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author | Nathan Lovato <nathan@gdquest.com> | 2019-09-05 18:22:37 +0300 |
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committer | Nathan Lovato <nathan@gdquest.com> | 2019-09-05 18:22:52 +0300 |
commit | 61d48c0a4be0ab8f71e6e1d35f0aa99c77fcfd33 (patch) | |
tree | f64d0ea88789184f45112b489598990d549788f2 /power_sequencer/handlers.py | |
parent | da5a1175e30c347fbce05e49e2f5f895be30bd5b (diff) |
Add the VSE addon Power Sequencer
Diffstat (limited to 'power_sequencer/handlers.py')
-rw-r--r-- | power_sequencer/handlers.py | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/power_sequencer/handlers.py b/power_sequencer/handlers.py new file mode 100644 index 00000000..8e93bb27 --- /dev/null +++ b/power_sequencer/handlers.py @@ -0,0 +1,89 @@ +# +# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors +# +# This file is part of Power Sequencer. +# +# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the +# GNU General Public License as published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along with Power Sequencer. If +# not, see <https://www.gnu.org/licenses/>. +# +import bpy +from bpy.app.handlers import persistent + + +@persistent +def power_sequencer_load_file_post(arg): + """ + Called after loading the blend file + """ + for scene in bpy.data.scenes: + scene.power_sequencer.frame_pre = bpy.context.scene.frame_current + + +@persistent +def power_sequencer_playback_speed_post(scene): + """ + Handler function for faster playback + Skips keyframes after a frame change based on the playback_speed value + It steps over frame rather than increase the playback speed smoothly, + but it's still useful for faster editing + """ + if bpy.context.screen and not bpy.context.screen.is_animation_playing: + return + + playback_speed = scene.power_sequencer.playback_speed + + frame_start = scene.frame_current + frame_post = scene.frame_current + + if playback_speed == "FAST" and frame_start % 3 == 0: + frame_post += 1 + elif playback_speed == "FASTER" and frame_start % 2 == 0: + frame_post += 1 + elif playback_speed == "DOUBLE": + # 2.5x -> skip 5 frames for 2. 2 then 3 then 2 etc. + frame_post += 1 + elif playback_speed == "TRIPLE": + frame_post += 2 + + if frame_start != frame_post: + bpy.ops.screen.frame_offset(delta=frame_post - frame_start) + scene.power_sequencer.frame_pre = scene.frame_current + + +def draw_playback_speed(self, context): + layout = self.layout + scene = context.scene + layout.prop(scene.power_sequencer, "playback_speed") + + +def draw_ui_menu(self, context): + layout = self.layout + layout.menu("POWER_SEQUENCER_MT_main") + + +def register_handlers(): + # Menus + bpy.types.SEQUENCER_HT_header.append(draw_ui_menu) + bpy.types.SEQUENCER_HT_header.append(draw_playback_speed) + + # Handlers + bpy.app.handlers.load_post.append(power_sequencer_load_file_post) + bpy.app.handlers.frame_change_post.append(power_sequencer_playback_speed_post) + + +def unregister_handlers(): + # Menus + bpy.types.SEQUENCER_HT_header.remove(draw_ui_menu) + bpy.types.SEQUENCER_HT_header.remove(draw_playback_speed) + + # Handlers + bpy.app.handlers.load_post.remove(power_sequencer_load_file_post) + bpy.app.handlers.frame_change_post.remove(power_sequencer_playback_speed_post) |