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author | NBurn <7nburn@gmail.com> | 2019-01-25 06:59:16 +0300 |
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committer | NBurn <7nburn@gmail.com> | 2019-01-25 06:59:16 +0300 |
commit | c686df25d98bc6a08ad02b9f4f9cff6b4aee4805 (patch) | |
tree | 2ddb8dd6ee0fc2bd546bb95691c07b906aeab1cf /object_fracture_cell/fracture_cell_setup.py | |
parent | a6189ebcbe0fcee59f72147fcc160f7b47234354 (diff) |
addons: object select_set syntax update
Diffstat (limited to 'object_fracture_cell/fracture_cell_setup.py')
-rw-r--r-- | object_fracture_cell/fracture_cell_setup.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/object_fracture_cell/fracture_cell_setup.py b/object_fracture_cell/fracture_cell_setup.py index 93ac1b9a..2b46715f 100644 --- a/object_fracture_cell/fracture_cell_setup.py +++ b/object_fracture_cell/fracture_cell_setup.py @@ -392,9 +392,9 @@ def cell_fracture_boolean(scene, obj, objects, # this is ugly and Im not proud of this - campbell base = None for base in scene.object_bases: - base.select = False + base.select_set(False) for obj_cell in objects_boolean: - obj_cell.select = True + obj_cell.select_set(True) bpy.ops.mesh.separate(type='LOOSE') |