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author | Nathan Lovato <nathan@gdquest.com> | 2019-09-05 18:22:37 +0300 |
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committer | Nathan Lovato <nathan@gdquest.com> | 2019-09-05 18:22:52 +0300 |
commit | 61d48c0a4be0ab8f71e6e1d35f0aa99c77fcfd33 (patch) | |
tree | f64d0ea88789184f45112b489598990d549788f2 /power_sequencer/operators/grab.py | |
parent | da5a1175e30c347fbce05e49e2f5f895be30bd5b (diff) |
Add the VSE addon Power Sequencer
Diffstat (limited to 'power_sequencer/operators/grab.py')
-rw-r--r-- | power_sequencer/operators/grab.py | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/power_sequencer/operators/grab.py b/power_sequencer/operators/grab.py new file mode 100644 index 00000000..af8109ff --- /dev/null +++ b/power_sequencer/operators/grab.py @@ -0,0 +1,66 @@ +# +# Copyright (C) 2016-2019 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors +# +# This file is part of Power Sequencer. +# +# Power Sequencer is free software: you can redistribute it and/or modify it under the terms of the +# GNU General Public License as published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# Power Sequencer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along with Power Sequencer. If +# not, see <https://www.gnu.org/licenses/>. +# +import bpy + +from .utils.functions import get_mouse_frame_and_channel +from .utils.global_settings import SequenceTypes +from .utils.doc import doc_name, doc_idname, doc_brief, doc_description + + +class POWER_SEQUENCER_OT_grab(bpy.types.Operator): + """ + *brief* Grab and move sequences. Extends Blender's built-in grab tool + + + Grab and move sequences. If you have no strips selected, it automatically + finds the strip closest to the mouse and selects it. If you only select + one or multiple crossfades, selects the handles on either side of the + crossfades before moving sequences, using POWER_SEQUENCER_OT_crossfade_edit + """ + + doc = { + "name": doc_name(__qualname__), + "demo": "", + "description": doc_description(__doc__), + "shortcuts": [({"type": "G", "value": "PRESS"}, {}, "")], + "keymap": "Sequencer", + } + bl_idname = doc_idname(__qualname__) + bl_label = doc["name"] + bl_description = doc_brief(doc["description"]) + bl_options = {"REGISTER", "UNDO"} + + @classmethod + def poll(cls, context): + return context.selected_sequences + + def invoke(self, context, event): + frame, channel = get_mouse_frame_and_channel(context, event) + if not context.selected_sequences: + bpy.ops.power_sequencer.select_closest_to_mouse(frame=frame, channel=channel) + return self.execute(context) + + def execute(self, context): + if len(context.selected_sequences) == 0: + return {'FINISHED'} + + strip = context.selected_sequences[0] + if len(context.selected_sequences) == 1 and strip.type in SequenceTypes.TRANSITION: + context.scene.sequence_editor.active_strip = strip + return bpy.ops.power_sequencer.crossfade_edit() + else: + return bpy.ops.transform.seq_slide('INVOKE_DEFAULT') |