyObject)),
-]
-
-if object.__basicsize__ != ctypes.sizeof(_PyObject):
- # python with trace
- class _PyObject(ctypes.Structure):
- _fields_ = [
- ('_ob_next', ctypes.POINTER(_PyObject)),
- ('_ob_prev', ctypes.POINTER(_PyObject)),
- ('ob_refcnt', _Py_ssize_t),
- ('ob_type', ctypes.POINTER(_PyObject)),
- ]
-
-class _PyVarObject(_PyObject):
- _fields_ = [
- ('ob_size', _Py_ssize_t),
- ]
-
-class C_Buffer(_PyVarObject):
- _fields_ = [
- ("parent", ctypes.py_object),
- ("type", ctypes.c_int),
- ("ndimensions", ctypes.c_int),
- ("dimensions", ctypes.POINTER(ctypes.c_int)),
- ("buf", ctypes.c_void_p),
- ]
-
-assert ctypes.sizeof(C_Buffer) == bgl.Buffer.__basicsize__
-
-class VoidBufValue():
- def __init__(self, value):
- self.buf = bgl.Buffer(bgl.GL_BYTE, 1)
- self.c_buf = C_Buffer.from_address(id(self.buf))
- self._allocated_buf = self.c_buf.buf
- self.c_buf.buf = value
- self.c_buf.type = 0 # allows repr
- def __del__(self):
- self.c_buf.buf = self._allocated_buf
- #del self._allocated_buf
- del self.buf
-
-
-def np_array_as_bgl_Buffer(array):
- type = array.dtype
- if type == np.int8:
- type = bgl.GL_BYTE
- elif type == np.int16:
- type = bgl.GL_SHORT
- elif type == np.int32:
- type = bgl.GL_INT
- elif type == np.float32:
- type = bgl.GL_FLOAT
- elif type == np.float64:
- type = bgl.GL_DOUBLE
- else:
- raise
-
- _decref = ctypes.pythonapi.Py_DecRef
- _incref = ctypes.pythonapi.Py_IncRef
-
- _decref.argtypes = _incref.argtypes = [ctypes.py_object]
- _decref.restype = _incref.restype = None
-
- buf = bgl.Buffer(bgl.GL_BYTE, ((1,) * (len(array.shape) + 1)))[0]
- c_buf = C_Buffer.from_address(id(buf))
-
- _decref(c_buf.parent)
- _incref(array)
-
- c_buf.parent = array # Prevents MEM_freeN
- c_buf.type = type
- for i, n in enumerate(array.shape):
- c_buf.dimensions[i] = n
- c_buf.buf = array.ctypes.data
-
- return buf
diff --git a/modules/snap_context/mesh_drawing.py b/modules/snap_context/mesh_drawing.py
index 2aa7e167..82d87937 100644
--- a/modules/snap_context/mesh_drawing.py
+++ b/modules/snap_context/mesh_drawing.py
@@ -21,7 +21,6 @@ import bmesh
import numpy as np
from mathutils import Matrix
-from .bgl_ext import VoidBufValue, np_array_as_bgl_Buffer
from .utils_shader import Shader
@@ -30,6 +29,10 @@ def load_shader(shadername):
with open(path.join(path.dirname(__file__), 'resources', shadername), 'r') as f:
return f.read()
+def gl_buffer_void_as_long(value):
+ import ctypes
+ a = (ctypes.c_byte * 1).from_address(value)
+ return bgl.Buffer(bgl.GL_BYTE, 1, a)
def get_mesh_vert_co_array(me):
tot_vco = len(me.vertices)
@@ -180,7 +183,7 @@ class GPU_Indices_Mesh():
vert_co = bgl.Buffer(bgl.GL_FLOAT, 3)
def __init__(self, obj, draw_tris, draw_edges, draw_verts):
- self._NULL = VoidBufValue(0)
+ self._NULL = gl_buffer_void_as_long(0)
self.MVP = bgl.Buffer(bgl.GL_FLOAT, (4, 4))
@@ -215,7 +218,8 @@ class GPU_Indices_Mesh():
self.vbo = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.vbo_len * 12, np_array_as_bgl_Buffer(mesh_arrays.verts_co), bgl.GL_STATIC_DRAW)
+ verts_co = bgl.Buffer(bgl.GL_FLOAT, mesh_arrays.verts_co.shape, mesh_arrays.verts_co)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.vbo_len * 12, verts_co, bgl.GL_STATIC_DRAW)
## Create VBO for Tris ##
if mesh_arrays.tri_verts is not None:
@@ -223,17 +227,19 @@ class GPU_Indices_Mesh():
self.num_tris = len(self.tri_verts)
np_tris_co = mesh_arrays.verts_co[mesh_arrays.tri_verts]
+ np_tris_co = bgl.Buffer(bgl.GL_FLOAT, np_tris_co.shape, np_tris_co)
self.vbo_tris = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo_tris)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_tris[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_tris * 36, np_array_as_bgl_Buffer(np_tris_co), bgl.GL_STATIC_DRAW)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_tris * 36, np_tris_co, bgl.GL_STATIC_DRAW)
del np_tris_co
tri_indices = np.repeat(np.arange(self.num_tris, dtype = 'f4'), 3)
+ tri_indices = bgl.Buffer(bgl.GL_FLOAT, tri_indices.shape, tri_indices)
self.vbo_tri_indices = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo_tri_indices)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_tri_indices[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_tris * 12, np_array_as_bgl_Buffer(tri_indices), bgl.GL_STATIC_DRAW)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_tris * 12, tri_indices, bgl.GL_STATIC_DRAW)
del tri_indices
else:
@@ -246,17 +252,19 @@ class GPU_Indices_Mesh():
self.num_edges = len(self.edge_verts)
np_edges_co = mesh_arrays.verts_co[mesh_arrays.edge_verts]
+ np_edges_co = bgl.Buffer(bgl.GL_FLOAT, np_edges_co.shape, np_edges_co)
self.vbo_edges = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo_edges)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_edges[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_edges * 24, np_array_as_bgl_Buffer(np_edges_co), bgl.GL_STATIC_DRAW)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_edges * 24, np_edges_co, bgl.GL_STATIC_DRAW)
del np_edges_co
edge_indices = np.repeat(np.arange(self.num_edges, dtype = 'f4'), 2)
+ edge_indices = bgl.Buffer(bgl.GL_FLOAT, edge_indices.shape, edge_indices)
self.vbo_edge_indices = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo_edge_indices)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_edge_indices[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_edges * 8, np_array_as_bgl_Buffer(edge_indices), bgl.GL_STATIC_DRAW)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_edges * 8, edge_indices, bgl.GL_STATIC_DRAW)
del edge_indices
else:
self.num_edges = 0
@@ -268,17 +276,19 @@ class GPU_Indices_Mesh():
self.num_verts = len(mesh_arrays.looseverts)
np_lverts_co = mesh_arrays.verts_co[mesh_arrays.looseverts]
+ np_lverts_co = bgl.Buffer(bgl.GL_FLOAT, np_lverts_co.shape, np_lverts_co)
self.vbo_verts = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo_verts)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_verts[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_verts * 12, np_array_as_bgl_Buffer(np_lverts_co), bgl.GL_STATIC_DRAW)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_verts * 12, np_lverts_co, bgl.GL_STATIC_DRAW)
del np_lverts_co
looseverts_indices = np.arange(self.num_verts, dtype = 'f4')
+ looseverts_indices = bgl.Buffer(bgl.GL_FLOAT, looseverts_indices.shape, looseverts_indices)
self.vbo_looseverts_indices = bgl.Buffer(bgl.GL_INT, 1)
bgl.glGenBuffers(1, self.vbo_looseverts_indices)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_looseverts_indices[0])
- bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_verts * 4, np_array_as_bgl_Buffer(looseverts_indices), bgl.GL_STATIC_DRAW)
+ bgl.glBufferData(bgl.GL_ARRAY_BUFFER, self.num_verts * 4, looseverts_indices, bgl.GL_STATIC_DRAW)
del looseverts_indices
else:
self.num_verts = 0
@@ -328,11 +338,11 @@ class GPU_Indices_Mesh():
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_tris[0])
bgl.glEnableVertexAttribArray(self.attr_pos)
- bgl.glVertexAttribPointer(self.attr_pos, 3, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL.buf)
+ bgl.glVertexAttribPointer(self.attr_pos, 3, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_tri_indices[0])
bgl.glEnableVertexAttribArray(self.attr_primitive_id)
- bgl.glVertexAttribPointer(self.attr_primitive_id, 1, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL.buf)
+ bgl.glVertexAttribPointer(self.attr_primitive_id, 1, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL)
bgl.glDrawArrays(bgl.GL_TRIANGLES, 0, self.num_tris * 3)
@@ -343,11 +353,11 @@ class GPU_Indices_Mesh():
bgl.glUniform1f(self.unif_offset, float(index_offset)) #TODO: use glUniform1ui
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_edges[0])
- bgl.glVertexAttribPointer(self.attr_pos, 3, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL.buf)
+ bgl.glVertexAttribPointer(self.attr_pos, 3, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL)
bgl.glEnableVertexAttribArray(self.attr_pos)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_edge_indices[0])
- bgl.glVertexAttribPointer(self.attr_primitive_id, 1, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL.buf)
+ bgl.glVertexAttribPointer(self.attr_primitive_id, 1, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL)
bgl.glEnableVertexAttribArray(self.attr_primitive_id)
bgl.glDrawArrays(bgl.GL_LINES, 0, self.num_edges * 2)
@@ -358,11 +368,11 @@ class GPU_Indices_Mesh():
bgl.glUniform1f(self.unif_offset, float(index_offset)) #TODO: use glUniform1ui
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_verts[0])
- bgl.glVertexAttribPointer(self.attr_pos, 3, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL.buf)
+ bgl.glVertexAttribPointer(self.attr_pos, 3, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL)
bgl.glEnableVertexAttribArray(self.attr_pos)
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, self.vbo_looseverts_indices[0])
- bgl.glVertexAttribPointer(self.attr_primitive_id, 1, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL.buf)
+ bgl.glVertexAttribPointer(self.attr_primitive_id, 1, bgl.GL_FLOAT, bgl.GL_FALSE, 0, self._NULL)
bgl.glEnableVertexAttribArray(self.attr_primitive_id)
bgl.glDrawArrays(bgl.GL_POINTS, 0, self.num_verts)
diff --git a/modules/snap_context/utils_shader.py b/modules/snap_context/utils_shader.py
index ef47dd09..769c6dbb 100644
--- a/modules/snap_context/utils_shader.py
+++ b/modules/snap_context/utils_shader.py
@@ -28,15 +28,15 @@ def check_shaderError(shader, flag, isProgram, errorMessage):
if success[0] == bgl.GL_FALSE:
import numpy as np
- from .bgl_ext import VoidBufValue
+ import ctypes
- offset = VoidBufValue(None)
+ offset = bgl.Buffer(bgl.GL_INT, 1, (ctypes.c_int * 1).from_address(0))
error = bgl.Buffer(bgl.GL_BYTE, 1024)
if isProgram:
- bgl.glGetProgramInfoLog(shader, 1024, offset.buf, error)
+ bgl.glGetProgramInfoLog(shader, 1024, offset, error)
print(errorMessage, np.bytes_(error).decode("utf-8"))
else:
- bgl.glGetShaderInfoLog(shader, 1024, offset.buf, error)
+ bgl.glGetShaderInfoLog(shader, 1024, offset, error)
print(errorMessage, np.bytes_(error).decode("utf-8"))
del offset