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authorCampbell Barton <ideasman42@gmail.com>2011-02-05 10:08:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-05 10:08:34 +0300
commit696b0366f5c46dcfcb50f53b4ca4f59c593b88fb (patch)
tree8dfbeb67383adc39b5742c661f61a55eb4066659 /modules
parentdfd3febce161e76015beb0faac516724aceff453 (diff)
update for changes in mathutuils.
Diffstat (limited to 'modules')
-rw-r--r--modules/add_utils.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/add_utils.py b/modules/add_utils.py
index 62bd5f78..bc54abc6 100644
--- a/modules/add_utils.py
+++ b/modules/add_utils.py
@@ -47,19 +47,19 @@ def add_object_align_init(context, operator):
and operator.properties.is_property_set("location")
and operator.properties.is_property_set("rotation")):
location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location))
- rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4()
+ rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4()
else:
# TODO, local view cursor!
location = mathutils.Matrix.Translation(context.scene.cursor_location)
if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D':
- rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ rotation = context.space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
else:
rotation = mathutils.Matrix()
# set the operator properties
if operator:
- operator.properties.location = location.translation_part()
+ operator.properties.location = location.to_translation()
operator.properties.rotation = rotation.to_euler()
return location * rotation