diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2016-04-19 07:45:57 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2016-04-19 07:45:57 +0300 |
commit | 51b73917ce228d2cfffdf5e41f6d968fffcf3608 (patch) | |
tree | b2e3b108ba0b93109b4c7f39324c9bb5d73d53d5 /modules | |
parent | b12c54f378fdc976c0a27781f4a13215ca7d3029 (diff) |
Fix Cycles Links
Diffstat (limited to 'modules')
-rw-r--r-- | modules/rna_manual_reference.py | 150 |
1 files changed, 79 insertions, 71 deletions
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py index b4adff02..99b79413 100644 --- a/modules/rna_manual_reference.py +++ b/modules/rna_manual_reference.py @@ -317,80 +317,88 @@ url_manual_mapping = ( ("bpy.types.NodeSocket*", "editors/node_editor/nodes/parts.html"), # no generic socket type page exists, but composite types are the same # *** Cycles Material Nodes *** + # Input + ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/types/input/texture_coordinate.html"), + ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/types/input/attribute.html"), + ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/types/input/light_path.html"), + ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/types/input/fresnel.html"), + ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/types/input/layer_weight.html"), + ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/types/input/rgb.html"), + ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/types/input/value.html"), + ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/types/input/tangent.html"), + ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/types/input/geometry.html"), + ("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/types/input/wireframe.html"), + ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/types/input/object_info.html"), + ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/types/input/hair_info.html"), + ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/types/input/particle_info.html"), + ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/types/input/camera_data.html"), + ("bpy.types.ShaderNodeUVMap", "render/cycles/nodes/types/input/uv_map.html"), # Outputs - ("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/lamps.html"), - ("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/materials"), - ("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/world.html"), + ("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/nodes/types/output.html#lamp-output"), + ("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/nodes/types/output.html#material-output"), + ("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/nodes/types/output.html#world-output"), # Shaders - ("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), - ("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/shaders.html#ambient-occlusion"), - ("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/shaders.html#background"), - ("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/shaders.html#anisotropic"), - ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"), - ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"), - ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"), - ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"), - ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"), - ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"), - ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"), - ("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/shaders.html#transparent"), - ("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/shaders.html#velvet"), - ("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/shaders.html#emission"), - ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"), - ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), - ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"), - ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"), - ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"), + ("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/types/shaders/add.html"), + ("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/types/shaders/ao.html"), + ("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/types/shaders/background.html"), + ("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/types/shaders/anisotropic.html"), + ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/types/shaders/diffuse.html"), + ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/types/shaders/glass.html"), + ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/types/shaders/glossy.html"), + ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/types/shaders/hair.html"), + ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/types/shaders/refraction.html"), + ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/types/shaders/toon.html"), + ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/types/shaders/translucent.html"), + ("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/types/shaders/transparent.html"), + ("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/types/shaders/velvet.html"), + ("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/types/shaders/emission.html"), + ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/types/shaders/holdout.html"), + ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/types/shaders/mix.html"), + ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/types/shaders/sss.html"), + ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/types/shaders/volume_absorption.html"), + ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/types/shaders/volume_scatter.html"), # Textures - ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"), - ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"), - ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"), - ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"), - ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"), - ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"), - ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"), - ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"), - ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"), - ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"), - ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"), - # Other - ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"), - ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"), - # ("bpy.types.ShaderNodeBrightContrast.*", ""), - ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"), - ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"), - # ("bpy.types.ShaderNodeCombineHSV.*", ""), - # ("bpy.types.ShaderNodeCombineRGB.*", ""), - ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"), - # ("bpy.types.ShaderNodeGamma.*", ""), - ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"), - ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"), - # ("bpy.types.ShaderNodeHueSaturation.*", ""), - # ("bpy.types.ShaderNodeInvert.*", ""), - ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"), - ("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"), - ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"), - ("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"), - # # ("bpy.types.ShaderNodeMath.*", ""), - # ("bpy.types.ShaderNodeMixRGB.*", ""), - ("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"), - ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"), - ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"), - ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"), - # ("bpy.types.ShaderNodeRGBCurve.*", ""), - # ("bpy.types.ShaderNodeRGBToBW.*", ""), - # ("bpy.types.ShaderNodeSeparateHSV.*", ""), - # ("bpy.types.ShaderNodeSeparateRGB.*", ""), - ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"), - ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"), - ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"), - # ("bpy.types.ShaderNodeVectorCurve.*", ""), - ("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc - ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"), - ("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/more.html#wavelength"), - ("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/more.html#wireframe"), + ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/types/textures/brick.html"), + ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/types/textures/checker.html"), + ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/types/textures/environment.html"), + ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/types/textures/gradient.html"), + ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/types/textures/image.html"), + ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/types/textures/magic.html"), + ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/types/textures/musgrave.html"), + ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/types/textures/noise.html"), + ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/types/textures/sky.html"), + ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/types/textures/voronoi.html"), + ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/types/textures/wave.html"), + # Color + ("bpy.types.ShaderNodeMixRGB.*", "render/cycles/nodes/types/color/mix.html"), + ("bpy.types.ShaderNodeRGBCurve.*", "render/cycles/nodes/types/color/rgb_curves.html"), + ("bpy.types.ShaderNodeInvert.*", "render/cycles/nodes/types/color/invert.html"), + ("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/types/color/light_falloff.html"), + ("bpy.types.ShaderNodeHueSaturation.*", "render/cycles/nodes/types/color/hue_saturation.html"), + ("bpy.types.ShaderNodeGamma.*", "render/cycles/nodes/types/color/gamma.html"), + ("bpy.types.ShaderNodeBrightContrast.*", "render/cycles/nodes/types/color/bright_contrast.html"), + # Vector + ("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/types/vector/mapping.html"), + ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/types/vector/bump.html"), + ("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/types/vector/normal_map.html"), + ("bpy.types.ShaderNodeNormal", "render/cycles/nodes/types/vector/normal.html"), + ("bpy.types.ShaderNodeVectorCurve.*", "render/cycles/nodes/types/vector/curves.html"), + ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/types/vector/transform.html"), + # Converter + ("bpy.types.ShaderNodeMath.*", "render/cycles/nodes/types/converter/math.html"), + ("bpy.types.ShaderNodeRGBToBW.*", "render/cycles/nodes/types/converter/rgb_to_bw.html"), + ("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/types/converter/vector_math.html"), + ("bpy.types.ShaderNodeCombineHSV.*", "render/cycles/nodes/types/converter/combine_separate.html"), + ("bpy.types.ShaderNodeSeparateHSV.*", "render/cycles/nodes/types/converter/combine_separate.html"), + ("bpy.types.ShaderNodeCombineRGB.*", "render/cycles/nodes/types/converter/combine_separate.html"), + ("bpy.types.ShaderNodeSeparateRGB.*", "render/cycles/nodes/types/converter/combine_separate.html"), + ("bpy.types.ShaderNodeCombineXYZ", "render/cycles/nodes/types/converter/combine_separate.html"), + ("bpy.types.ShaderNodeSeparateXYZ", "render/cycles/nodes/types/converter/combine_separate.html"), + ("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/types/converter/wavelength.html"), + ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/types/converter/blackbody.html"), + # Other ("bpy.types.ShaderNodeGroup.*", "editors/node_editor/nodes/groups.html"), - ("bpy.types.ShaderNode*", "render/cycles/nodes"), + ("bpy.types.ShaderNode*", "render/cycles/nodes"), # Catch all ("bpy.types.ShaderNodeScript.*", "render/cycles/osl.html"), # *** Compositing Nodes *** @@ -672,7 +680,7 @@ url_manual_mapping = ( ("bpy.ops.console.*", "editors/python_console.html"), ("bpy.ops.constraint.*", "rigging/constraints"), ("bpy.ops.curve.*", "modeling/curves"), - ("bpy.ops.cycles.*", "manual/render/cycles"), + ("bpy.ops.cycles.*", "render/cycles"), ("bpy.ops.dpaint.*", "physics/dynamic_paint"), # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only? # ("bpy.ops.export_anim.*", ""), # TODO |