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authorCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:27 +0400
commit29f96aa28788a4fc8864c2518e972c5c7d1b5dcc (patch)
tree75795a36193853317448262e8817e2461a6660ad /object_cloud_gen.py
parentf15da84f3619b91098e60ab3ca369396cafd7196 (diff)
update for changes in blenders api.
Diffstat (limited to 'object_cloud_gen.py')
-rw-r--r--object_cloud_gen.py28
1 files changed, 14 insertions, 14 deletions
diff --git a/object_cloud_gen.py b/object_cloud_gen.py
index 2494e102..8b9f0e1f 100644
--- a/object_cloud_gen.py
+++ b/object_cloud_gen.py
@@ -62,7 +62,7 @@ def makeObjectIntoBoundBox(object, sizeDifference):
bpy.ops.object.select_all(action='DESELECT')
# Select the object
- object.selected = True
+ object.select = True
# Go into Edit Mode
bpy.ops.object.mode_set(mode='EDIT')
@@ -149,7 +149,7 @@ def applyScaleRotLoc(scene, obj):
bpy.ops.object.select_all(action='DESELECT')
# Select the object
- obj.selected = True
+ obj.select = True
scene.objects.active = obj
#bpy.ops.object.rotation_apply()
@@ -164,7 +164,7 @@ def totallyDeleteObject(scene, obj):
bpy.ops.object.select_all(action='DESELECT')
# Select the object and delete it.
- obj.selected = True
+ obj.select = True
scene.objects.active = obj
# Delete all material slots in obj
@@ -207,7 +207,7 @@ def addNewObject(scene, name, copyobj):
# Link new object to the given scene and select it.
scene.objects.link(ob_new)
- ob_new.selected = True
+ ob_new.select = True
return ob_new
@@ -221,7 +221,7 @@ def combineObjects(scene, combined, listobjs):
bpy.ops.object.select_all(action='DESELECT')
# Select the new object.
- combined.selected = True
+ combined.select = True
scene.objects.active = combined
# Add data
@@ -381,7 +381,7 @@ class GenerateCloud(bpy.types.Operator):
# press generate again if they want.
for eachMember in definitionObjects:
eachMember.max_draw_type = 'SOLID'
- eachMember.selected = True
+ eachMember.select = True
#scene.objects.active = eachMember
#TODO Delete this when render bug caused by degenerate is fixed.
@@ -402,7 +402,7 @@ class GenerateCloud(bpy.types.Operator):
selectedObjects[0])
bounds.max_draw_type = 'BOUNDS'
- bounds.restrict_render = False
+ bounds.hide_render = False
# Just add a Definition Property designating this
# as the main object.
@@ -426,14 +426,14 @@ class GenerateCloud(bpy.types.Operator):
selObj["CloudMember"] = "DefinitioinObj"
selObj.name = "DefinitioinObj"
selObj.max_draw_type = 'WIRE'
- selObj.restrict_render = True
+ selObj.hide_render = True
makeParent(bounds, selObj, scene)
# Do the same to the 1. object since it is no longer in list.
firstObject["CloudMember"] = "DefinitioinObj"
firstObject.name = "DefinitioinObj"
firstObject.max_draw_type = 'WIRE'
- firstObject.restrict_render = True
+ firstObject.hide_render = True
makeParent(bounds, firstObject, scene)
###############Create Cloud for putting Cloud Mesh############
@@ -441,7 +441,7 @@ class GenerateCloud(bpy.types.Operator):
cloud = addNewObject(scene, "CloudMesh", bounds)
cloud["CloudMember"] = "CreatedObj"
cloud.max_draw_type = 'WIRE'
- cloud.restrict_render = True
+ cloud.hide_render = True
makeParent(bounds, cloud, scene)
@@ -481,7 +481,7 @@ class GenerateCloud(bpy.types.Operator):
bpy.ops.object.select_all(action='DESELECT')
# Select the object.
- bounds.selected = True
+ bounds.select = True
scene.objects.active = bounds
# Turn bounds object into a box.
@@ -577,7 +577,7 @@ class GenerateCloud(bpy.types.Operator):
cloudPnts = addNewObject(scene, "CloudPoints", bounds)
cloudPnts["CloudMember"] = "CreatedObj"
cloudPnts.max_draw_type = 'WIRE'
- cloudPnts.restrict_render = True
+ cloudPnts.hide_render = True
makeParent(bounds, cloudPnts, scene)
@@ -623,7 +623,7 @@ class GenerateCloud(bpy.types.Operator):
bpy.ops.object.select_all(action='DESELECT')
# Select the object.
- cloud.selected = True
+ cloud.select = True
scene.objects.active = cloud
bpy.ops.object.particle_system_remove()
@@ -653,7 +653,7 @@ class GenerateCloud(bpy.types.Operator):
mVolume.scattering = .13
# Select the object.
- bounds.selected = True
+ bounds.select = True
scene.objects.active = bounds
return {'FINISHED'}