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author | meta-androcto <meta.androcto1@gmail.com> | 2017-06-03 14:04:32 +0300 |
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committer | meta-androcto <meta.androcto1@gmail.com> | 2017-06-03 14:04:32 +0300 |
commit | 77a836a2455bac9f56d6b3ae65bb37a64dea1b1c (patch) | |
tree | d3856a4c9b7a88b6538bf27515658f9e4e79a9f7 /object_fracture_crack | |
parent | 120645a7ffb6a4ce3593180395eaf43c7a7144a0 (diff) |
object_fracture_crack: update wiki page
Diffstat (limited to 'object_fracture_crack')
-rw-r--r-- | object_fracture_crack/__init__.py | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/object_fracture_crack/__init__.py b/object_fracture_crack/__init__.py index 38739dfc..f2aa7593 100644 --- a/object_fracture_crack/__init__.py +++ b/object_fracture_crack/__init__.py @@ -16,34 +16,6 @@ # #======================= END GPL LICENSE BLOCK ======================== -''' - The addon makes a cracked object based on selected object. Also you can use material preset for cracked objects. - - WARNING1: Please enable 'Object: Cell Fracture' addon before use the addon!! - WARNING2: Obejects which have many vertices or complex shape could take huge amount of time to make crack. - So I recommend using simple object, or simplifying object by applying decimate modifier in advance. - - Besic Usage: - 1. Select an object. - 2. Find the addon's location in create tab in the toolshelf left. It's usually the same tab of 'Add Primitive'. - 3. Click 'Crack It' button. It makes cracked object with some modifiers. - 4. Tweak modifier setting. Decimate modifeir to simplify shape, Smooth modifier to smooth shape. - 5. Select material preset and click 'Apply Material' button. - - Crack Option: - 'From Child Verts': Use child's vertices and position for origin of crack. - 'Scale X/Y/Z': Scale of crack. To make long crack like bark of tree, decrease scale of an axis. - 'Max Crack': Max number of crack. Notice that if you increase it too much, calculation will take long time. - 'Margin Size': Margin of crack. To make more gap of crack, increase it. - 'Extrude': Extrusion size along with object's normal. - 'Random': Randomness of crack' rotation and scale. - - Material Preset: - 'Excrement': Poop/shit material - 'Mud': Mud Material - 'Tree': Tree Material - 'Rock': Rock Material -''' if 'bpy' in locals(): import imp @@ -63,9 +35,7 @@ bl_info = { "location": "View3D > Toolshelf > Creat Tab", "description": "Displaced Cell Fracture Addon", "warning": "Make sure to enable 'Object: Cell Fracture' Addon", - #"support": "TESTING", - "wiki_url": "http://gappyfacets.com/2016/08/11/blender-crack-addon-basic-tutorial/", - "tracker_url": "", + "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/CrackIt", "category": "Object" } |