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author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2016-04-29 19:11:48 +0300 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2016-04-29 19:11:48 +0300 |
commit | 59ea4fc9f11f47922aaec7f48ea0f2633ad4dc80 (patch) | |
tree | 2c000a25640fedad7a66eaa14acf2d90a556503f /object_fracture | |
parent | dbb54eee76d38e6936f0a32fd21a14844800f498 (diff) |
fixed:
*transmit value removed from ambient light to avoid parse warning
How do we generate a transparent background now ?
*name 'using_uberpov' was not defined in shading.py
added:
*moved exportPattern(texture) from render.py to shading.py
*moved texture influences from render.py to a function in shading.py
Diffstat (limited to 'object_fracture')
0 files changed, 0 insertions, 0 deletions