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authorCampbell Barton <ideasman42@gmail.com>2012-07-07 00:27:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-07 00:27:14 +0400
commitaab64350c1e6af97ea7e76aea1fd77db32caf9a3 (patch)
tree4c2650d59786e4a33d4b80227343253b1a4b2302 /object_fracture_cell/fracture_cell_setup.py
parent5e340e505c3d238ce5021b0ac01046797ee50eda (diff)
added back randomization its needed saddly
Diffstat (limited to 'object_fracture_cell/fracture_cell_setup.py')
-rw-r--r--object_fracture_cell/fracture_cell_setup.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/object_fracture_cell/fracture_cell_setup.py b/object_fracture_cell/fracture_cell_setup.py
index 2f6625bb..9a6ccbbf 100644
--- a/object_fracture_cell/fracture_cell_setup.py
+++ b/object_fracture_cell/fracture_cell_setup.py
@@ -109,6 +109,8 @@ def _points_from_object(obj, source):
points.extend([p for spline in get_splines(gp)
for p in spline])
+ print("Found %d points" % len(points))
+
return points
@@ -209,7 +211,7 @@ def cell_fracture_objects(scene, obj,
# WORKAROUND FOR CONVEX HULL BUG/LIMIT
# XXX small noise
import random
- def R(): return (random.random() - 0.5) * 0.01
+ def R(): return (random.random() - 0.5) * 0.001
# XXX small noise
for i, co in enumerate(cell_points):