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author | Brendon Murphy <meta.androcto1@gmail.com> | 2011-10-10 13:44:32 +0400 |
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committer | Brendon Murphy <meta.androcto1@gmail.com> | 2011-10-10 13:44:32 +0400 |
commit | 7033ee2c6b74066525ddb42230c72cfc6d4d45ee (patch) | |
tree | 551b35a1cd1fe25566346b4f8420dc5932777f02 /object_cloud_gen.py | |
parent | 3e0c882f06b73726ff7c764ca9c78c010306a9eb (diff) |
removing Version Information & adding to wiki page
Diffstat (limited to 'object_cloud_gen.py')
-rw-r--r-- | object_cloud_gen.py | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/object_cloud_gen.py b/object_cloud_gen.py index ab8eba9b..4054a90c 100644 --- a/object_cloud_gen.py +++ b/object_cloud_gen.py @@ -31,25 +31,6 @@ bl_info = { "func=detail&aid=22015", "category": "Object"} -""" -Place this file in the .blender/scripts/addons dir -You have to activated the script in the "Add-Ons" tab (user preferences). -The functionality can then be accessed via the Tool shelf when objects -are selected - -Rev 0 initial release -Rev 0.1 added scene to create_mesh per python api change. -Rev 0.2 Added Point Density turbulence and fixed degenerate -Rev 0.3 Fixed bug in degenerate -Rev 0.4 updated for api change/changed to new apply modifier technique -Rev 0.5 made particle count equation with radius so radius increases with cloud volume -Rev 0.6 added poll function to operator, fixing crash with no selected objects -Rev 0.7 added particles option and Type of Cloud wanted selector -Rev 0.8 fixed particles by commenting out add cloud texture force field -Rev 0.9 Added smoothing and explosion material -Rev 1.0 Added ability to convert object with particle system to cloud and auto resizing of bound box -""" - import bpy from math import * from bpy.props import * |