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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-06 20:59:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-06 20:59:17 +0300 |
commit | 6aa8e130eff59059886e203ff95221609f63b222 (patch) | |
tree | fe478c4920c5b2f602349eb2c216d2b653b5176b /node_wrangler.py | |
parent | 7216192171a35c56523f9abcb279eb8a0a33577b (diff) |
Update for renaming lamp to light.
Diffstat (limited to 'node_wrangler.py')
-rw-r--r-- | node_wrangler.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/node_wrangler.py b/node_wrangler.py index 1c8967ac..81566ed4 100644 --- a/node_wrangler.py +++ b/node_wrangler.py @@ -107,7 +107,7 @@ shaders_input_nodes_props = ( # Keeping mixed case to avoid having to translate entries when adding new nodes in operators. shaders_output_nodes_props = ( ('ShaderNodeOutputMaterial', 'OUTPUT_MATERIAL', 'Material Output'), - ('ShaderNodeOutputLamp', 'OUTPUT_LAMP', 'Lamp Output'), + ('ShaderNodeOutputLight', 'OUTPUT_LIGHT', 'Light Output'), ('ShaderNodeOutputWorld', 'OUTPUT_WORLD', 'World Output'), ) # (rna_type.identifier, type, rna_type.name) @@ -324,7 +324,7 @@ compo_layout_nodes_props = ( blender_mat_input_nodes_props = ( ('ShaderNodeMaterial', 'MATERIAL', 'Material'), ('ShaderNodeCameraData', 'CAMERA', 'Camera Data'), - ('ShaderNodeLampData', 'LAMP', 'Lamp Data'), + ('ShaderNodeLightData', 'LIGHT', 'Light Data'), ('ShaderNodeValue', 'VALUE', 'Value'), ('ShaderNodeRGB', 'RGB', 'RGB'), ('ShaderNodeTexture', 'TEXTURE', 'Texture'), @@ -1330,7 +1330,7 @@ class NWDeleteUnused(Operator, NWBase): def is_unused_node(self, node): end_types = ['OUTPUT_MATERIAL', 'OUTPUT', 'VIEWER', 'COMPOSITE', \ - 'SPLITVIEWER', 'OUTPUT_FILE', 'LEVELS', 'OUTPUT_LAMP', \ + 'SPLITVIEWER', 'OUTPUT_FILE', 'LEVELS', 'OUTPUT_LIGHT', \ 'OUTPUT_WORLD', 'GROUP_INPUT', 'GROUP_OUTPUT', 'FRAME'] if node.type in end_types: return False @@ -1596,13 +1596,13 @@ class NWEmissionViewer(Operator, NWBase): space = context.space_data shader_type = space.shader_type if shader_type == 'OBJECT': - if space.id not in [lamp for lamp in bpy.data.lamps]: # cannot use bpy.data.lamps directly as iterable + if space.id not in [light for light in bpy.data.lights]: # cannot use bpy.data.lights directly as iterable shader_output_type = "OUTPUT_MATERIAL" shader_output_ident = "ShaderNodeOutputMaterial" shader_viewer_ident = "ShaderNodeEmission" else: - shader_output_type = "OUTPUT_LAMP" - shader_output_ident = "ShaderNodeOutputLamp" + shader_output_type = "OUTPUT_LIGHT" + shader_output_ident = "ShaderNodeOutputLight" shader_viewer_ident = "ShaderNodeEmission" elif shader_type == 'WORLD': |