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authorCampbell Barton <ideasman42@gmail.com>2010-08-21 09:27:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-21 09:27:49 +0400
commit2e2d7c7a52b818329189ac63188212b2d8108aeb (patch)
treee8db151d577761cb10a37aa5a4f489c77132a1b1 /object_cloud_gen.py
parent902440537e155a5aaad92bb9e753cb2a33eca47f (diff)
update for changes in rna
Diffstat (limited to 'object_cloud_gen.py')
-rw-r--r--object_cloud_gen.py36
1 files changed, 18 insertions, 18 deletions
diff --git a/object_cloud_gen.py b/object_cloud_gen.py
index 7ab03978..5122871e 100644
--- a/object_cloud_gen.py
+++ b/object_cloud_gen.py
@@ -376,7 +376,7 @@ class GenerateCloud(bpy.types.Operator):
# Select all of the left over boxes so people can immediately
# press generate again if they want.
for eachMember in definitionObjects:
- eachMember.max_draw_type = 'SOLID'
+ eachMember.draw_type = 'SOLID'
eachMember.select = True
#scene.objects.active = eachMember
@@ -397,7 +397,7 @@ class GenerateCloud(bpy.types.Operator):
"CloudBounds",
selectedObjects[0])
- bounds.max_draw_type = 'BOUNDS'
+ bounds.draw_type = 'BOUNDS'
bounds.hide_render = False
# Just add a Definition Property designating this
@@ -421,14 +421,14 @@ class GenerateCloud(bpy.types.Operator):
for selObj in selectedObjects:
selObj["CloudMember"] = "DefinitioinObj"
selObj.name = "DefinitioinObj"
- selObj.max_draw_type = 'WIRE'
+ selObj.draw_type = 'WIRE'
selObj.hide_render = True
makeParent(bounds, selObj, scene)
# Do the same to the 1. object since it is no longer in list.
firstObject["CloudMember"] = "DefinitioinObj"
firstObject.name = "DefinitioinObj"
- firstObject.max_draw_type = 'WIRE'
+ firstObject.draw_type = 'WIRE'
firstObject.hide_render = True
makeParent(bounds, firstObject, scene)
@@ -436,7 +436,7 @@ class GenerateCloud(bpy.types.Operator):
# Create a new object cloud.
cloud = addNewObject(scene, "CloudMesh", bounds)
cloud["CloudMember"] = "CreatedObj"
- cloud.max_draw_type = 'WIRE'
+ cloud.draw_type = 'WIRE'
cloud.hide_render = True
makeParent(bounds, cloud, scene)
@@ -466,8 +466,8 @@ class GenerateCloud(bpy.types.Operator):
cloudParticles.settings.frame_start = 0
cloudParticles.settings.frame_end = 0
cloudParticles.settings.emit_from = 'VOLUME'
- cloudParticles.settings.draw_as = 'DOT'
- cloudParticles.settings.ren_as = 'NONE'
+ cloudParticles.settings.draw_method = 'DOT'
+ cloudParticles.settings.render_type = 'NONE'
cloudParticles.settings.normal_factor = 0
cloudParticles.settings.distribution = 'RAND'
cloudParticles.settings.physics_type = 'NO'
@@ -502,7 +502,7 @@ class GenerateCloud(bpy.types.Operator):
mVolume.density_scale = densityScale
mVolume.transmission_color = [3, 3, 3]
mVolume.step_size = 0.1
- mVolume.light_cache = True
+ mVolume.use_light_cache = True
mVolume.cache_resolution = 75
# Add a texture
@@ -511,7 +511,7 @@ class GenerateCloud(bpy.types.Operator):
cloudMaterial.add_texture(cloudtex, 'ORCO')
cloudtex.type = 'CLOUDS'
cloudtex.noise_type = 'HARD_NOISE'
- cloudtex.noise_size = 2
+ cloudtex.noise_scale = 2
# Add a force field to the points.
cloudField = bounds.field
@@ -532,17 +532,17 @@ class GenerateCloud(bpy.types.Operator):
cloudPointDensity.type = 'POINT_DENSITY'
cloudMaterial.add_texture(cloudPointDensity, 'ORCO')
pDensity = vMaterialTextureSlots[1].texture
- vMaterialTextureSlots[1].map_density = True
- vMaterialTextureSlots[1].rgb_to_intensity = True
- vMaterialTextureSlots[1].texture_coordinates = 'GLOBAL'
- pDensity.point_density.vertices_cache = 'WORLD_SPACE'
- pDensity.point_density.turbulence = True
+ vMaterialTextureSlots[1].use_map_density = True
+ vMaterialTextureSlots[1].use_rgb_to_intensity = True
+ vMaterialTextureSlots[1].texture_coords = 'GLOBAL'
+ pDensity.point_density.vertex_cache_space = 'WORLD_SPACE'
+ pDensity.point_density.use_turbulence = True
pDensity.point_density.noise_basis = 'VORONOI_F2'
pDensity.point_density.turbulence_depth = 3
pDensity.use_color_ramp = True
pRamp = pDensity.color_ramp
- pRamp.interpolation = 'LINEAR'
+ pRamp.use_interpolation = 'LINEAR'
pRampElements = pRamp.elements
#pRampElements[1].position = .9
#pRampElements[1].color = [.18,.18,.18,.8]
@@ -572,7 +572,7 @@ class GenerateCloud(bpy.types.Operator):
# Create a new object cloudPnts
cloudPnts = addNewObject(scene, "CloudPoints", bounds)
cloudPnts["CloudMember"] = "CreatedObj"
- cloudPnts.max_draw_type = 'WIRE'
+ cloudPnts.draw_type = 'WIRE'
cloudPnts.hide_render = True
makeParent(bounds, cloudPnts, scene)
@@ -605,7 +605,7 @@ class GenerateCloud(bpy.types.Operator):
cldPntsModifiers = cloudPnts.modifiers
cldPntsModifiers[0].name = "CloudPnts"
cldPntsModifiers[0].texture = cloudtex
- cldPntsModifiers[0].texture_coordinates = 'OBJECT'
+ cldPntsModifiers[0].texture_coords = 'OBJECT'
cldPntsModifiers[0].texture_coordinate_object = cloud
cldPntsModifiers[0].strength = -1.4
@@ -638,7 +638,7 @@ class GenerateCloud(bpy.types.Operator):
mVolume.density_scale = 2.22
pDensity.point_density.turbulence_depth = 10
pDensity.point_density.turbulence_strength = 6.3
- pDensity.point_density.turbulence_size = 2.9
+ pDensity.point_density.turbulence_scale = 2.9
pRampElements[1].position = .606
pDensity.point_density.radius = pDensity.point_density.radius + .1