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authorBastien Montagne <montagne29@wanadoo.fr>2011-04-15 16:15:02 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-04-15 16:15:02 +0400
commit40372e3ac609b26f68a01ba7514c025b8b179429 (patch)
treecbc3814622baa0e4f18a171c84777b9878cba82a /object_fracture/__init__.py
parenta0b63f1fc2b2e716fa07e6666753d3d34d1f4676 (diff)
*Bug fixes (script thought there was 32 layers, lol).
*Commented out non-manifold check on returned shards, it prevented open meshes to be fractured (e.g. Suzanne). *Enhanced UI of Fracture Group op.
Diffstat (limited to 'object_fracture/__init__.py')
-rw-r--r--object_fracture/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/object_fracture/__init__.py b/object_fracture/__init__.py
index 33d1c851..895af266 100644
--- a/object_fracture/__init__.py
+++ b/object_fracture/__init__.py
@@ -21,7 +21,7 @@ bl_info = {
"author": "pildanovak",
"version": (2, 0),
"blender": (2, 5, 7),
- "api": 35622,
+ "api": 36147,
"location": "Search > Fracture Object & Add -> Fracture Helper Objects",
"description": "Fractured Object, Bomb, Projectile, Recorder",
"warning": "",