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authorBastien Montagne <montagne29@wanadoo.fr>2014-11-07 13:06:50 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2014-11-07 13:06:50 +0300
commit63aba8233910abb8e2a4cb1bfc323b5a77801cd4 (patch)
tree08e31c8dc829451cd470fa00b93989699ca55aeb /object_fracture
parentfb2f011fd825e72434ac78a5919edb8f3527bfe8 (diff)
Fix T42375: Hallo Objet fracture tool error.
Add poll funcs to prevent using fracture op with non-mesh objects.
Diffstat (limited to 'object_fracture')
-rw-r--r--object_fracture/__init__.py7
-rw-r--r--object_fracture/fracture_ops.py22
2 files changed, 25 insertions, 4 deletions
diff --git a/object_fracture/__init__.py b/object_fracture/__init__.py
index 229c5913..5e1e3f07 100644
--- a/object_fracture/__init__.py
+++ b/object_fracture/__init__.py
@@ -19,13 +19,12 @@
bl_info = {
"name": "Fracture Tools",
"author": "pildanovak",
- "version": (2, 0),
- "blender": (2, 57, 0),
+ "version": (2, 0, 1),
+ "blender": (2, 72, 0),
"location": "Search > Fracture Object & Add > Fracture Helper Objects",
"description": "Fractured Object, Bomb, Projectile, Recorder",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Object/Fracture",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Fracture",
"category": "Object",
}
diff --git a/object_fracture/fracture_ops.py b/object_fracture/fracture_ops.py
index 87588aa4..b77f4b5f 100644
--- a/object_fracture/fracture_ops.py
+++ b/object_fracture/fracture_ops.py
@@ -375,6 +375,17 @@ class FractureSimple(bpy.types.Operator):
max=3.0,
default=0.5)
+ @classmethod
+ def poll(clss, context):
+ if not context.active_object or context.active_object.mode != 'OBJECT':
+ return False
+
+ for ob in context.scene.objects:
+ if ob.select:
+ if ob.type != 'MESH':
+ return False
+ return True
+
def execute(self, context):
#getIslands(context.object)
if self.exe:
@@ -406,6 +417,17 @@ class FractureGroup(bpy.types.Operator):
# items=e,
# description='Specify the group used for fracturing')
+ @classmethod
+ def poll(clss, context):
+ if not context.active_object or context.active_object.mode != 'OBJECT':
+ return False
+
+ for ob in context.scene.objects:
+ if ob.select:
+ if ob.type != 'MESH':
+ return False
+ return True
+
def execute(self, context):
#getIslands(context.object)