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authorBrendon Murphy <meta.androcto1@gmail.com>2011-10-10 13:44:32 +0400
committerBrendon Murphy <meta.androcto1@gmail.com>2011-10-10 13:44:32 +0400
commit7033ee2c6b74066525ddb42230c72cfc6d4d45ee (patch)
tree551b35a1cd1fe25566346b4f8420dc5932777f02 /object_cloud_gen.py
parent3e0c882f06b73726ff7c764ca9c78c010306a9eb (diff)
removing Version Information & adding to wiki page
Diffstat (limited to 'object_cloud_gen.py')
-rw-r--r--object_cloud_gen.py19
1 files changed, 0 insertions, 19 deletions
diff --git a/object_cloud_gen.py b/object_cloud_gen.py
index ab8eba9b..4054a90c 100644
--- a/object_cloud_gen.py
+++ b/object_cloud_gen.py
@@ -31,25 +31,6 @@ bl_info = {
"func=detail&aid=22015",
"category": "Object"}
-"""
-Place this file in the .blender/scripts/addons dir
-You have to activated the script in the "Add-Ons" tab (user preferences).
-The functionality can then be accessed via the Tool shelf when objects
-are selected
-
-Rev 0 initial release
-Rev 0.1 added scene to create_mesh per python api change.
-Rev 0.2 Added Point Density turbulence and fixed degenerate
-Rev 0.3 Fixed bug in degenerate
-Rev 0.4 updated for api change/changed to new apply modifier technique
-Rev 0.5 made particle count equation with radius so radius increases with cloud volume
-Rev 0.6 added poll function to operator, fixing crash with no selected objects
-Rev 0.7 added particles option and Type of Cloud wanted selector
-Rev 0.8 fixed particles by commenting out add cloud texture force field
-Rev 0.9 Added smoothing and explosion material
-Rev 1.0 Added ability to convert object with particle system to cloud and auto resizing of bound box
-"""
-
import bpy
from math import *
from bpy.props import *