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authorNBurn <7nburn@gmail.com>2019-01-25 06:59:16 +0300
committerNBurn <7nburn@gmail.com>2019-01-25 06:59:16 +0300
commitc686df25d98bc6a08ad02b9f4f9cff6b4aee4805 (patch)
tree2ddb8dd6ee0fc2bd546bb95691c07b906aeab1cf /object_fracture_cell/__init__.py
parenta6189ebcbe0fcee59f72147fcc160f7b47234354 (diff)
addons: object select_set syntax update
Diffstat (limited to 'object_fracture_cell/__init__.py')
-rw-r--r--object_fracture_cell/__init__.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/object_fracture_cell/__init__.py b/object_fracture_cell/__init__.py
index c1220374..f4122d33 100644
--- a/object_fracture_cell/__init__.py
+++ b/object_fracture_cell/__init__.py
@@ -72,7 +72,7 @@ def main_object(scene, obj, level, **kw):
from . import fracture_cell_setup
# not essential but selection is visual distraction.
- obj.select = False
+ obj.select_set(False)
if kw_copy["use_debug_redraw"]:
obj_display_type_prev = obj.display_type
@@ -198,7 +198,7 @@ def main(context, **kw):
bpy.ops.object.select_all(action='DESELECT')
for obj_cell in objects:
- obj_cell.select = True
+ obj_cell.select_set(True)
if mass_mode == 'UNIFORM':
for obj_cell in objects: