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author | Campbell Barton <ideasman42@gmail.com> | 2019-07-07 04:19:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-07-07 04:25:19 +0300 |
commit | 3f68f8442a531ebf234ac6d01fb35a4a5a0c2213 (patch) | |
tree | dfbe21b25f5cf0e527e3ca79972dca07db1b4a46 /object_fracture_crack/__init__.py | |
parent | 8f4c893499ffc6050d587ab03192e5457eed96f4 (diff) |
Revert changes to 'object_fracture_cell'
This reverts commits:
daaff4199bb8a9bcf90319e48f4444989a3fc42a.
64d89567923df223f50eeeaa2f79f93f23da74f6.
fffaf5d2759d38d4166f608eab8871fcd59a7e11.
f7c91d3382ea19ce4565105c85288044a2d1b833.
These changes removed/added functionality
beyond the scope of porting 2.7x to 2.8x,
where only minor changes were needed.
Diffstat (limited to 'object_fracture_crack/__init__.py')
-rw-r--r-- | object_fracture_crack/__init__.py | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/object_fracture_crack/__init__.py b/object_fracture_crack/__init__.py new file mode 100644 index 00000000..3e3ec838 --- /dev/null +++ b/object_fracture_crack/__init__.py @@ -0,0 +1,148 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +bl_info = { + "name": "Cell Fracture Crack It", + "author": "Nobuyuki Hirakata", + "version": (0, 1, 2), + "blender": (2, 78, 5), + "location": "View3D > Toolshelf > Create Tab", + "description": "Displaced Cell Fracture Addon", + "warning": "Make sure to enable 'Object: Cell Fracture' Addon", + "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/" + "Py/Scripts/Object/CrackIt", + "category": "Object" +} + +if 'bpy' in locals(): + import importlib + importlib.reload(operator) + +else: + from . import operator + +import bpy +from bpy.types import PropertyGroup +from bpy.props import ( + BoolProperty, + EnumProperty, + FloatProperty, + IntProperty, + PointerProperty, + ) +import os + + +class CrackItProperties(PropertyGroup): + # Input on toolshelf before execution + # In Panel subclass, In bpy.types.Operator subclass, + # reference them by context.scene.crackit + + fracture_childverts: BoolProperty( + name="From Child Verts", + description="Use child object's vertices and position for origin of crack", + default=False + ) + fracture_scalex: FloatProperty( + name="Scale X", + description="Scale X", + default=1.00, + min=0.00, + max=1.00 + ) + fracture_scaley: FloatProperty( + name="Scale Y", + description="Scale Y", + default=1.00, + min=0.00, + max=1.00 + ) + fracture_scalez: FloatProperty( + name="Scale Z", + description="Scale Z", + default=1.00, + min=0.00, + max=1.00 + ) + fracture_div: IntProperty( + name="Max Crack", + description="Max Crack", + default=100, + min=0, + max=10000 + ) + fracture_margin: FloatProperty( + name="Margin Size", + description="Margin Size", + default=0.001, + min=0.000, + max=1.000 + ) + extrude_offset: FloatProperty( + name="Offset", + description="Extrude Offset", + default=0.10, + min=0.00, + max=2.00 + ) + extrude_random: FloatProperty( + name="Random", + description="Extrude Random", + default=0.30, + min=-1.00, + max=1.00 + ) + # Path of the addon + material_addonpath = os.path.dirname(__file__) + # Selection of material preset + # Note: you can choose the original name in the library blend + # or the prop name + material_preset: EnumProperty( + name="Preset", + description="Material Preset", + items=[ + ('crackit_organic_mud', "Organic Mud", "Mud material"), + ('crackit_mud1', "Mud", "Mud material"), + ('crackit_tree1_moss1', "Tree Moss", "Tree Material"), + ('crackit_tree2_dry1', "Tree Dry", "Tree Material"), + ('crackit_tree3_red1', "Tree Red", "Tree Material"), + ('crackit_rock1', "Rock", "Rock Material") + ] + ) + material_lib_name: BoolProperty( + name="Library Name", + description="Use the original Material name from the .blend library\n" + "instead of the one defined in the Preset", + default=True + ) + + +def register(): + bpy.utils.register_module(__name__) + bpy.types.Scene.crackit = PointerProperty( + type=CrackItProperties + ) + + +def unregister(): + del bpy.types.Scene.crackit + bpy.utils.unregister_module(__name__) + + +if __name__ == "__main__": + register() |