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authorJacques Lucke <mail@jlucke.com>2018-10-30 18:29:44 +0300
committerJacques Lucke <mail@jlucke.com>2018-10-30 18:29:44 +0300
commit54d50aec6f135236e6a5346b61be56e3f550da55 (patch)
tree4dc33fece9bd6bde10fbe6bcae442991833f43ee /object_scatter/ui.py
parentf80599f36929782af1289fdf0e88f339c8a546ab (diff)
New "Scatter Objects" addon
This addon can distribute objects on another object. The positions of new objects are determined by custom strokes and a few settings. In the future we can support more features. For now this is mainly a replacement of the old 'Grease Scatter Objects' addon which existed in Blender 2.79. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3787
Diffstat (limited to 'object_scatter/ui.py')
-rw-r--r--object_scatter/ui.py138
1 files changed, 138 insertions, 0 deletions
diff --git a/object_scatter/ui.py b/object_scatter/ui.py
new file mode 100644
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+++ b/object_scatter/ui.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+import math
+
+from collections import namedtuple
+
+from bpy.props import (
+ IntProperty,
+ FloatProperty,
+ PointerProperty
+)
+
+
+ScatterSettings = namedtuple("ScatterSettings",
+ ["seed", "density", "radius", "scale", "random_scale",
+ "rotation", "normal_offset"])
+
+class ObjectScatterProperties(bpy.types.PropertyGroup):
+ seed: IntProperty(
+ name="Seed",
+ default=0
+ )
+
+ density: FloatProperty(
+ name="Density",
+ default=10,
+ min=0,
+ soft_max=50
+ )
+
+ radius: FloatProperty(
+ name="Radius",
+ default=1,
+ min=0,
+ soft_max=5,
+ subtype='DISTANCE',
+ unit='LENGTH'
+ )
+
+ scale: FloatProperty(
+ name="Scale",
+ default=0.3,
+ min=0.00001,
+ soft_max=1
+ )
+
+ random_scale_percentage: FloatProperty(
+ name="Random Scale Percentage",
+ default=80,
+ min=0,
+ max=100,
+ subtype='PERCENTAGE',
+ precision=0
+ )
+
+ rotation: FloatProperty(
+ name="Rotation",
+ default=0.5,
+ min=0,
+ max=math.pi * 2,
+ soft_max=math.pi / 2,
+ subtype='ANGLE',
+ unit='ROTATION'
+ )
+
+ normal_offset: FloatProperty(
+ name="Normal Offset",
+ default=0,
+ soft_min=-1.0,
+ soft_max=1.0
+ )
+
+ def to_settings(self):
+ return ScatterSettings(
+ seed=self.seed,
+ density=self.density,
+ radius=self.radius,
+ scale=self.scale,
+ random_scale=self.random_scale_percentage / 100,
+ rotation=self.rotation,
+ normal_offset=self.normal_offset,
+ )
+
+
+class ObjectScatterPanel(bpy.types.Panel):
+ bl_label = "Object Scatter"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = '.objectmode'
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ scatter = context.scene.scatter_properties
+
+ layout.prop(scatter, "density", slider=True)
+ layout.prop(scatter, "radius", slider=True)
+
+ col = layout.column(align=True)
+ col.prop(scatter, "scale", slider=True)
+ col.prop(scatter, "random_scale_percentage", text="Randomness", slider=True)
+
+ layout.prop(scatter, "rotation", slider=True)
+ layout.prop(scatter, "normal_offset", text="Offset", slider=True)
+ layout.prop(scatter, "seed")
+
+
+classes = (
+ ObjectScatterProperties,
+ ObjectScatterPanel,
+)
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(cls)
+ bpy.types.Scene.scatter_properties = PointerProperty(type=ObjectScatterProperties)
+
+def unregister():
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
+ del bpy.types.Scene.scatter_properties